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Guild Hall Furniture: Statues

2 replies [Last post]
Wed, 02/12/2014 - 04:53
Effrul's picture
Effrul

Now, the Hunter's Lodge obviously allows for replicas of the major bosses, but I've got a handful of different ideas here.

The first, and most straightforward, is to simply allow purchase of replicas of statues we've already seen in the Clockworks. I'm thinking of stuff like those stone-textured Gun Puppies, those angry-looking block dudes &c, ranging through the petrified Almirian Crusaders from the Legion prestige mission, up to those fantastic Trojan statues. I wouldn't want to speculate on price points, crafting &c (or whether they'd necessarily be craftable at all), but I do think they'd look completely excellent, and wouldn't require any new assets on Three Rings' part.

The second, as a corrollary, would be to add craftable boss statues based on high-level Danger Mission enemies - Maulos, Big Iron, those big [cog] Gremlin Incinerators, maybe even Almirian Shadow Guards. These'd have to be craftable from items dropped by those enemies, so that they were only available to Guilds with players that were actively completing them. Again, this wouldn't necessarily require any custom assets.

The third is a little more complex, involved, and thus less likely to be implemented - custom player statues. Essentially these would be stone-textured replicas of loadouts. It's a simple idea to explain, but could be tricky to implement.

Feedback and suggestions appreciated!

Wed, 02/12/2014 - 06:11
#1
Skepticraven's picture
Skepticraven
Similar Idea I Suggested

http://forums.spiralknights.com/en/node/96827

I'm not a fan of making the new mats hidden behind a rare drop, and would much more prefer the token-based idea I proposed in my thread.

Wed, 02/12/2014 - 07:30
#2
Effrul's picture
Effrul
Sorry, didn't see that thread

Sorry, didn't see that thread (curse this forum's search function). The idea behind having the mats be creature drops is that it'd actively require running the missions where those unique enemies appear; the Danger Mission statues would be indicators of success at those missions, as opposed to saving up Tokens that could be got elsewhere. I really like the idea of using Tokens for generic monster statues, though, that's great. I'd propose that these drops be guaranteed from said unique foes, but that maybe the alchemy recipe would require a fair few of them.

To clarify: I think the non-monster statues would be best implemented as discrete, purchasable, non-crafted furniture items.

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