More guild hall statues (and a use for those materials)

This thread doesn't quite get to the root of the problem. (My post #20 in there gives my analysis).
However, it brought up an interesting set of suggestions.
Problem:
Ever since the stomp of mist and rage-crafting, the material market has pretty much been saturated and thus most materials are worthless.
Tokens have very limited uses (sell 100 for 10k via trinkets, or buy that one mat you just dont have for the item you are crafting).
People like and want new content.
Solution:
New guild hall statues.
New statue materials.
Description:
All monsters now have "craftable" statues in the hunter's lodge.
Materials required to craft the statues for a guild are required based on the the materials they drop.
- Refer to the "Gate Materials" tab for the arcade to know which ones go where.
- Forge Sparks (Gremlin/Construct), Grim Sparks (Undead/Fiend), and Primal Sparks (Slime/Beast) now can purchase new "general monster statue materials", with 1 per monster type.
- Suggested names are: Slippery Substance (Slime), Genuine Grease (Construct), Enriched Ectoplasm (Undead), Anger Adhesive (Fiend), Dangerous Device (Gremlin), Filthy Fur (Beast).
- Status themed monsters INCLUDED by applying appropriate materials to a "normal" variant.
Statuses related materials are as follows:
- Shock = Storm Chaser, Thunderball, Voltoil, Power Cell
- Poison = Plague Essence, Corrosive Acid, Toxic Core, Waste Module
- Fire = Flame Soul, Blaze Pepper, Torchstone, Fuel Canister
- Freeze = Everfrost, Perfect Snowball, Hailstone, Cooling Cell
Tiers of monster are craftable the same as "small/medium/large" versions of boss statues.
- Require higher tier materials.
- Require the lower tier to be crafted multiple times (I suggest 2 per standard monster, as opposed to 4 per boss).
- Cost is significantly less crowns (10k, 15k, 20k per statue tier as opposed to 50k, 75k, 100k).
Bosses get a new tier (Shadow lair).
- Require multiple shadow lair materials for crafting.
- For the truely elite guilds.
- No "multiple" requirement of the "large" statue.
Special/Event Monsters (possibly) included
- Dracora-Speaking may have an idea on this topic.
- Shankles and whisps only have two tiers and can be crafted as follows:
-- Shankles require 1 of each of the new materials (6 total) as well as shards on their specific damage type (with blue always used)
--- Normal = blue+red
--- Pierce = blue+light
--- Elemental = blue+green
--- Shadow = blue+dark
-- Whisps require 1 of each new material as well as status materials
-- Normal and gold are the two tiers.
- Events based on materials acquired during the event.
-- Grinchlin Assault monsters
-- Black Kat/Margrel (requiring a book, yes a costy statue!)
-- Tortodrone/Devilish Portal
-- Apocrean Harvester
New Boss statue Warmaster Seerus
- Has multiple tiers.
- Uses the mask materials from the mission in place of token-based materials.
Ideally this would resolve the large reserves of materials that people have no use for, with a fun new thing to do with guildmates.
DISCUSS.

This would be nice ^^
I really don't have anything to add so I'll just give you a free bump.

There are many craft-able items Now, some of which, you have to wait for a specific event to come around again to be able to get specific materials to craft them.
Like any new Introduction, there are several problems with this idea:
1. With the introduction of any New Items, ( that is Content Specific), would entice the " Pay-to-Win-Players", this is essentially good For Sega and OOO-
But, for the average player spells trouble.
2. As these "Pay-To-win" players, spend more and more real money, the Price Of CE skyrockets once more, which means for you and me, we'll have to grind even more ( Endlessly.. :|), to make ends meet. Let alone the fact that the "Pay-To-win" Players , for whatever reason are driven by greed, and as such Post Items that are ready made at ridiculous prices.
3.This would entirely require to re-vamp haven, and the clockworks , and so forth, to make "all these New Materials" Readily available for those eager to try and get them, this would in turn make those materials more valuable.
4. Then, as time goes on, Everyone has everything, ( at least those that spend real money XD), then we are faced with the same dilemma, then everyone now wants more , and new Content, it's a never ending vicious cycle.

I've suggested something along these lines many times myself.
Statues, yes of course. But also plushies. Plushy chromalisk. Big fluffy vanaduke to sit on.
I think a multiple requirement for the Lichen Colony makes sense. Too much sense.
Why not have statues of rares? Some people I know have been playing for years, and still not seen a soul jelly. The wiki suffices, but it's nothing like touching a statue in a museum when you're not supposed to!
They would simply have a material for token exchange for something like...this:
-Mewkat - grim spark - material: Lucky Ghost Bell
-Soul Jelly - primal spark - Lucky Ecto Core
-Impostocube - primal spark - Lucky Unstable Core (why? cause I feel like he might just have a lot of personal issues, messing him up inside, being an imposter and all).
-Love Puppy - forge spark - Lucky Love Gear
-Rock Jelly (not a true rare) - Lucky Rocky Core
These could cost quite a few more sparks.
What about entities that don't really drop things, like Grimalkin? Or wisps/shanks? I'd love those too.
What I would really want: a Margrel statue. Mroooow.
Here's one of my more major furniture suggestions:
Furnishing - Item Stands
Not to mention the countless user suggestions for Shadow Lair boss trophies.
And mineral chunks/spires...1x1,2x2, 3x3...all the colors! Many shards to make.

Added a link to Dracora's comment on the rare monster ideas. If the material costs more than a couple statues, it may be balanced enough. I just foresee the rare monsters (love puppies) being picked with no loves for any other monster statue.
Event and special monsters (grimalkin) might be more difficult to fit into this, but I have edited the first post to include ideas on this.

This would be a wonderful idea, and could help to solve the whole issue of materials being common + sprite food, making the payouts incredibly uneven.

What if instead of statues, you could get tamed versions of whatever monster? Within reason, of course. Giant lichen colony/trojans would be a no go, but a small lichen or perhaps a devilite? Sure.
Bump