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Give Cold Iron Vanquisher the ability to kill Zombies even under the effects of Grim Totems

57 Réponses [Dernière contribution]
dim, 01/05/2014 - 16:38
Portrait de Glacies
Glacies

A small little buff to the Cold Iron Vanquisher, the description states "A powerful cold iron blade forged for the singular purpose of hunting down and destroying the undead."

And the Cold Iron Vanquisher is currently outclassed by both Leviathan Blade and Acheron. So why not give the Cold Iron Vanquisher the ability to kill off the Undead completely even if they're under the effects of a Grim Totem? This gives more incentive to craft and use it instead of more powerful Elemental Weapons.

dim, 01/05/2014 - 16:39
#1
Portrait de Sandwich-Potato
Sandwich-Potato

A good concept, but what about Bombies?

dim, 01/05/2014 - 16:41
#2
Portrait de Glacies
Glacies

Meant Undead in general, so yes, Bombies too.

dim, 01/05/2014 - 16:43
#3
Portrait de Sandwich-Potato
Sandwich-Potato
No, I mean that Bombies

No, I mean that Bombies usually die before you can swing the sword; in any map with them and a Grim Totem, it's still going to be incredibly annoying dealing with them. In most cases, the Bombies are the worst part; they move quickly, and shoot bullets upon self-destruction.

EDIT: Maybe like an AoE status effect that nullifies Grim Totem powers?

dim, 01/05/2014 - 16:49
#4
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

This is something I'd like to see, it would actually give the CIV a purpose

@ Sandwhich-Potato
To solve that, all you have to do is make them only stay perms-dead if the sword deals the final blow. Meaning that if the bombies explode prematurely then they can revive.

dim, 01/05/2014 - 16:52
#5
Portrait de Sandwich-Potato
Sandwich-Potato

That's the problem; bombies explode automatically in sword range, and the CIV's charge attack can't go past that.

dim, 01/05/2014 - 17:03
#6
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

It actually is possible to kill a bombie with a sword, I've done it before. It just takes a lot of skill and accuracy.

dim, 01/05/2014 - 17:15
#7
Portrait de Sandwich-Potato
Sandwich-Potato

Really? Huh. I've seen people fail with a Divine Avenger with ASI, so I thought that it was impossible. My bad.

Anyhow, +1 to this suggestion.

dim, 01/05/2014 - 17:30
#8
Portrait de Martial
Martial
+1

I don't have a CIV myself, but I think that this would be a great way to balance an under powered weapon. Unique bonuses like this could make many UP weapons more popular.

dim, 01/05/2014 - 17:41
#9
Portrait de Midnight-Dj
Midnight-Dj
+1

Finally, a reason why I should bring CIV over my glacius.

dim, 01/05/2014 - 20:51
#10
Portrait de Sonosuke
Sonosuke
+1

I think this is a great idea. It'll encourage players to craft the CIV as well.

lun, 01/06/2014 - 08:12
#11
Portrait de Exerpa
Exerpa
Use the charge attack to

Use the charge attack to fling them away.
So that's what its for!

lun, 01/06/2014 - 10:49
#12
Portrait de Il-Mono-Il
Il-Mono-Il
+1

Thats cool

lun, 01/06/2014 - 14:37
#13
Portrait de Launcel
Launcel
+1

It's a sword made to vanquish the undead, I dont see why not.

lun, 01/06/2014 - 16:18
#14
Portrait de Tedme
Tedme
Erm, party pooper here....

I love the idea and the ability. It would increase usage of CIV and give it something decent.

But...

A special ability doesn't work. No other weapon has something like that, a, to put it in game terms, truly unique UV. In other words, it would unbalance everything in having one weapon with a special power. One could go through and give every weapon one, but this would be something OOO would never do, nor add to the game if someone else did. Sorry.

lun, 01/06/2014 - 16:31
#15
Portrait de Fangel
Fangel
I like the idea

But until gear starts doing special things, I can't see this happening. As far as I'm aware, there is no check for "last hit by weapon x", only "is x strong against monster y? If so, deal z% more damage".

If the sword had a chance to inflict strong freeze, since it's made from "cold iron", that would be a very doable change. The charge attack could freeze the enemy in place for more hits.

lun, 01/06/2014 - 17:59
#16
Portrait de Possiblespy
Possiblespy
Plus one!

First, I think making it inflict a one or two tick long status that makes zombies not drop their skulls would function the way you're looking for. Right now, zombies probably check something like "If I'm within a Grim Totem ring, then drop my skull on the ground when I die." We can just add to that to make it "If I'm within a Grim Totem ring and if I'm not inflicted with statusThatMakesZombiesStayDead, then drop my skull on the ground when I die."

Second, what do you mean no other weapon has something like this? Wrench Wand charges apparently knock stuff left, I don't think there's any parallel to the BaB's knockback capabilities, Cutters cut through minerals like they're butter, Pepperboxes have knockback on a blitz charge, Faust 'n FoV can be used to die even in a safe area, Vortexes bunch things together like nothing else does, the Winmillion... does whatever the Winmillion does...

Anyway, there's already tons of weapons that do stuff that none/only a couple other weapons can do.

lun, 01/06/2014 - 18:10
#17
Portrait de Fangel
Fangel
This is completely new

Your status idea would be a good solution, and within what is already defined in game. That's probably the most likely way to implement such a thing, even if it means changing how totems work.

And knockback, speed, and self-status aren't exactly out of the game's reach. Knockback is applied to many weapons, and is just amplified in certain ones. Weapon speed is on every weapon, and having a faster or a slower weapon has been around since the dark ages. Self-harm through Fausts and Fangs of Vog is simply applying an existing status on yourself - statuses already available in the game's resources. Vortexes suck things in in a way that I would assume is similar to knockback. Winmillion fires a projectile - something guns do.

These weapons do things already within the bounds of the game, defined as core building blocks for it to function as it does. There is, to my knowledge, no weapon that tells its victim that it killed them, and so they should ignore revives.

With that being said, actually, would this code also affect gremlins in tier 3 from dropping their bodies to be revived? That would be possible if the status thing is created and is put into effect.

lun, 01/06/2014 - 18:29
#18
Portrait de Dibsville
Dibsville
Keeping it simple

+1.

lun, 01/06/2014 - 19:34
#19
Portrait de Usevnsevnsixfivfor
Usevnsevnsixfivfor

YES!! +1

lun, 01/06/2014 - 20:31
#20
Portrait de Skayeth
Skayeth
+1

Even I, the great Lord of the Rings, Rebel of the Jempire, Outcast of the Twelve Nations, Monarch of the Morbidly Obese, and Necromancer of the Deep approve this.

lun, 01/06/2014 - 20:44
#21
Portrait de Trats-Romra
Trats-Romra
+1

@Tedme
Not necessarily. There are weapons that already are good on the way they work, like the Brandish-lines.
Taking on Brandish-lines example, these weapons is better on killing undead than the CIV. Giving a special ability to CIV like that, make it better to specific situations, situations that Brandishes can't help, making the game more balanced.

lun, 01/06/2014 - 20:56
#22
Portrait de Dibsville
Dibsville

"Giving a special ability to CIV like that, make it better to specific situations, situations that Brandishes can't help, making the game more balanced."

Except Acheron, a Shadow damage sword, does more damage than it against undead.

So a situtational sword (Acheron) is now better than a situational sword (CIV) in the situation (against Undead) in which it's (CIV) supposed to be better.

lun, 01/06/2014 - 21:05
#23
Portrait de Trats-Romra
Trats-Romra
@Dibsville

When there aren't grim totens, certainly Acheron outclass CIV or anything. But, giving that ability to CIV(kill off undead even under grim totens), Acheron can't outclass CIV when both are under Grim Totems.

lun, 01/06/2014 - 21:09
#24
Portrait de Dibsville
Dibsville

Ack, my apologies. For some reason I thought you were talking about the Undead bonus, not the Grim Totem thing...

lun, 01/06/2014 - 21:14
#25
Portrait de Trats-Romra
Trats-Romra
@Dibsville

It's ok. No problem.

mar, 01/07/2014 - 02:46
#26
Portrait de Krakob
Krakob

Wonderful idea! +1

mar, 01/07/2014 - 10:59
#27
Portrait de Shamanalah
Shamanalah
my 2 cents

Can't believe we have such original suggestion at this time of age...

+9001

mar, 01/07/2014 - 16:23
#28
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

@ Shamanalah
Funny how people keep making that reference. The original Japanese manga actually put Goku's power level at around 8000+ (which is completely useless, since power levels don't accurately gauge the strength of a fighter).

mar, 01/07/2014 - 16:32
#29
Portrait de Sandwich-Potato
Sandwich-Potato
 

I know, right?

+Graham's Number.

mar, 01/07/2014 - 16:40
#30
Portrait de Martial
Martial
@Tedme

You're right that this might be hard to implement... but I seerusly think that there is huge potential in adding new bonuses of this type. Possiblespy's idea of long duration statuses sounds like a great way to implement things like this. I really would love to have weapons become more diversified and specialized.

mar, 01/07/2014 - 16:46
#31
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

Oh, I forgot to mention before.
@ Tedme
I'm actually making 2 threads about giving special abilities of sorts to all gear; I'm still in development, but when they're finished, they will give more variety to the game while also opening up doors for possible future updates. You can check them out here and here

mar, 01/07/2014 - 17:09
#32
Portrait de Troll-Lolo
Troll-Lolo
Special Abilities

I like this idea, and maybe add a low chance to cause weak freeze on normal attacks. As for abilities, some weapons should have special ones. Can't think of any at the moment, but they shouldnt be on every weapon, it should be on some UP weapons (possibly a very small number of normal-OP weaps) but not be misleading to make newbies think that the abilities make it the best.

mar, 01/07/2014 - 19:05
#33
Portrait de Shotjeer
Shotjeer
+1

Don't see myself using this, except maybe in FSC or Concrete Jungle, but title.

mer, 01/08/2014 - 00:13
#34
Portrait de Akdetroit
Akdetroit
+1

As someone who has had his CIV since one could only play ten floors a day, and you didnt see the model of the item in your inventory without hovering over it, I would strongly suggest this be added to the game. Please 000, do something that I will at least partially agree with

mer, 01/08/2014 - 05:52
#35
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

@ Akdetroit
Please, I've had a CIV since before there was even a weapon model in the tooltip, and I'm still waiting on OOO to fix it for me. It was my second 5* weapon (first being Glacius, ironic much?)

jeu, 01/09/2014 - 02:38
#36
Portrait de Glacies
Glacies

To keep this subject alive and kicking I might as well add my comments into it:

I understand that this is asking for a lot in a way. It's true that there's is absolutely no uniquely-styled ability like this in game. Adding the ability to freely add what I would like to call a "UA" (Unique Ability) would easily add more feel to the game than it currently has, giving like many underrated pieces of equipment incentive to use and not left in the dust like Martial said.

As for the problem at hand, I think the game does have a check for "Killed by x" since Lockdown uses it for Players. I just don't know if that's reliable for PvE as I don't have any idea at hand how the game is handled. A status like many people have said would easily fill this gap but I think a 2-second tick is way too long as the weapon should be the pure-weapon as to kill Zombies in specific scenarios, not just "Use CiV then switch to something else," if a status would be added I would only suggest having it have a 100% chance of working per hit and have it last for 0.5-1 second, enough to allow CiV to kill its target without just using it just for its ability and switching to something else... Though I don't know how many of you would feel about having it that short so I'm just making a suggestion on that part.

There are plenty of locations I would easily prefer a UA-Cold Iron Vanquisher over an Elemental Brandish: Shadow Lair: Firestorm Citadel, Legion of Almire, Firestorm Citadel, and Ghosts in the Machine are all perfect examples where Cold Iron Vanquisher could easily outweigh almost any Elemental Weapon out there, giving it a sense of use compared to what it is now.

There's another topic on this subject made by Zeddy which I hope to post in soon once I have some other ideas and I do suggest you go check it out.

jeu, 01/09/2014 - 07:28
#37
Portrait de Possiblespy
Possiblespy
About that status

I totally agree with you that it shouldn't be something that marks the zombie, and then lets you hit it with something else. When I said "one or two tick long status", I was considering a tick to be some TINY amount of time, like a ten thousandth of a millisecond or something.

And actually, now that I think about it, there'd need to be a delay on inflicting the damage, or zombie would die without getting inflicted by the status.

Also, Haunted Haze is a good example of things recognizing what killed them.

jeu, 01/09/2014 - 12:35
#38
Portrait de Dark-Flame-Slayer
Dark-Flame-Slayer
+1

Love the CIV's design. Now give me a reason to use it.

ven, 01/10/2014 - 04:30
#39
Portrait de Gasguzzler
Gasguzzler
+1 This would be awesome. :D

Should the 4* Cold Iron Carver get the same ability too though? Or should it have less chance of making zombies stay dead?

ven, 01/10/2014 - 06:10
#40
Portrait de Ardent-Light
Ardent-Light
Yes please!

We still love you CIV!

ven, 01/10/2014 - 09:03
#41
Portrait de Hero-Of-Cheese
Hero-Of-Cheese
+1

You can never have enough +1s. Plus my asi: high with a gremlin: low calibur will be even better!

ven, 01/10/2014 - 15:24
#42
Portrait de Shamanalah
Shamanalah
my 2 cents

I had to come back to say this...

Because I made that 9000 reference, I started watching DBZ after Freeza fights (first time super saiyan) hahahahaha

thank you Glacies for making this Thread so I could comment on it and watch DBZ again, such a great show (gonna watch DBGT too, Dragonball marathon before school!)

@masterreeve it's funny how power level stopped after Freeza fights... Goku was at 200k-ish when he defeated Freeza, I wonder what Gogeta power level is in scale... 10 millions? :O

sam, 01/11/2014 - 14:14
#43
Portrait de Glacies
Glacies

I shall prevent this thread from ending up in the abyss of the sea of suggestions.

And to add, I'm pretty sure Cold Iron Vanquisher does not need Freeze.

sam, 01/11/2014 - 18:25
#44
Portrait de Trats-Romra
Trats-Romra

This thread must keep alive!

sam, 01/11/2014 - 21:24
#45
Portrait de Masterreeve
Masterreeve
I make you black, bluue and red all over

No, CIV does not freeze but it would be a nice concept to add to the weapon. As was said before, It would give it a unique flair that would make it stand out amongst the other swords. CIV could both freeze and have your Grim Totem nullifying ability.

@ Shamanalah
Power levels were not used after that because it was clear that they proved to do nothing. Many times Goku (and other members of the DBZ universe) have fought enemies with base strength higher than their own, and yet they have triumphed every time. Stating the difference in level every fight when the actual number has no outcome over the battle would be pointless. Also, the numbers were raising so high after Super Saiyan that they would be an astronomical number, pretty much unable to be measured by a simple scouter; if I remember correctly, someone's scouter broke just measuring Goku's power level in his SSJ1 form. Members of the DBZ universe do, however, gauge the approximate strength of their opponents using a method of sensing energy and finding it's origin, but again this measurement never accurately depicts the outcome of a fight.

mar, 01/14/2014 - 17:35
#46
Portrait de Dark-Flame-Slayer
Dark-Flame-Slayer
...bump.

@Masterreeve
But is that really necessary? The point of this suggestion isn't to give the CIV an all around buff. It's to make it superior to the Acheron and Leviathan when killing slags (yes, I am aware it already out-damages the Leviathan against slags, but the difference is small).
Also, I assume you only want freeze on the basic attack, right? Because adding a freezing effect to the charge defeats the purpose of the attack (a reasonable amount of knock-back that doesn't throw enemies into your party members' faces).

How about CIV freezes on normal hits, and prevents revival with charge attack? Not sure how difficult that would be to code, though.

P.S. Under what conditions is a thread considered dead? Was this one dead? Sorry if this is considered a necro post.

dim, 04/13/2014 - 07:40
#47
Portrait de Pawsmack
Pawsmack
@OP/Glacies | +1

It would make the one rotting in my inventory a lot less useless... ._.

dim, 04/13/2014 - 13:08
#48
Portrait de Pode
Pode
.

+1 please do this i love that sword

lun, 04/21/2014 - 14:25
#49
Portrait de Cheshireccat
Cheshireccat
+1

It would create a compelling reason to use an otherwise ignored weapon.

mar, 04/22/2014 - 05:01
#50
Portrait de Ecnalite
Ecnalite
+Bacon Strip

Come to think of it, the last time I used my CIV was when I (er, ... we.) first completed a Firestorm Citadel siege, then people encouraged me to grab a Glacius because of their freeze-shall-destroy-fire logic.

>_>
<_<

BACON TOWER

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