How is the game's armour is balanced
Now let's assume everything come at a price (damage med= res max = def max)
And armour has given some 'money' to buy buffs, and their able to take 'loans'
say the 'allowance' of armous is 8 per peice
skolver has sword med, freeze max, 3 max peirces (compared with the bars to a trinks) and 3.5 max
that's 8.5
Choas :
Uni CTR and Damage med, and 2.5max ele and norm defs
that's 11
And it loans for 4 med resistance
that's 9
Mad bomber:
med ctr and damage on bombs, 2.5max ele and norm defs
that's 6
but it still loans 4 med resistance
that's 4, What?
Kat kowls:
double lows, 3.5 shadow and 2.5 norm, max freez
that's 7
loans a med shock and low curse
that's 6.75
Ironmight:
4 norms( i've been told the bar goes beyond the meter?), 2.5 peircing, max stun
7.5
loans a sleep max and ASD low
6
TL;DR: some stuff are too OP Some are kinda UP. fix it.
the comparisons are statiscily, maybe there are some extra buffs or debuff cause of said armour's rarity
and we all know bars in SK are funky (which should also be fixed)