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A handful of interesting bomb ideas

9 replies [Last post]
Sun, 01/26/2014 - 08:07
Fehzor's picture
Fehzor

Directional Nitronome

It would be exactly like nitronome, but all of the knockback would be in the direction the bomber faces when dropping the bomb. It would do less damage than nitronome- like plague needle compared to blitz, and would have similar knockback to the irontech destroyer. When dropped, it would have an arrow pointing in the direction dropped.

The idea would be that it would allow bombers the ability to move enemies in a specific direction, rather than just chaotically outwards. It would be a damaging support bomb.

Sticky Bomb

The idea would be that it would stick to enemies. It would have a fast charge time- about half as long as charging nitronome, but would do less damage than nitro. About 1/3 damage of nitronome... Its fuse time would also be incredibly long- about twice that of the shard bombs'.

So here is how it'd go. I strafe around, dropping my sticky bomb. Enemies chasing me and such step on it, and are tagged- almost like they are with biohazard. They've got a bomb stuck to them, that will do a bit of damage. The bomb sits on them, for quite some time as I tag a lot more enemies with my short charge time... then, they start exploding, and everything takes a large amount of damage, because you've now clustered the enemies in a tight bunch for the detonation.

Point damage bomb

Kind of like the old big angry bomb before it got buffed, but with a lot more damage and no slowdown while charging.

It would be able to hit 2-3 enemies per go- much like the 2* nitronome, but would do significant damage. By significant, I mean 2-3 times what nitronome does. Upon hitting enemies, it would flinch them, but not knock them back.

The idea would be to give bombers a way to take down single enemies, or have better DPS against bosses etc.

Supply crate

A different kind of support bomb. Would behave like a haze bomb for charging etc., except instead of detonating, would give out vials/barrier pickups. It'd drop 1 D3 of them.

No health pickups, no mechas, no special pickups. The 2* would give T1 pickups with a chance of T2 pickups. The 3* would give T2 pickups with chances of T1/T3 pickups, the 4* would give T3 pickups with a chance of T2 pickups. And the 5* would give all T3 pickups.

The pickups would disappear after about a minute.

Sun, 01/26/2014 - 08:38
#1
Draycos's picture
Draycos

I had the same idea for a directed-knockback bomb.

There's some other interesting stuff in there too, like a bomb that only detonates when placed near other bombs of the same type, a "slingshot" bomb, a sawmerang gun, and a grappling hook shock cable thing.

Your "point-damage" bomb seems like another bleed-the-lines sort of weapon, like Spur/old shards/Pulsar. I'm concerned about the range; it should deal about the same amount of damage as a sword hit, but it shouldn't be so safe to use that it does the opposite of what the Spur does- that is, instead of being too bad to compete with either weapon type, it invalidates both at the same time.

Sun, 01/26/2014 - 08:43
#2
Exerpa's picture
Exerpa
If you want to flick things

If you want to flick things about right now, try a Valiance charge. Incidentally, I believe it is also the weakest gun charge attack.

As for a sticky bomb, Hexing Haze works as a fantastic bomb-like-but-not-a-bomb thingy, to the point I wish they would just copy it onto the shard bombs. I really wanted to like Deadly Crystal but in practice I find it less efficient and more self-harming than Nitro; at least if the explodey shrapnel chunks were to justify their ground time by the ability to acquire targets(by being sticky) it could be a lot safer and easier to use.

Sun, 01/26/2014 - 09:05
#3
Fehzor's picture
Fehzor

No no no, not like a valiance charge.. it would be big, to move whole crowds of enemies around. Valiance charges are great for what you're saying but they only effect 1, maybe 2 enemies. This would be like valiance charges on steroids, moving enemies around at will- but not doing much damage to them.

And yeah, it'd be kind of hexing haze like and the shard bombs... but it'd be safer, because you could bomb with it and then switch weapons while they exploded.

A point damage bomb does bleed the lines, but it wouldn't be so much different from using the 1/2* bombs, and it would help bombers quite a bit.

Sun, 01/26/2014 - 14:46
#4
Blastsite's picture
Blastsite
New bombs

I'd love to see a grenade style bomb that you throw. Distance would depend in charge time and it would be a small knock back blast bomb. Good secondary for us solo bombers

Sun, 01/26/2014 - 16:19
#5
Zeddy's picture
Zeddy
@Draycos

Nitronome already does 107.5% the damage of a regular sword hit.

By 'regular sword', I don't, of course, mean brandishes.

Actually, that'd be an interesting idea. Instead of having the point damage bomb be blatantly stronger, just give them split damage and they can be overpowered in such a way that most of the community will insist they're actually balanced just fine.

Sun, 01/26/2014 - 16:27
#6
Fehzor's picture
Fehzor

@Blast Site

Throwable bombs would be another awesome thing. Like, same as nitronome, but three fourths radius and damage. Something like that... except you can throw it.

@Zeddy

Lol, that would do it.

Sun, 01/26/2014 - 17:26
#7
Draycos's picture
Draycos

Maybe "single sword hit" wasn't the best wording.

I should have kept it at "it shouldn't do the same thing and better".

Sun, 01/26/2014 - 17:27
#8
Fehzor's picture
Fehzor

It would be on par with using a sword for DPS- though would do less against a single target, as it would be intended to hit 2-3 targets at a time.

Sun, 01/26/2014 - 18:09
#9
Akuryo's picture
Akuryo
o...o)~@

throwable bombs shouldnt have a blast as large as nitro, probably max as large as vortex radius. there's this suggestion that bombs be throwable by having the the charge bar have a second charge .... but the prob is the charge time for bombs with slow charge time

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