I am tired of returning to haven to forge, then returning with no pills and vita. Please put forge stations at boss depths!
Forge stations at boss depths
No thanks.
Why not add a way around it instead of changing it completely.
For example: Add old rusty forges at the beginning of each boss depth that will only work in return for your vitapod, and all your pills/vials/remedies/barriers/etc. (taken from a different thread that i don't even know where it is anymore).
I hate having to do d24 max heat then leave. Rinse and repeat. There should be a forge station at d24, d26, d28.
But then.....this would make it so much more convenient. You can then swap out gear etc...during boss runs. Unless you mean "forge stations" and not "arsenal stations" as right now you can only forge at arsenal stations in the clockworks.
No but what if there are forge stations at each level. Not arsenal stations. Just a forge station that we can use to level up our gear. It sounds like a good idea to me. I can't see how it would make things easier. We used to level up our weapons automatically if we got enough heat at the end of each floor. So how is this any way nooby or lazy?
OOO would lose money by making forge machines.
How so?
The only change I see happening by implementing new forge stations, is that players don't need to leave the boss mission they are currently doing, in order to go back to haven use the forge then return. Having a forge station at the start of each floor or on alternate floors will stop that.
Putting a forge station in there will just be like putting arsenal stations in there.
People really need to view things from anouther perspective
Arsenal Stations are used to swap out gear (not supporting this)
Forge Stations are used to level up gear only (supporting this idea)
u have no picture, and im vanguard on two accounts.
I hate joining vana with obsidian edge. For the heating just have a friend invite you back :D easy!
-1 to the idea
I think vana its already good enough with the big payment of cr and the nice "reward" of 30k cr for the 30 token that already it have. it dont need to be "any better". the game is more than just "huurr duur vana"
Reason: Yeah we was able to heat stuff before because BEFORE we have the Mist energy system which in that time was the "break" for players so they dont reach the endgame quick. now without the ME system the thing that delays players to reach endgame is the forge to prevent player get the stuff pretty quick in the game, after all its pretty short.
Theres no reason to make "only one place" to gather crowns, heat and level up stuff. there must be different places where to gather your resources without make one single place a "camping place" for lazy players. honestly i feel different places should have their advantage over others. vana is good for cr, but in return for that Arcade and other no boss levels should be good at least to use forge and level up the equipment.
Lol.
We are all against Arsenal Stations. I think Englishs is suggesting a new Forge Station. Just for levelling up. Hopefully.
Well even if he isn't, that's the suggestion I am pushing for!
Dude, I've already said this. Putting a Forge Station there won't happen for the SAME EXACT REASONS Aresenal Station was removed
It feels like I'm talking to a brick wall right now :P
Ok genious. Why were *Arsenal* stations removed! Go on enlighten us all please.
Ain't no one going to smash my wall unless you're.....
The reason why they were removed from Boss Depths was to prevent boss farming and encourage players to do more Arcade. How it is suppost to do that is by disallowing them to level up their weapon without going back to haven to do it and coming back. If they went on arcade, they could however freely level up their weapons after every floor without any losses.
I'm pretty sure it has nothing to do with changing gear, but I could be wrong
You're trolling right? Unless I'm completely wrong Arsenal stations were in place way before forging was in the game. Therefore how could the reason be for them to be removed be based on levelling up gear?
Gear auto levelled after every depth when the heat meter was full so how did arsenal stations have any influence on that? The reason why arsenal stations were removed from boss levels was because they made it easier for us to swap out gear every level. What OOO did was make it so you choose your gear at mission lobbies and that was it. You get on the lift and there is no turning back. Although we still have arsenal stations on the 1st floor of every boss level.
Now a forge station will make things how they were BEFORE the forge system. A FORGE station is NOT the same as an ARSENAL STATION. With a forge station you can level up your gear every level. JUST LIKE WE DID AUTOMATICALLY BEFORE THE FORGE SYSTEM. I'm deliberately repeating myself here. NO SWAPPING of gear happens. We just level up our gear if possible.
over minus 1 why because it will reverse the usefulness of the arcade and make farming mission mode even much better unless...
Forge station maybe but if and only if they are not available in mission mode so that the arcade version of boss mission will look better in terms of heating.
If done like this then yes +1, makes arcade boss runs look more attractive overall benefiting the arcade in general.
If you want the forge station to be available for mission mode then your just asking fir the simple life so -1 one.
Overall I hate that boss missions are replayable yet to fight razwog I need to make an alt, why is razwog the one time boss fight?
No, it's the opposite. YOU'RE trolling
Does Arck even KNOW that you can level up gear with Arsenal station
/thinks "Why am I even arguing on a idea that will never get added anyway
No.
Implementing forge stations in boss depths (excluding the beginning of the first boss depth) would only encourage players to be lazy.
Halp meh plz Eye cayent tke daon beeg baos widowt hellths cud eye haz cr wen u eez dun
@ Englishs; finally this proves one person actually reads and understands English. Thanks for making me feel sane again bro.
@ Pipipipipi; does Pip KNOW the difference between an Arsenal station and the new Forge station I am suggesting? I honestly think you know you are wrong and just trying to drag this conversation on. Like I said and you won't answer, Forge stations won't allow the player to swap out gear. It will only allow the player to level up weapons. Arsenal stations allow the player to do both, which I don't want for obvious reasons. Now please respond in a way that makes me understand you understand what the difference is. If you come up with a valid reason why it still isn't a good idea, I'll hold both my hands and feet up, and probably do a little dance :)
@ Skyguarder; how will it be lazy? It will just be like the old days.
OLD WAY: We get heat, we get on the elevator, if we got enough heat, our item is max heat, it goes to next level automatically.
CURRENT WAY: We get heat, we get on the elevator, if we got enough heat, our item is max heat, we leave run, we use forge to level up.
NEW WAY: We get heat, we get on the elevator, if we got enough heat, our item is max heat, we go to next floor, we use NEW FORGE STATION, we level up our item.
I actually really like Amnimonus's idea about adding forging stations to the Arcade version of boss runs. That would actually encourage me to run the arcade on boss gates, as I avoid boss stratums while running the arcade because, well, if I wanted to do a boss run I wouldn't be running the arcade.
However adding any sort of heating mechanic to the mission boss runs I'm gong to say no to. Players who run the missions will have to be penalized for leaving the boss run, which might in turn make them want to run the arcade. Heck, it might be an idea to make players sacrifice their ER upon joining back into a boss run so that it makes them want to stay.
1+ to Fangel and Amnimonus idea, still -9001 and a double thumbs down to Englishs idea
@Arc The reason players are calling this lazy is because you're asking for a means to be able to forge faster without consequence on boss runs effectively cutting down on the number of runs of FSC or JK needed to be done to heat an item. Yes, players work around this by leaving and rejoining, but it currently comes at a drawback (time wasted leaving/rejoining run and loss of vita, pills, etc.). I personally think they should increase the penalty to only getting as many tokens as a player who joins on the level that the other player rejoined would get (i.e. leave and rejoin between d26-d27, only get one Almirean Seal). Fangel's suggestion could also work.
I also wouldn't base your argument for this change off of how it was in the past; the game has changed, for better or for worse, and heating/forging is now the progression slowing mechanic instead of crafting. Heating isn't even the difficult part of progression and happens much quicker than gathering all the fire crystals so I see no reason to make it even easier. Furthermore, one of the reasons they justified this change was to encourage players to explore other non-boss levels. Remaking FSC to be the most optimal level for every need players have in the game would just invalidate that goal.
Despite all that, +1 Amnimonus, the arcade does need more love.
http://m.youtube.com/watch?v=7fi-sUOM8io
Yes...