Before I ever joined a guild, I was excited by the mystery of it all? What do guilds do? Do they make unique weapons? Go on special adventures together? Meet in some really cool area of Clockworks?
After joining a guild I discovered that guilds really didn't do all that much. There was a room they could meet in and there was guild chat.
Thankfully, we now have customizable guild halls with some cool features, but it still feels like guilds are far from reaching their potential.
What features or abilities would you like to see added to guilds?
1) I know some guilds would like to form some kind of alliances. Perhaps there could be Mega-Guilds consisting of 10-12 guilds that communicate with one another, have entrances to each others' guild halls in their own guild hall, have an ability to form leagues for mini-games or challenges, etc.
2) I'd like guilds to have the ability to set up custom missions where we could choose various levels and put them together in a mission.
3) I'd like to encourage players to join guilds and stay in guilds with special awards, perhaps in the form of accessories or prestige points or achievement awards or something.
4) I'd like to see more things like snipe gardens and guild hall training halls which cannot be found outside of guild halls.
5) Perhaps guilds could be given some design and color options for creating a guild crest and/or sword.
i might add more later . . .
I must agree with all my soul that guilds are far, REALLY FAR, from reaching their potential. Even though things like guild training halls would be really cool, there is a much more important issue with guilds in general.
The biggest problem I see with guilds is they have very little to be passionate about. Right now, the most a guild member can do is be in the same party as another member. In order for a guild to be truly healthy, the members must be bound by a guild structure where everyone shares a common passion. A guild surviving off of purpose instead of passion cannot last long. Alliances, which you talked about, can help create passion for the game by helping people be together, while taking off some "purpose-playing". Dang I said passion a lot.
Anyway, here are some things I would like to see, which are noticeably sharing the PvP idea to create common interest in guilds:
1. PvP mini games where gear has no effect and little to no skill is required. Incredibly simplistic, these would be games like hide-and-seek. These games would have no leaderboards to avoid playing for the purpose of being the top player.
2. To link #1 to guilds, every PvP game, including Lockdown and Blast Network, should have the option to have a GuildvItself game. That way, guilds won't have to make alternate guilds or unreliable mass queues, while also helping make sure the GvG leaderboard doesn't "change".
3. There should also be a way for guilds to collaborate together to make their own mini games. There would be a "root" game to make a base, and then the guild would add rules(pre-made) and objects in to make it their own.
Of course, this kind of stuff will NEVER happen. Suggestions are tricky things.