Recently, I ran a T3 OCH mission with a full party of knights that wanted the 5 star weapons the mission promises. On the first floor, they all experienced two deaths, and each of them revived. From the second floor onward though, only one knight out of the three used sparks, and the other two began asking for revs. On the boss floor, none of the knights revved, but began asking me specifically to rev them. They all noted they were out of sparks.
By the end of the boss fight, I had used 15-20 sparks on the group of three, and two on myself since giving sparks requires you to stop moving.
I'd like to note at this point that while I was able to spare this many sparks in this instance, I still considered it a heavy and disappointing loss on my end, made all the more disappointing when I learned that the three other knights had been conversing in private and had willingly withheld the sparks they possessed because they "didnt want to waste", I "looked strong" and I "didnt die".
Briefly putting aside the fact that they lied to me and had me shoulder their expenses because I looked like I could handle it, this got me to thinking. How many knights -actually- run out of sparks in the clockworks? Seriously speaking. How many knights, squires included, can look at their rarity tab right now and not have a spark in their inventory?
I'd also like to ask the community a general question: Do you feel bad for knights that die and then ask for a rev? Do you revive knights you do not know on principle or on circumstance?
For example. If a knight comes to a dangerous mission, revs once, then begins asking for revs, does the fact that they came to a mission unprepared (which means that they assumed someone would carry them if they died) influence if you rev them?
Does the in battle inconvenience of having to stop and select the knights portrait influence your desire to rev them?
If they are reckless or lagging, do you rev?
if they are poorly equipped (proto knight in vana and -NOT- the skilled kind), do you?
Narrower yet, do you rev at all, friends or not?
It seems that Nick's intent of adding the sparks of life was partially geared toward making knights shoulder more of the burden of their death penalties, and also to deter players from assisting them in the heat of battle. Some knights have the habit of attempting to avoid this by playing possum. However, Spiral knights places large emphasis on teamwork, so I am conflicted. Should I rev, or not?
I'm low on sparks, myself, and I only ask for revives from buddies if I run out. I'm trying to conserve by not reviving, but this is usually solo runs or runs that I don't intend on completing but wouldn't mind doing so.
Also, randoms usually won't be the most cooperative.