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Just some ideas I had... in unreasonably long detail.

2 Réponses [Dernière contribution]
jeu, 02/20/2014 - 17:08
Spiral-Idiot

So... I had some ideas and was wondering if I could get them out to the staff somehow. Thankfully my friend showed me this. Anyways...

Level Editor
I finished playing SK one day and was looking through the steam workshop of other games like Portal 2 (Since I run SK through Steam) and I thought, "Hey, doing levels over and over during, say, farming for crystals (Rotting Metro FTW) can get boring and repetitive, why not include a level editor to let the players make new looks to it?" Now, before you say anything about easy levels or insane levels made by players, don't. I think if some of the Staff took time to review the levels and make sure they were good for the game, they could add them in. If not, they would be rejected for whatever reasons (Too insanely hard, too easy, literally made entirely out of treasure boxes, etc.) since, after all, we want quality, not endless amounts of pointless levels. Okay maybe we do want the treasure box ones but mainly quality! Now, anyways, I'm not sure myself how the level editor would work. It could be a whole new program, an add on thing reached from the menu, maybe just a recycle of the Guild Hall editor with some changes for all I know. Still, user-created levels would be cool.

Black Skull Gate (Boss Gate, Challenge Gate, whatever)
Following up new levels to go through, I present the idea of a fifth gate. Now, this would have some of the normal levels like normal gates that would change randomly (or just maybe arenas if lazy, it would fit), but at the same time a lot would be already fixed how it was. As you can probably tell by name ideas, this would be a gate that contained ALL 4 of the main bosses. Snarbolax, Jelly King, Roarmulus Twins, Lord Vanaduke, and their respective levels and forts. If one should go through just one of the bosses, they would get normal rewards, as they would like going through the boss mission. However, I propose that attempting to get the Cradle and All achievement (Going from depths 0-29 in one big go) would present extra rewards at the end. After all, they just beat Snarbolax, Jelly King, Roarmulus Twins, and Vanaduke all in one, and that deserves some reward. Also, a new achievement pair to go along like Cradle and All/Dauntless Delver (Cradle and all, but you can't use Emergency Revives or Sparks on yourself). It would be cool, challenging, and rewarding. Since this is the boss gate, it would fit to have it's picture be a skull of an evil looking color, or just change the color along with what levels are where. Now, I'd like to move on but one thing still remains: the Jelly Palace and the Munitions Factory overlap. So I propose that, on this gate at least, though it could be on the other things, The Jelly Palace, being easier and just one floor higher, gets moved to the top half of Tier 2, though by no means does the difficulty need to be changed if not wished. Now then, finally moving on.

Guild Hall Additions
After the length of the last one, this is a shorter one. Put in some of the new things into the guild hall, like event alchemy machine or, the main purpose of this, the Sprite Food alchemy machine. My computer, though fairly good, is rather clunky in Haven due to sheer amounts of people. I don't like having to lag my computer out to make divine/power orbs (Power for my friend, since we help each other with food), and am in a large guild known as Praetorian Khanate where, for Pete sake, we have an auction house of all things, and it's like a second haven minus some few things. Sure there will always be things Haven has that guilds just can't but please for the love of whatever omnipotent entity you worship (if any are applicable to the staff) just put in a Sprite Food Alchemy Machine part. Actually, I don't know guild functions much and there might be one we just don't have, but if there isn't please add one. Now then, this is longer than I wanted so moving on.

Duel Wielding weapons
I saved this for last because as much of a good idea as it is I personally didn't really feel like it was necessary due to the minuscule time it actually takes to just switch weapons, but all the same my friend thought it was good too and I felt like it should be put out there. I would rather like a duel wielding feature to weapons, specifically handguns. I'm working towards a combo that I would consider rather epic, which is a Biohazard (5 Star Toxic Catalyzer) and a Polaris (5 Star Kilowatt Pulsar) I have a strategy planned out for it which I think would be rather nice, and I would like to be able to use them both at once, making the strategy that much more effective. You see, I have a few ideas for mechanics of it and, while I'm not good at coding/designing and not sure it's possible as such, would like to share it in case the staff likes it and can do it. So, part one, I think that, upon duel wielding, you would not be able to have a shield, so it's balanced, and maybe, to balance more, you could only duel wield weapons of the same Star Quality, so you couldn't have a Valiance with a Proto Gun, and I also think duel wielding should only be with 2 of the same weapon type, so you can't use a Warmaster's Rocket Hammer and a Blitz Needle. Now that balancing is done, actual how it might work. Since you have no shield, you could make it so that left click uses the weapon in your left hand, and right click, the right hand. Doing both at once fires both at once. however, another balance might be that charge attacks charged both, so you were still vulnerable while charging. Or not and have it so you can charge one weapon and use the other to defend yourself. I like the latter better personally but that's because I'm a player. Next, how you would duel wield. I think that there are 2 real ways you could do it. You could have it automatically check if a pair of weapons are eligible (they meet the requirements above AND are in adjacent weapons slots, say Biohazard in Weapon 1 Slot and Polaris in Weapon 2 Slot would automatically have you duel wield them) and the other way is at Haven, Arsenal Station, whatever, you could bind the 2 weapons together into 1 Duel-Wield weapon. Upon taking it out they would duel wield. Now, for the automatic check, I think that, just a train of thought here, if you were to switch weapons while duel wielding, there are 2 options. One is you skip the weapon connected to what you had and go straight to something else, OR have switching to the other weapon in the duel wield would cause the weapons to switch hands. for the bind one, I can also offer 2 options. 1: have them bound permanently, so that people would think twice before doing it so they aren't basically at a loss of a good weapon as long as they're careful, or have it so they can be unbound and returned to the 2 weapons they once were, no longer duel wielding. Finally, I mainly just want to be able to duel wield guns. Sure, swords and bombs being used 2 at a time would be cool as well, but it might get a bit overpowered at times, like having a slow sword with a lot of damage (Warmaster's Rocket Hammer) with one of those swords that I have conveniently forgotten the name of that are either Poisoned or Specifically for beasts that attack really fast but don't do as much, as you could use the slow one to do damage, then keep the monsters at bay during attack cooldown by hitting them with the faster sword. Or hitting a creature with the Ash of Agni and Shivermist Buster at the same time so it's on fire while freezing at the same time and thus taking damage while not being able to move like it's AI has failed to respond to any signs of players. Even guns have these drawbacks but I'm too lazy to type that all out. Look all I ask is the ability to duel wield guns, since they're called "Handguns" in game, and that refers to things like Pistols that, often in shooting games though I'm only into that genre enough to name one being Left for Dead plus it's sequel as I've never been into things like CoD, and wouldn't you know the idea I like least gets the most fleshing out, though I'm happy to say the fleshing out made me like it more.

Anyways, these are my ideas for Spiral Knights, I hope the staff at Three rings enjoys my ideas and maybe adds them to the game but if you're reading this as just a random passer by feel free to post your thoughts, make it long like this or keep it short because you've had enough words here already. I don't know just comment.

ven, 02/21/2014 - 07:16
#1
Portrait de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

well, let's see.

Level Editor
[insert "have been suggested a thousand times" here]
still a good idea though. there is the problem of the spammy levels, cause you can't have admins control that much at a time, but user-favourite would maybe solve the problem.

Boss run gate
well, I don't think this is challening at all. bosses are just bosses, and you get to heal and change weapons in beteween. they aren't that much hard to say "let's put them all in a line and see what happens". well, not with their levels and healing in between. an actual boss run would be great.

Guild Hall additions, practically a sprite food machine.
already been suggested, and still a good idea. nuff said.

Duel Wielding weapons
it's dual wielding.

[re-insert "have been suggested a thousand times" here]
and only some have actually been good. here are some questions:
are you sure you want guys to dual wield brandishes and polarises?
how would bombs work?
do you know how much imporant is the shield in this game?
this is what the former lead engineer thought and this is a good thread that was recently necroed. look at them.

ven, 02/21/2014 - 08:24
#2
Portrait de Remove-The-Forge
Remove-The-Forge
And now you're going to comment on my name.

Even though these are some alright ideas which have already been suggested, I don't think the community will accept them.

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