Forums › English Language Forums › General › Suggestions

Buscar

Premium for UV upgrading

27 respuestas [Último envío]
Vie, 03/21/2014 - 15:31
Imagen de Paintool
Paintool

I don't remember who suggested it, but shouldn't players be allowed to upgrade their gear with UV variants in a systematic way?

Sure you can still roll UV's in an attempt to get your desired variant, but once you get the one you want you can pay an extra premium to updgrade it to the next level: low>medium>high>max etc.

We establish 1UV is 20K crowns, 2UV's 75K crowns, and 3UV's at 225K crowns based on in game prices.

The cost of crafting could reflect that as well (not sure how to gauge but) and compare it to gear crafting; the higher the level the higher the exponential cost. 10>50>200>400>800 energy per star level.

What if we had a model like this?
Low > Medium = 100K crowns
Medium > High = 225K crowns
High > Max/V.High = 500K crowns

We could charge more for multiple UV's and retain the value of rarely priced UV's as well. It would also give players an incentive and goal that is foreseeable in their gameplay path and continue to play the game. The UV system is random based and does not provide proper sink for crowns if people fear to use it.

Thoughts on how to improve this idea?

Vie, 03/21/2014 - 15:49
#1
Imagen de The-Chaos-Bringer
The-Chaos-Bringer
Looks cool all and I think

Looks cool all and I think you mean 500k crowns? xD No idea of how to improve this cuz I suuuux. Definitely something to work towards at end game. Meanwhile in Lockdown... Attack Speed Increased Very High Acheron, Final Flourish, Gran Faust, Divine Avenger, Warmaster Rocket Hammer, Polaris etc. Yaaaaaaaaaaay... But like I said I don't know how to improve this. And I'm in the middle of thinking should this be a thing or not.

Vie, 03/21/2014 - 17:46
#2
Imagen de Usevnsevnsixfivfor
Usevnsevnsixfivfor

Low-Med 75kcr
Med-High 175kcr
High-VH 425kcr

Sáb, 03/22/2014 - 02:15
#3
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

nope.
this is pure P2W. you pay a lot (and crash the ce market I think) and you have triple max/VH on every armor/weapon you have. not good.

Sáb, 03/22/2014 - 04:38
#4
Imagen de Paintool
Paintool
Could the costs be higher? I

Could the costs be higher? I was aware of cashing in on CE market, but is there a way to deter that?

Or perhaps lower even where the cost would be more reasonable to grind in game?

When I was on testing server, it took me somewhere between 10Mil in crowns to get the right Max UV on 1 piece of gear. Now plus or minus a few million crowns, but what is keeping people from being P2W already? They could buy out all the CE they want and try to roll UVs and maybe eventually (MAYBE NOT) they might get what they want.

Maybe it is P2W, but if I wanted to pay to support a game or extend the replay value to people who value their time more than gambling, then by all means I think people should be able to pay their way up.

Sáb, 03/22/2014 - 06:42
#5
Imagen de Dibsville
Dibsville

"this is pure P2W. you pay a lot (and crash the ce market I think) and you have triple max/VH on every armor/weapon you have. not good."

Basically this.

As long as you can still roll your UV's regularly, I'd +1 this if it cost and insanely high price to get higher UV's (in the tens of millions), and if that price went even higher when you are rolling the second and third UV slot. Otherwise -1.

Sáb, 03/22/2014 - 06:53
#6
Imagen de Paintool
Paintool
The point is that you still

The point is that you still have to randomly roll your first UV to find the one that you want/need. Rolling was never meant to be replaced, and you still have the percent chance of getting higher UV's. You still have to account for the crown sink that is multiple 2UV's and 3UV's.

That's why I was saying the prices may need to be adjusted as not cash out the CE market.

Sáb, 03/22/2014 - 09:03
#7
Imagen de Oskvion
Oskvion
Yes. We definitely need this

Yes. We definitely need this game to be even more freemium.

Sáb, 03/22/2014 - 10:45
#8
Imagen de Draycos
Draycos

@ the people saying this would be P2W...

Isn't that what UVs are, already? Just that they're based on chance and not a guarantee?

I guess you could call it "pay to win if you're lucky".

I wish UVs didn't exist, in their entirety.

Sáb, 03/22/2014 - 10:58
#9
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

no, because you have to be lucky for it, not pay a lot. you can force the chances by paying more, but you still have a chance of not getting what you want. with this you are sure of getting something better.

Sáb, 03/22/2014 - 11:17
#10
Imagen de Draycos
Draycos

Yes, because you're much more likely to be more powerful than the next guy the more money you spend.

It's just chance, not a guarantee.. but it's still P2W.

Hence how I said "pay to win if you're lucky".

Sáb, 03/22/2014 - 15:04
#11
Imagen de Whimsicality
Whimsicality
-1

The next logical step is to make it so you can choose exactly which Unique Variant you want from a convenient drop-down menu.

Sáb, 03/22/2014 - 16:04
#12
Imagen de Paintool
Paintool
I'm not sure if some people

I'm not sure if some people understand, but my proposal is that you have to randomly roll that first UV until you get the one you want.
That's still part of the game.

Choosing which UV's you want would be too easy I think.

All this because I just want to actually feel like a tank in my Ironmight Set or the long forgotten Bombastic Demo suit.

Dom, 03/23/2014 - 19:38
#13
Imagen de Sandwich-Potato
Sandwich-Potato

Alright, but only if Punch decides to take a vacation for 364 (365 for leap year) days of the year.

Lun, 03/24/2014 - 23:59
#14
Imagen de Pintex
Pintex
hye

I really like it, wish it will be updated

Mié, 03/26/2014 - 05:28
#15
Imagen de Mookie-Cookie
Mookie-Cookie
BLAH.

Perhaps rather than the ability to upgrade your UV, you get a chance to re-roll the same UV? As in, if you got CTR Low on a Brandish, you can choose re-roll completely, or re-roll that CTR UV, possibly getting CTR VH. Possibly getting CTR Low again.

The second re-roll option, however, being significantly more expensive than just a general re-roll.

That way, you get randomisation on both stages: getting the UV and upgrading the UV.

Or, which I would probably yell at a lot, would be to do what you suggest, but have it in the fashion of gear upgrading and have some sort of item that can be used to increase your chances of being successful in upgrading. What that item would be, or how it could be obtained.. I have no idea. Purchasable with E only?

As much as I like your idea, I can see why people have an issue with an option to just outright upgrade a UV.

Mié, 03/26/2014 - 11:16
#16
Imagen de Paintool
Paintool
Actually I kind of like your

Actually I kind of like your idea Mookie. Being able to reroll the same UV, but still have the percentages of the UV strength.
It would give people more control but still act as the crown sink it needs to be. I.E. Internal locus of control.

That might be the only way it could work out logically for everyone.

Vie, 03/28/2014 - 22:36
#17
Imagen de Hexzyle
Hexzyle

It's astonishing how quickly people have forgotten the UV Locking update.

Sáb, 03/29/2014 - 04:16
#18
Imagen de Paintool
Paintool
UV locking is pretty helpful,

UV locking is pretty helpful, yes. And since we have a system for locking and percentages I think Mookie's idea would be best fit for both OOO and it's players.

But either you keep your curse/beast low UV's or gamble at the odds. Statistically, even doing this on a testing server it was hard to get anything right.
I can't tell you how many times I rolled (given the golden chance) and millions of crowns later ended up with nothing.
And sure, you have to PLAY THE GAME more once you go bankrupt to keep rolling, but at that point who wants or needs CTR, Gremlin VHs, or ASI whatevers? This is about making UV's appear more accessible and letting people wear armors that don't have buffs attached to them.

Sáb, 03/29/2014 - 07:13
#19
Imagen de Hexzyle
Hexzyle

>>It's astonishing how quickly people have forgotten the UV Locking update.

>UV locking is pretty helpful

I rest my case.

Sáb, 03/29/2014 - 11:11
#20
Imagen de Sandwich-Potato
Sandwich-Potato

I second Hexzyle.

Sáb, 03/29/2014 - 15:47
#21
Imagen de Paintool
Paintool
UV locking: either use it or

UV locking: either use it or lose it.

What's the point of that? If I seriously wanted to UV lock slime medium on a Irontech destroyer, I'd rather have a chance at a lower or better Slime damage UV. Or just NO and you can have your dime-a-dozen no UV bomb.

Can't we just change the way UV locking works, or is that too much to ask for?

Sáb, 03/29/2014 - 18:30
#22
Imagen de Chaolin-Drake
Chaolin-Drake
Pootis is best heavy

I'll just put this here. (walks away very slowly)

http://forums.spiralknights.com/en/node/98384

Dom, 03/30/2014 - 02:22
#23
Imagen de Theirillusion
Theirillusion

Oh, you had bad luck with Punch and now you are ignoring all the corners to go cry in.

Mié, 04/02/2014 - 05:20
#24
Imagen de Mookie-Cookie
Mookie-Cookie
Blah!

I thought UV locking meant if you re-roll, you would definitely have that UV again?

So, if you had CTR Low, locking it would mean it would still have CTR Low? Or am I wrong?

If I'm not wrong, then I don't understand your point, Hexzyle.

Vie, 04/04/2014 - 03:27
#25
Imagen de Hexzyle
Hexzyle

http://forums.spiralknights.com/en/node/51857

Lun, 04/07/2014 - 00:40
#26
Imagen de Icycarrot
Icycarrot
-1

Would be so stupid. Everyone would have ASI V.H. on every weapon and Normal/Piercing/Shadow/Elemental MAX. on Armours...

Lun, 04/07/2014 - 00:57
#27
Imagen de Fangel
Fangel
They already do that.

People who want the best UVs will find a way to get them, one way or another(And statuses are so much more helpful on armors than extra defense).

It would be neat to have a system where you lock the current UV you acquired through the RNG and can upgrade it, but might I suggest it just takes the current UV and randomize a level for it? If you have it set to low, then you still have a pretty high chance you'll land on low again, and if you have medium, you can actually downgrade your weapon. This would create a different kind of crown sink, and maybe it would be more costly (Say, 45k for 1UV, 200k 2UV, 425k 3UV), but you are guaranteed to keep whatever UV type you had originally, just its strength is re-randomized similar to how it already is.

This keeps the gambling effect in play and still makes the current way viable, just slimming down the RNG a bit. Instead of relying on how much coin you have, it relies both on your coin and the chance we all hate but keeps us in a balance.

Also if this is added, we could throw the tickets in a prize box with the current UV tickets and the new unbinding tickets. Make a ticket prize box promotion and BAM, we have an influx of them in the market so people try out the system immediately.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto