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Cobalt-Azure Armor rebalanced for general purpose

14 respuestas [Último envío]
Sáb, 02/15/2014 - 05:41
Imagen de Kesari
Kesari

The cobalt armor is always referenced as being part of the set associated for all-purpose use.
However, wolver armor outclasses it in every way.

I would suggest having the cobalt line be the only armor with resistances to all 4 damage types, but with the downside of not being particularly proficient at resisting any one of them. Then and only then will it live up to its advertized purpose.

The standard-issue weapons are fine, however, they do equal damage to all, and have powerful knockback potential to compensate for the average damage. It's just the cobalt armor that can't resist damage equally, and so is always at a weakness to elemental and shadow damage, which becomes important at T3.

Sáb, 02/15/2014 - 06:47
#1
Imagen de Exerpa
Exerpa
>However, wolver armor

>However, wolver armor outclasses it in every way.
And Gunslinger. And Demo, if there was an elemental variant of cobalt.

>so is always at a weakness to elemental and shadow damage
There is a shadow variant of Azure Guardian and its name is Almirain Crusader.
Both sets make fine costumes.

In terms of making an 'always second best' set, you could argue that is what Plate is for. Whether or not it achieves that goal is another question, much like the one you are asking - is 25%/25%/25%/25% normal/non-normal split better or worse than 100% normal? Or maybe it might get the Chaos-level love someday, who knows.

Sáb, 02/15/2014 - 12:42
#2
Imagen de Dibsville
Dibsville
-1 to any changes to Cobalt

-1 to any changes to Cobalt armour for a few reasons.

1. Cobalt armour is free, as are the recipes leading up to Azure Guardian.

2. You don't have to upgrade it to Azure Guardian. Don't forget it can be upgraded to the Vitasuit Deluxe, as well as the Almirian Crusader set.

3. It would still be majorly outclassed. Ever heard of the Skolver Coat + Divine Veil combo? Almost everyone knows that damage output > defense in Spiral Knights, and changing it won't give it any exceptions. There's also the fact that the Skolver/Divine combo ALSO gives +4 Fire, +4 Shock, +4 Freeze, and +4 Curse resistance.

4. It would be the only non-GM armour in the entire game that resists more than two defenses without UV's. Why should it be so special?

5. It is armour. Literally. Most armours that resist elemental are sort of cloth-like, free-flowing, or something of the like. Most armours that resist shadow are somewhat dark or spooky, or look very heavenly as if they could fight against shadow damage. The Cobalt armour does exactly what it looks like it should do; protect against both normal and piercing damage.

Cobalt armour is anything but all-purpose. It's just some cheap armour that coaxes newbies into getting disappointed when they fully upgrade it because most just use it thinking it's the best-of-the-best. IMO, the most all-purpose armour is Grey Feather, since Normal resistance is a must, Elemental resistance is probably the most useful, and it protects against Fire and Shock, arguably the two most annoying status'.

Sáb, 02/15/2014 - 17:07
#3
Imagen de Kesari
Kesari
Every armor should be useful

Every armor should be useful, and if the Cobalt line has no offensive perks or resistances, then it should make up for that by having significant defensive capability.

If it's not going to be changed, then the game needs to call it what it is: Widely available pierce resistant armor for aspiring knights.
And while offense may be more important than defense, perhaps newbies which have not yet gotten the hang of the game would benefit from a full spectrum armor that keeps them alive from damage better than the offensive and stat resistant armors.

Sáb, 02/15/2014 - 17:43
#4
Imagen de Dibsville
Dibsville

"And while offense may be more important than defense, perhaps newbies which have not yet gotten the hang of the game would benefit from a full spectrum armor that keeps them alive from damage better than the offensive and stat resistant armors."

This is where ASI armours (and in the case of bombs, CTR) comes in. Faster attacks = you can shield earlier.

Newbies need to learn that just because it's free doesn't mean it's good. They could very easily ask people for their opinion on the armour, multiple people in fact. When you continue getting the same general response, you should realise whether or not what you're doing is a good/bad choice. And if that person refuses to listen and makes the armour set anyway because they "think it's cool", then they can regret it once they've lost out on their Orbs and Crystals.

Sáb, 02/15/2014 - 20:17
#5
Imagen de Hexzyle
Hexzyle

Azure is useful. It's cheap and gets you to 5 star hall of heroes early on.
Who wouldn't want a 40,000 crown discount on every single piece of cobalt equipment you craft till the end? (Honestly though, in my opinion Heater Shield is better than Aegis)
It even has a bit over 10% higher normal resist than offensive armors.

Dom, 02/16/2014 - 17:44
#6
Imagen de Kesari
Kesari
No armor should be useless.

The free recipes and free 2 star versions are just in place to help a new player get started, it's no excuse for the equipment to suck.

The vendor tells you that it's all equipment that can be used anywhere, yet its simply out performed by other equipment.
It has no resistances, no weapon buffs, and uses the most useless resistance type in the game... piercing.

Because this armor has nothing special going for it, why can't its special trait be reasonable defense vs everything?
Doesn't have to be 25% to each type, that would be useless.
It should be balanced so it isn't quite as protective as specialized armor. It should be a reasonable choice in any situation where you'll likely be taking hits from a broad spectrum of enemies, such as in an arena.

Dom, 02/16/2014 - 18:51
#7
Imagen de Sandwich-Potato
Sandwich-Potato

Because logically that does not make sense. How does it ward against Shadow and Elemental? Does it even USE those kind of mats in crafting?

Dom, 02/16/2014 - 19:23
#8
Imagen de Pipipipipi
Pipipipipi
The 4th wall shall be shattered!!!

Azure may already be balanced

it's just that everything else is unbalanced

don't take me seriously, that is just a random thought I randomly came up with

Dom, 02/16/2014 - 19:32
#9
Imagen de Dibsville
Dibsville

"it's just that everything else is unbalanced"

+1

Too be perfectly honest, Azure Guardian already has its place. It's fine as is; it's easy-to-get, it looks good (IMO it looks absolutely horrible), and it still has the highest Normal defense outside of the plate armours, which give you debuffs unlike almost every other armour.

Dom, 02/16/2014 - 20:13
#10
Imagen de Modicu
Modicu
For me, I loved the Cobalt

For me, I loved the Cobalt Armor. It was the first armor I got that I found viable for use, and then fully upgraded it along the way up to the Azure Guardian Set. Sure, the armor itself is completely outclassed by the other armors in the game. I've spoken about this before, but as I said last time... I feel like the best way to make the armor set more "preferred" or at least have it maintain viable use for a fair amount of time.

What I suggested was that the Cobalt line of gear (excluding the shields, for obvious reasons) provided +1 more amount to the health bonus the piece originally provided, and then perhaps the Azure Set can provide a low universal CTR or something along the lines. It'll give the armor a better edge in combat, since it really only has a use before the other Champion missions.

Dom, 02/16/2014 - 21:11
#11
Imagen de Trats-Romra
Trats-Romra
@OP

So, at least, make Jorin don't sell the same cobalt recipes. Make him sell a good cobalt set instead. Something more balanced. So, at least, the recipe is worth to be bought and you can use a good Cobalt Set without being outclassed. And the cobalt recipes from the missions continue the same: being a specific and outclassed gear. A good name would be Better Cobalt Set.

Lun, 02/17/2014 - 04:08
#12
Imagen de Kesari
Kesari
Normal defense

I'm curious just how important a high normal defense is.
When you're down in T3 Elite where enemies do mostly pure damage, in what situations is normal defense useful?

Does normal def help against pierce/elemental/shadow at all? Are there any notable enemies or attacks which focus on high normal damage at those depths?

Lun, 02/17/2014 - 07:20
#13
Imagen de Hexzyle
Hexzyle

When you're down in T3 Elite where enemies do mostly pure damage,

I don't get where everyone's getting this silly idea that nothing does normal damage in tier 3. The distribution of damage types is very clearly outlined here.

Lun, 02/17/2014 - 07:31
#14
Imagen de Exerpa
Exerpa
>it's just that everything

>it's just that everything else is unbalanced
Time to rewrite the stats on everything from scratch! Seems legit :3

Notice the mission system now hands out a Skelly set (via stealth patch?) these days, presumably as a response to the lack of defense cobalt gives players when they encounter the dreaded gunslinger fiends.

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