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What would you like to see done with guilds?

28 respuestas [Último envío]
Lun, 02/17/2014 - 17:12
Imagen de Mayaura
Mayaura

Before I ever joined a guild, I was excited by the mystery of it all? What do guilds do? Do they make unique weapons? Go on special adventures together? Meet in some really cool area of Clockworks?

After joining a guild I discovered that guilds really didn't do all that much. There was a room they could meet in and there was guild chat.

Thankfully, we now have customizable guild halls with some cool features, but it still feels like guilds are far from reaching their potential.

What features or abilities would you like to see added to guilds?

1) I know some guilds would like to form some kind of alliances. Perhaps there could be Mega-Guilds consisting of 10-12 guilds that communicate with one another, have entrances to each others' guild halls in their own guild hall, have an ability to form leagues for mini-games or challenges, etc.

2) I'd like guilds to have the ability to set up custom missions where we could choose various levels and put them together in a mission.

3) I'd like to encourage players to join guilds and stay in guilds with special awards, perhaps in the form of accessories or prestige points or achievement awards or something.

4) I'd like to see more things like snipe gardens and guild hall training halls which cannot be found outside of guild halls.

5) Perhaps guilds could be given some design and color options for creating a guild crest and/or sword.

i might add more later . . .

Lun, 02/17/2014 - 17:59
#1
Imagen de Tehepicwin
Tehepicwin
/me is thinking...

I must agree with all my soul that guilds are far, REALLY FAR, from reaching their potential. Even though things like guild training halls would be really cool, there is a much more important issue with guilds in general.

The biggest problem I see with guilds is they have very little to be passionate about. Right now, the most a guild member can do is be in the same party as another member. In order for a guild to be truly healthy, the members must be bound by a guild structure where everyone shares a common passion. A guild surviving off of purpose instead of passion cannot last long. Alliances, which you talked about, can help create passion for the game by helping people be together, while taking off some "purpose-playing". Dang I said passion a lot.

Anyway, here are some things I would like to see, which are noticeably sharing the PvP idea to create common interest in guilds:

1. PvP mini games where gear has no effect and little to no skill is required. Incredibly simplistic, these would be games like hide-and-seek. These games would have no leaderboards to avoid playing for the purpose of being the top player.

2. To link #1 to guilds, every PvP game, including Lockdown and Blast Network, should have the option to have a GuildvItself game. That way, guilds won't have to make alternate guilds or unreliable mass queues, while also helping make sure the GvG leaderboard doesn't "change".

3. There should also be a way for guilds to collaborate together to make their own mini games. There would be a "root" game to make a base, and then the guild would add rules(pre-made) and objects in to make it their own.

Of course, this kind of stuff will NEVER happen. Suggestions are tricky things.

Lun, 02/17/2014 - 18:02
#2
Imagen de Valorai
Valorai
Heart of Valor.

I feel that OOO should work on other content instead of focusing on guilds, but I suppose this is a very important aspect of the game.

One thing I would like to see is a more organized messaging. Sure, we have the MOTD. Bulletin boards have been suggested, among ther things. Just something to inform members of events and etc would be great.

Lun, 02/17/2014 - 18:27
#3
Imagen de Poomph
Poomph

How about having an option to ignore any guild invites. I'm tired of getting 24 damn invites everyday, to the point where I have to make my own guild.

Lun, 02/17/2014 - 19:48
#4
Imagen de Fehzor
Fehzor

Well, there are three very easily changed things that I would like to see.

I would like to see materials and items for the guild hall drop during guild runs in the clockworks. If I am with some guildies and we're all doing a run through the royal jelly, we'll have a chance to find the jelly glue material after beating the boss. If I am with some guildies and we're all doing some candlestick keep and I find a mewkat, that mewkat will have a chance of dropping itself for our guild hall. Or maybe we would find a chair, or a treasure box for the guild hall, or a pet wolver with strangely similar AI to the snipes in the guild hall. Picking these up would send them straight to the guild hall.

I would like to see some form of accelerated recruitment-- a place where anyone can go and sign up for guilds after reading a description, in game. Like an auction house for guilds.

I would like to see the upkeep removed.

Mar, 02/18/2014 - 01:32
#5
Imagen de Untrustful
Untrustful
*snaps fingers* Guild Only

*snaps fingers*

Guild Only Missions

Mar, 02/18/2014 - 01:52
#6
Imagen de Arcknightdelta
Arcknightdelta
respect is earned not given.

1st and foremost. Reduce the size of the round thing (command centre?).

2nd make it so that as founder we can take out all the mats that people have put into the guild treasury. So many wasted mats.

3rd make it so that the founder can take out all the crowns. We have millions saved up but the guild is now dead. Everyone quit except for 5 people. I wouldn't want it all to go to waste. I promise I will share :)

Other than all this I would prefer OOO focus on 'actual' game changing things.

Mar, 02/18/2014 - 03:19
#7
Imagen de Midnight-Dj
Midnight-Dj
:/

1. Removal of the upkeep, why is there even an upkeep to begin with? An attempt to keep everyone active? Nice try OOO, so many small guild died because of this stupid feature.

2. Reduction of the furniture price, why do I have to pay 10K Cr for a bed (or 3K CE for a space turkey)? Why? Even real life furniture doesn't cost as much and the real bed actually restores my real life stamina while the bed in SK does nothing.

3. Ability to remove 'dead' guild master, if the dude is inactive for like a year, remove him/her, that is less upkeep for all.

4. Make the guild hall more condensed, too much empty space, not enough features to fill them up.

5. Guild hall mini game, I almost wished that there is like a small PS3 in my guild locker room where I can play pinpong or Spiral street fighter with my buddy or just an AI.

6. The private trainning hall could do with some work, a bullet dodging course and some enemy stimulation would be nice.

7. Not just one guild message at a time, let everyone write their own stuff if they so desire. In another word, a guild message board.

8. Guild bounty board, Coz Mawamama wants her new Aura and she awards whoever stays in AH for hours just to get the aura for her.

9. Personal room, I wanna rent one where can put my own stuff, coz at the end of the day, I am my own master and I wanna have my own room.

10. Guild expansion bonus, OOO should reward those guilds who got bigger by giving them stuffs, not to punish them with more upkeep.

Mar, 02/18/2014 - 03:43
#8
Imagen de Hexzyle
Hexzyle

so many stupid guild died because of this feature.

Fixed that for you.

2. Reduction of the furniture price, why do I have to pay 10K Cr for a bed (or 3K CE for a space turkey)? Why?

I'm sorry, I didn't realise you were a part of the "raise energy prices past 10,000 crowns" movement. Were you even around before guild halls were implemented? Because if you were, you must have a bad memory. That, or you were very ignorant of the energy market.

Even real life furniture doesn't cost as much

10,000 crowns? That equates to roughly 120 energy. That'll set you back 34 cents. You're telling me you can get furniture cheaper than that? Where? From the dump?

and the real bed actually restores my real life stamina while the bed in SK does nothing.

That statement is incorrect even by the most basic of biology. Furniture doesn't magically restore your stamina, sleeping does.

3. Ability to remove 'dead' guild master, if the dude is inactive for like a year, remove him/her, that is less upkeep for all.

No, for two reasons: 1) If your Guid Master is "dead", then you shouldn't even be in the guild. Pay attention to your surroundings. 2) The Guild was purchased by him, so technically it still belongs to him. If you go inactive for a year should your equipment be taken from your inventory and distributed to your friends?

4. Make the guild hall more condensed, too much empty space, not enough features to fill them up.

Here's a brilliant idea: don't expand the guild hall if you have nothing to fill it with.

5. Guild hall mini game, I almost wished that there is like a small PS3 in my guild locker room where I can play pinpong or Spiral street fighter with my buddy or just an AI.

Or you could just download street fighter and save Three Rings a tonne of programming effort and copyright lawsuits.

9. Personal room, I wanna rent one where can put my own stuff, coz at the end of the day, I am my own master and I wanna have my own room.

It's called a "Guild Master Door".

10. Guild expansion bonus, OOO should reward those guilds who got bigger by giving them stuffs, not to punish them with more upkeep.

They do get stuffs: the entire Haven in their guildhall without needing to leave and be bothered by beggers, friend requests, trade spam or guild invites, and they get a place to unbind equipment, equip accessories, or vendor items without needing to endure a loading screen before and after said activity.
What you're saying is the equivalent of buying a huge house and the landlord saying "since you've gotten a house bigger than your last one, you live in it for free, and I'll throw in a free car too!", meanwhile people living in normal size houses have to ride a rusty bike that they had to save up their own money to buy.

Mar, 02/18/2014 - 04:04
#9
Erlandr
-

@OP your ideas suggest features that most mmorpgs don't even have or even need and I frankly don't see the point in adding redundant aesthetic features. A mission editor however would be quite fun and hilarious.

my suggestion is to add something like RAID bosses to do the trick.

if LD can handle 12 players MAX then there's no reason why it can't handle similar numbers against some hardcore korean-level difficulty raid boss that would require lots of sparks to complete.

Mar, 02/18/2014 - 04:32
#10
Imagen de Midnight-Dj
Midnight-Dj
@HEX

so many stupid guild died because of this feature.-HEX

-Psh, whatever, It is not like ppl never make mistakes, crap happens, people leaves and guild dies, whether they are stupid or not.

I'm sorry, I didn't realise you were a part of the "raise energy prices past 10,000 crowns" movement. Were you even around before guild halls were implemented? Because if you were, you must have a bad memory. That, or you were very ignorant of the energy market.-HEX

-What movement is that? And also, why would I buy CE other than for the purpose of crafting? And now since CE is no longer needed to craft, I just forgetten all about it. Seriously, why bother with it in the first place, they are only bouncing between the two price range of 8K to 6K, I haven't seen any serious price flucuation after that.

10,000 crowns? That equates to roughly 120 energy. That'll set you back 34 cents. You're telling me you can get furniture cheaper than that? Where? From the dump?-HEX

-Sorry, but there is such a thing a sacarsm. I was being hypercritical...

"1) If your Guid Master is "dead", then you shouldn't even be in the guild. Pay attention to your surroundings. 2) The Guild was purchased by him, so technically it still belongs to him. If you go inactive for a year should your equipment be taken from your inventory and distributed to your friends?"-HEX

- 1) Other guild masters might still be alive, or officers who are still running the show who wanted to be the new GM, but no one promotes them.
- 2) Okay, maybe make the founder an exception, but if he/she voulenteers to quit then that is that, and also, if the furnitures in a guild hall are purchased by other GMs or officers, do the founder automatically have the ownership over those furnitures too? NO, the assets in the hall belongs to all the members in the guild who uses them, not the founder.

"Or you could just download street fighter and save Three Rings a tonne of programming effort and copyright lawsuits."-HEX
-Say that to a company who ripped ideas off slenderman (apocrean) and pokemon (battle sprites), and I don't think CAPCOM is going to care even if OOO did copy them. I almost wished that OOO can take a page or two from DOTA2 to improve LD.

It's called a "Guild Master Door".-HEX
-With exclusivity comes prejudice(then comes hate), 'you can't go there, no you can't go to the mist well that is completely useless thanks to arcade Redux, that is for the guild officers', Seriously, why block off the newbies, force them to pay more just so they can get to see some rooms? What kind of guild is that? Oh wait, that is kinda how guilds operate isn't it... -.- I see...

What you're saying is the equivalent of buying a huge house and the landlord saying "since you've gotten a house bigger than your last one, you live in it for free, and I'll throw in a free car too!", meanwhile people living in normal size houses have to ride a rusty bike that they had to save up their own money to buy.-HEX

-o.0 HEX, chill mate, I have a probalem with Mawa not you, WTH is with all this?! I want OOO to reward guild for growing bigger by giving them new stuff(just exclusive furnitures, not money or priviledge), what is wrong with that? If 'The Rich gets richer and the poor can go to hell' is what you are trying to say, then, welcome to the world of spiral knight capitalism. Where the big guilds flourish and everyone else struggle to make a new guild.

Mar, 02/18/2014 - 04:42
#11
Imagen de Dragneel-Wiki
Dragneel-Wiki
o my

I demand a blacklist stand in every guildhall.

Mar, 02/18/2014 - 10:03
#12
Imagen de Njthug
Njthug
BBC Radio 1 this program contains strong content and adult theme

I want OOO to reward guild for growing bigger by giving them new stuff(just exclusive furnitures, not money or priviledge), what is wrong with that? If 'The Rich gets richer and the poor can go to hell' is what you are trying to say, then, welcome to the world of spiral knight capitalism. Where the big guilds flourish and everyone else struggle to make a new guild.

^

Clearly you have the same mind-set as most people the more people in my guild the better it will be. Any 5 year old can get their guild to 300 players it really doesn't take a genius to achieve this, but most guild masters can't create a community with like minded-indivduals without hurting their quality to level. Regardless Eos even though its dead, we have never surpassed 100 players, an we are the oldest "active" guild in this game, so no its more so the smart get richer and the dumb get poor. Big guilds don't flourish at all most of the die out or they fail at math to realize they aren't active.

It is pretty funny to see "huge guilds" bragging that they can have 20 players online, but they have a 300 person roster which means % wise they are pretty inactive. What is more impressive is when you have 15+ people online, but barely have 80 members since that shows true activity <69.

As far as guild halls go:

Yellow Snipes
More Snipe colors
Brinks
Kozma
Pet food and "special" Alch machines
Lockdown lobbies (just an area you can go to "train" aka kill each other for fun)
Custom Lockdown lobbies charge 300 ce per use, and 2mil crowns to add this to your Guild Hall (The Ce or E can be minus from the wells)
New Environments
New Themes
Fountains!
More Rooms (Let us add more rooms for more upkeep honestly I can name about 2 to 3 other guilds that NEED THIS)
More furniture --- not a major thing but it would be nice.
Birdsong Emporium --- Add more to it.

Regardless I am sure all of these suggestion can be found in the suggestion forum.

Mar, 02/18/2014 - 12:20
#13
Imagen de Midnight-Dj
Midnight-Dj
@NJ

But what about the ability to remove inactive players? And I never said that big guilds=guild with alot of ppl in it, as long as the quality of the member is good, quantity is irrelevent, as long as you have a few active vana grinders and LD elites in your guild, you can call yourself a big guild any day of the week and everyone would agree with you. Big rosters does mean that more ppl will be avialable in more time zones and a large roster does improve the overall activity of the guild, besides, you can always remove inactive members if you so desire.

Mar, 02/18/2014 - 12:47
#14
Imagen de Krakob
Krakob

Regardless Eos even though its dead, we have never surpassed 100 players, an we are the oldest "active" guild in this game
That's a contradiction, Eury.

Mar, 02/18/2014 - 14:17
#15
Imagen de Njthug
Njthug
Written in these walls are the stories that I can't explain =0

But what about the ability to remove inactive players? And I never said that big guilds=guild with alot of ppl in it, as long as the quality of the member is good, quantity is irrelevent, as long as you have a few active vana grinders and LD elites in your guild, you can call yourself a big guild any day of the week and everyone would agree with you. Big rosters does mean that more ppl will be avialable in more time zones and a large roster does improve the overall activity of the guild, besides, you can always remove inactive members if you so desire.

^
So a guild with 3 active pro Vanna runners is considered a top-notch guild I guess. If you want to remove an inactive player just kick them like you said you can always remove inactive members if you so desire.

@Krabby --- Yes Eos is dead and active at the same time its not a contradiction at all if you were in Eos you would know <69.

Mar, 02/18/2014 - 14:33
#16
Imagen de Bitsbee
Bitsbee

If it's dead, but also active, it's Undead.

Mar, 02/18/2014 - 17:42
#17
Imagen de Mayaura
Mayaura
I think it’s fine that some

I think it’s fine that some guild focus on a target audience. Clearly some guilds want to be Lockdown guilds. Other guilds may take a more laidback approach and prefer to be small elite guilds who enjoy their “adult” voice chat. Other guilds like my own love a large community where we can meet new people and newer players can be mentored. Of course, overseeing a large active guild of close to 300 member is much more diffcult than simply being the GM of a guild of less than 100 members, and therefore requires mature and attentive Guild Masters, which some people may not be suited for.

Obviously, one area that could and should easily be improved is guild halls.

From time to time SK releases new guild hall decorations or furnishings, although it’s strange that they haven’t released the existing furniture in more colors.

How a guild hall gets decorated will most likely reflect the personal tastes of the founder.

For example, a balding, overweight, middle-aged African American male living in Oakland city just across the Bay Bridge from the Three Rings office in San Francisco who has a mysteriously seemingly inexhaustible supply of in-game wealth may decide that he wants to “pimp his crib” with as much “bling” as he can gaudily shove into the rooms, consequently filling his guild hall with snipes, floor lamps, bellhops and what have you, and feel in his egotistical way that this makes his guild hall “special”.

Other people may prefer to tastefully furnish their guild hall in the manner it was designed for, installing all the theme rooms as well as allowing individual members the pleasure of decorating their “bedrooms” as they see fit, while also maintain a few additional custom theme rooms such as a café or a library.

Gathering the materials and crowns for the four large statues was a wonderful team building exercise for our guild. Items that simply cost a lot of energy or crowns to purchase from the supply depot or auction house fail in this regard.

I hope Three Rings will release more colors of furniture as well as more holiday and monster-related decorations and perhaps even some more theme rooms such as a room for mineral deposits and sprite food crafting. Actually a room for sprites sounds pretty cool!

Mar, 02/18/2014 - 17:05
#18
Imagen de Blue-Flood
Blue-Flood

Only skimmed the suggestions here, and a lot of them seem legit.

My biggest request would be a bigger reason to be in one.

Right now the only thing you can do as a guild is GvG which rarely if ever breeds a good feeling in the community. If there were some sort of mission, point system (like levels run), or hell... in Dragon Saga you got like a 5% bonus to damage health etc for being in a guild for over a month, +5% for having your guild be active in a certain time (we could use prestige for this). Maybe a heat/crown bonus for having a member you invite stay in the guild/be active for over a month?

I like Erlandr's suggestion of having like a 12 person boss raid since LD obviously supports that amount of people.

Having small bonuses for being in a guild would help breed the community and just add that icing on the cake that some people need to play more often. Right now it just slaps a label above your head which allows you to walk around a large crown sink of a guild hall. For newer players, this isn't really appealing I think.

<- this guy still guildless until there's a better reason to be in one.

*Edit: After reading Mawa's above post I got inspired. Perhaps we could like use the now useless minerals to maybe craft custom guild rooms/equipment? Reskin our current weapons/armor? Exchange for guild coins that we could exchange for items only attainable through guild involvement? I'm actually kinda pumped for this idea, as SK will grow with more community involvement - and guilds always help with a feeling of involvement. Gona post this in suggestions before I lose my high :)

Mar, 02/18/2014 - 17:50
#19
Imagen de Sonosuke
Sonosuke
#Sonosuks

I think Guilds should have two personal colors to differ one from another.

Mié, 02/19/2014 - 05:21
#20
Imagen de Hexzyle
Hexzyle
@Midnight-Dj

Alright, I'll apologize because I used a lot of cynical speech in my previous comment but you responded maturely so you deserve an explanation.

Psh, whatever, It is not like ppl never make mistakes, crap happens, people leaves and guild dies, whether they are stupid or not.

I was just reusing your words. The problem is, people don't realise that being a good Guild Master is a lot of hard work, and they just want to reap the benefits (the benefits being "Look at me, I'm so cool I own my own guild")
They get overambitious, don't play frequently enough, and then their guild and finances collapse. This is NOT the system's fault. The system is actually doing good. The system weeds out the players who do not have enough experience or dedication to run any guild with a larger-than-base sized guildhall (remember this is purely optional, and small guilds with a wise GM will know what they can afford and what they cannot) and reduces the amount of "inactive GM" incidents mentioned below because inactive GMs without a decent roster of players will have their guild disappear into ambiguity along with them. This keeps the total number of Guilds relatively low, giving the guilds who ARE actually dedicated and focused on making a good guild a chance to recruit players. Quality over quantity.

What movement is that? And also, why would I buy CE other than for the purpose of crafting? And now since CE is no longer needed to craft, I just forgetten all about it. Seriously, why bother with it in the first place, they are only bouncing between the two price range of 8K to 6K, I haven't seen any serious price flucuation after that.

I was referring to the massive price drop of energy after Guild Halls were implemented. (it dropped from a rising 9,000 crowns to around the 7,000 mark, and stayed there) The constant fees in addition to the pricey furniture continue to suck an enormous amount of crowns out of the economy. This means that anything related to energy is kept at a decent price: trinket and weapon slots, accessories, promotional items, and especially radiants.
Also, just because you never use energy to purchase orbs, doesn't mean other people don't.

- 1) Other guild masters might still be alive, or officers who are still running the show who wanted to be the new GM, but no one promotes them.

I can't really speak on this topic as I've never been in a guild where the highest ranking GM has gone inactive, I'm a fairly social person and if I notice the regulars not logging in anymore, I get the heck outta there.

- 2) Okay, maybe make the founder an exception, but if he/she voulenteers to quit then that is that, and also, if the furnitures in a guild hall are purchased by other GMs or officers, do the founder automatically have the ownership over those furnitures too? NO, the assets in the hall belongs to all the members in the guild who uses them, not the founder.

The founder has power over everything. When you join a guild, you are entering an unwritten contract. The contract states that everything submitted to the guild belongs to the guild, and thus the founder has complete control of. If you can't trust the guild master to assign another member to a position higher than himself before he goes inactive (all players will eventually go inactive at some point or another, so this is something you should always consider, it would be a good idea to discuss it with the guild master of any guild you join: as part of the guild you deserve receive an honest answer) then I would recommend not to make any surmountable contributions to the guild.

-Say that to a company who ripped ideas off slenderman (apocrean) and pokemon (battle sprites), and I don't think CAPCOM is going to care even if OOO did copy them. I almost wished that OOO can take a page or two from DOTA2 to improve LD.

Since when did the "creators" of slenderman copyright every single "tall and dark ominous figure" character design that ever has been or will be created? And I'm pretty sure GameFreak haven't copyrighted RPG mechanics and the pet/familiar concept in general, I think Three Rings is pretty safe. Anyway, that's off the topic. Minigames relating to the actual games are good. Random offshoot games that do nothing except consume developer time for something completely unrelated that just happens to be accessable via the Spiral Knight's client is pointless: what about the players who want to play that game exclusively, should they be forced to suffer the updates and lagginess of the Spiral Knights client when they're not even playing Spiral Knights? No. Make it a standalone game, and people who are interested can play it, and we who want to play Spiral Knights for what it is can continue to do so.

-With exclusivity comes prejudice(then comes hate), 'you can't go there, no you can't go to the mist well that is completely useless thanks to arcade Redux, that is for the guild officers', Seriously, why block off the newbies,

Your two statements are contradictory: You want to have a room that's private because you're the Guild Master, but you want all other guild members to be able to enter it?

force them to pay more just so they can get to see some rooms? What kind of guild is that? Oh wait, that is kinda how guilds operate isn't it... -.- I see...

Who said anything about payment? Is that how your guild operates? Purchase your way up the ranks? I'd leave that guild quick smart. Power obtained through riches is the worst kind.

-o.0 HEX, chill mate, I have a probalem with Mawa not you, WTH is with all this?! I want OOO to reward guild for growing bigger by giving them new stuff(just exclusive furnitures, not money or priviledge), what is wrong with that? If 'The Rich gets richer and the poor can go to hell' is what you are trying to say, then, welcome to the world of spiral knight capitalism.

Guilds already get rewards for growing bigger: they get exclusive furnitures (the furniture list expands the larger your guildhall is, and if you have an active roster of 300 members, this is EASY)

Where the big guilds flourish and everyone else struggle to make a new guild.

Your idea of "exclusive items furniture for the rich" is coinciding with this concept. Although most furniture doesn't have a practical use, more furniture makes a more catchy guild, which makes for easier recruiting.

Mié, 02/19/2014 - 13:15
#21
Imagen de Klipik-Forum
Klipik-Forum

I would personally like a kind of "guild master broadcast" chat command. You know how when GMs type, their text is always purple so you can distinguish them in chat? This would be a good feature to control larger guilds when a lot of people are in a room talking at once (ie, the tournament our guild ran last weekend). Something to be able to break through the clutter.

Mié, 02/19/2014 - 13:57
#22
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Well, I think that guilds should hold more parties and events.

Wait, that's up to guilds themselves, isn't?

Mié, 02/19/2014 - 18:56
#23
Imagen de Malkalack
Malkalack
Swag IS a virtue

hmmm... mega guilds. I think that might be a little specific to one MMO, it's called EVE. I think it may be unique to them.

https://wiki.eveonline.com/en/wiki/Alliance

Corporations are guilds, btw.

Mié, 02/19/2014 - 20:02
#24
Imagen de Dolomitex
Dolomitex
Thoughts

Here are a few things I'd love to see:

1) Built in voice chat for the halls.

2) A means to combine guild assets for guild mergers.

3) A Jelly themed environment. Seriously, what gives?

Jue, 02/20/2014 - 20:41
#25
Imagen de Gilz
Gilz
@Hexzyle

I must say, as a GM myself, I agree with everything you've said. Being a GM is hard and once your guild starts to grow, you find that you have very little time to yourself. And as for Founders, they are the ones who not only created the guild, but also gave the guild its own set of rules, goals, and overall personality. So while I agree with you, Midnight-DJ, that if a founder/Head GM goes inactive without leaving a successor it is unfair to those in the guild, it's really like a captain who decides to go down with his ship. It is the choice of the founder whether he wants the guild to be handed over to someone else. And while members do donate the majority of the crowns to the guild's treasury, it is up to the Head GM to decide how to use those funds. When people donate to your treasury, do they tell you what they want those crowns to be used for specifically? I would guess not. They are trusting you will use the crowns to improve the guild hall and the guild itself. I think I've started to ramble on about stuff you've already discussed now so I'll be leaving! See you all around Cradle!

P.S. Hex, since you seem to understand running a guild very well, why don't you try your hand at making one? (If you haven't made one already of course)

Jue, 02/20/2014 - 21:47
#26
Imagen de Hexzyle
Hexzyle

I don't have the resources to run a guild, although I do still own one from long ago that I used to teach Rescue Camp players the ropes. Now it's just my personal home.

When I say "I don't have the resources", I mean I don't have the time, internet access, or dedication to be online enough to be able to hold my guild together. If I could be a librarian like you can do in Minecraft though, I'd spend hours ingame writing stuff :)

Vie, 02/21/2014 - 13:58
#27
Imagen de Remove-The-Forge
Remove-The-Forge
Orbital Anti-Forge Cannon.

Orbital Anti-Forge Cannon.

Sáb, 02/22/2014 - 06:50
#28
Imagen de Leekcoco
Leekcoco

People saying guilds aren't much probably haven't been with one they enjoyed their time in. I probably wouldn't be playing anymore if it wasn't for my guild and the friends I have in there. We share a lot of good times together, even though there isn't actually a huge benefit in being in one outside of GvG.

Benefits that would be good:
- Loot/heat bonus in Clockworks, maybe on a multiplier when in a party with guild members. The more members, the higher the bonus. Eg. extra heat/loot dropped per guild member in your party. This means people will make the effort to find a guild they actually like playing with and get socialising.
- Identifiers beyond the guild name tag, like emblems that people have suggested many times.

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