So you guys just added this super-cool new thing that finds materials. Well can it tell me where I can find a bunch of really common, boring, 5* materials?
Because thats what I need right now. I'm not like, hunting for that trojan horse shoe to craft that special helmet, oh no. I'm hunting for a grand total of 3 things:
Elite orbs (to craft gear)
Radiant Fire crystals (not just because of the drought, as these are able to turn into shinning)
5* materials
What 5* materials do I need? I don't care because its all going into sprite food. All the materials the same.
So here is what I would like:
-A new line of super-common materials ranging from 1*-5* based on tier.
-A reduction in the drop rate of all existing materials.
-Some materials should not drop, but be found in specific locations
Lets say before I would have gotten the following on a T3 run from basil to the core:
-2 5* materials
-5 4* materials
-10 3* materials
-A bunch of lower star materials that I already have several hundred of and don't care about
Now, I will get:
-1 Specific 5* material; like a philosofeater
-4 Bland 5* materials
-2-3 specific 4* materials; like a trojan horseshoe and maybe 2 rocky cores
-2 Bland 4* materials
-5 specific 3* materials; like 5 brute cores
Basically:
-Halve the number of unique materials monsters drop
-Introduce common materials that can be used ONLY as stock materials; like, if I can use any mat to make this.. I can use this one.
That way, if I want to craft something, I might actually have to hunt down a trojan horse shoe... and if I find a trojan horse shoe, I'll be happy about it.
Then, in the arcade when I'm adventuring and I find a danger room, I should be able to go in and then get maybe, a royal skewer. This royal skewer would only be available to me if I do that specific danger room, which would always be found on that specific level.
That would be nice.
I can give you my Trojan Horseshoes.