Instead of having them only ricochet to the left (Ow my OCD, oh my god I can barely stand it, bounce to the rrrRRRIGHT!!!)
Have it so the ricochets target the nearest enemy off a 180 degree arc, with the center point of the radius pointing towards the source of the shot.
This means the bullets can only bounce back somewhat towards the source of the shot, unless you hit a wall, in which case it will bounce off on a 180 degree arc with the center of the arc being the normal of the wall.
If no enemies exist, then ricochet in a random direction within the arc.
If this left oriented ricochet pattern is intentional, please explain to me why it is done this way.
Do you have any idea how much agony this is causing me? I'm literally in pain. I had to go avoid cracks on a sidewalk and slice a cake in perfectly symmetrical wedges in order to recover from the panic attack that ensued after using a Prisma Driver for the first time.
Perhaps this would make alchemers overpowered, but if that is the case, then just even out the ricochet spread so it can hit targets to the right as well, or make them bounce according to the angle you hit an object at.
It's been touched upon that internal ricochets and the general mechanics for Alchemers are just flat out buggy as they are. Hopefully OOO addresses this issue for the Gunner Update.