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Sprite cooldowns need are flawed

2 respuestas [Último envío]
Jue, 11/21/2013 - 16:13
Imagen de Isaac-Shepard
Isaac-Shepard

each skill has its own cooldown, but it should not affect the other two skills. at most, the other two skills (regardless of what they are) should have a standard of 30 sec to cooldown, while the ability used cools down at its normal rate.

E.g. [skiil 1]:CD 17 sec, [skill 2]:CD 42 sec, [skill 3]:CD 57 sec

if skill 2 is used, then skills 1 & 3 cooldown for 30 sec, skill 2 cools for 42 sec at its normal rate.

i suggest this because it seems odd that one cooldown would be used for all skills when really, thats a waste of time.

Jue, 11/21/2013 - 17:45
#1
Imagen de Skyguarder
Skyguarder

"it seems odd that one cooldown would be used for all skills when really, thats a waste of time."

The cooldown affects all skills so that players won't release every skill at once. It'd be too OP.

Jue, 11/21/2013 - 19:34
#2
Imagen de Sandwich-Potato
Sandwich-Potato
Maybe...

...You could have a 5 second delay between using a different skill?

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