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I don't understand

2 respuestas [Último envío]
Dom, 03/09/2014 - 06:34
Imagen de Gunnerific
Gunnerific

How is the game's armour is balanced

Now let's assume everything come at a price (damage med= res max = def max)
And armour has given some 'money' to buy buffs, and their able to take 'loans'

say the 'allowance' of armous is 8 per peice
skolver has sword med, freeze max, 3 max peirces (compared with the bars to a trinks) and 3.5 max
that's 8.5

Choas :
Uni CTR and Damage med, and 2.5max ele and norm defs
that's 11
And it loans for 4 med resistance
that's 9

Mad bomber:
med ctr and damage on bombs, 2.5max ele and norm defs
that's 6
but it still loans 4 med resistance
that's 4, What?

Kat kowls:
double lows, 3.5 shadow and 2.5 norm, max freez
that's 7
loans a med shock and low curse
that's 6.75

Ironmight:
4 norms( i've been told the bar goes beyond the meter?), 2.5 peircing, max stun
7.5
loans a sleep max and ASD low
6

TL;DR: some stuff are too OP Some are kinda UP. fix it.

Dom, 03/09/2014 - 06:36
#1
Imagen de Gunnerific
Gunnerific
please do bear in mind that:

the comparisons are statiscily, maybe there are some extra buffs or debuff cause of said armour's rarity
and we all know bars in SK are funky (which should also be fixed)

Dom, 03/09/2014 - 06:41
#2
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

you are late. by a long shot. defense isn't unbalanced on itself, but the importance of defence is waaaaaaay less than the one of offense in this game.
and maximum resistance to a status isn't equal to maximum defense on a damage type. resistance is more important, useful, and powerful.
there should be a thread deep in the depths of the suggestion section made by zeddy about it.

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