*Don't get me wrong, I love this gun type. It's sub-optimal compared to other weapons, but usable if you're patient. I would not be opposed to hear reasons why not and learn to use this gun even more effectively with suggested arguments.*
The gunner update is coming soon, and although we're all super anxious about the Iron Slug (perhaps even Callahan), there's another gun I want to see become "more of a primary weapon" -patch note quote.
(I was gonna propose that the charge attack wouldn't alert enemies but then I realized that's ridiculous.)
-Would it be overpowered if charges set off by this gun set off charges on another enemy?
To clarify, the catalyzer is a gun line with slow bullets much like the pulsar line. Pulsar's unexpanded bullets do the same damage as a normal catalyzer shot. However, the catalyzer's charge shot is vastly different. The charge shot does no initial damage (however it does alert enemies) and orbits the enemy for about twenty seconds. When struck once again by a normal catalyzer bullet, be it your shot or a teammates' (Unlikely nowadays; catalyzer users you guys rock.) the charge that was orbiting the enemy explodes in a small radius. You can stack charge shots and create a large amount of delayed damage to keep an enemy from healing or retreating. (Biohazard is useful in this respect as it poisons) The hardest part of using this gun in my opinion is hitting the enemy that has the charges orbiting it. Sometimes, not all the time, I struggle to hit the enemy that I've set charges on. I believe the Catalyzer line to be crowd control, bombing targets from a distance. If I could tag many enemies and shoot a single bullet to kill them all in one fantastic explosion as I look away, smiling, would that be too much? I refrain back to the title. "Should/Could Catalyzer charge attacks set off charges stuck to other enemies?"
Things you should know about this gun.
*The charge explosions have less range, but do more damage than most bombs. Neutralizer charges do more than a standard Nitro(d)ome.
*The charge attack has an extremely fast charge speed! You can dish these out pretty fast as long as you're safe about it, then set them all off in a screen shaking explosion. The animation however is as slow as a normal charge, restricting you to about one charge a second. ASI mitigates this a small amount.
*IF you were in a party armed with catalyzer lines (which is very unlikely), the gun can become one of your best tools, no longer being a source of delayed damage and becoming more constant as friends can focus on planting charges or setting them off. This is a weapon that gets better the more a team unifies around it.
*IF you're a badass, you can shoot the charge in-between two or even three enemies and they will all get a charge. 2-3 charges for the price of 1, but you will have to shoot them individually.
I don't know if this proposed change is overpowered or not, but I'm one guy, and I want to know what you think about it. I don't believe it would be breaking, since you still have to shoot the charges in order to get them set in the first place. Would it be too much to allow chain reactions across enemies?
I love this gun. As a bomber starting out when I learned about a gun that shoots bombs I freaked out and got it. I remember being called many things in the training hall for wasting tokens on the Catalyzer when I could have gotten the pulsar. The bullets are slow, and while some say it should be faster, that would be much too powerful. Nowadays I get less flak for it, probably because now people think I'm one of those "specialists" that I'm absolutely not (I wanna be though...). Currently I'm working my Volatile Catalyzer into Neutralizer so I can dual it with my faithful Biohazard. I can live without these changes, but I also think that it would be a good adjustment to a (mostly) underused weapon. I'm suggesting it cause I want it to become more of a primary weapon to everyone else.
Gimmeh yo sole. I wannah munsh on eet anh wub eet een yo wittle fase!«