I don't remember who suggested it, but shouldn't players be allowed to upgrade their gear with UV variants in a systematic way?
Sure you can still roll UV's in an attempt to get your desired variant, but once you get the one you want you can pay an extra premium to updgrade it to the next level: low>medium>high>max etc.
We establish 1UV is 20K crowns, 2UV's 75K crowns, and 3UV's at 225K crowns based on in game prices.
The cost of crafting could reflect that as well (not sure how to gauge but) and compare it to gear crafting; the higher the level the higher the exponential cost. 10>50>200>400>800 energy per star level.
What if we had a model like this?
Low > Medium = 100K crowns
Medium > High = 225K crowns
High > Max/V.High = 500K crowns
We could charge more for multiple UV's and retain the value of rarely priced UV's as well. It would also give players an incentive and goal that is foreseeable in their gameplay path and continue to play the game. The UV system is random based and does not provide proper sink for crowns if people fear to use it.
Thoughts on how to improve this idea?
Looks cool all and I think you mean 500k crowns? xD No idea of how to improve this cuz I suuuux. Definitely something to work towards at end game. Meanwhile in Lockdown... Attack Speed Increased Very High Acheron, Final Flourish, Gran Faust, Divine Avenger, Warmaster Rocket Hammer, Polaris etc. Yaaaaaaaaaaay... But like I said I don't know how to improve this. And I'm in the middle of thinking should this be a thing or not.