Problem:
- Variants are good, but too few and far between.
- Weapons with even Low-level Variants in the Auction House are OVERPRICED. !!!OMG LOW-WEAPON PRICE TOO OP OMG HAX OOO PLZ HALP!!!
Solution:
- Every Unique Variant becomes a "Random" Mod (same system, different name, Punch can keep his prices down), HOWEVER
- All "Normal" Mods would have a Crystal cost to make (Crim - Normal, Lumi - Piercing, Dark - Shadow, Vale - Elemental, Moon - Status)
- That Crystal cost could scale based on mod power (100 for Low, 200 for Medium, etc. up to 600 for Maximum)
- Also, very basic material additions for BOTH additional damage AND additional RESISTANCE (monster types) (mat + Crimsonite = bonus Health)
- With Moonstone (+ some new materials), you could make dealing and protecting from statuses much easier
- Personal note to Three Rings: You could sell the Mods directly for Energy. (Personal note to players: I'm just trying to give OOO a good reason to add this)
- Side note: this will significantly drop down prices for Modded weapons and armor.
Leave YOUR suggestions below!
"- Variants are good, but too few and far between."
This is an MMO. Percentages are insanely more substantial for MMO's than you are thinking. Even a Low UV can make an insane difference, even if it's just a Family bonus. You need to understand that changing anything even slightly can make a drastically huge difference in an MMO, and Spiral Knights is no exception (for the most part).
That being said; I'm going to say -1 to the idea. While I can see how this would work, I don't see how it can work with weapons. And on that note, I like the rarity of weapon UV's as they currently are. It helps keep things fresh, and it makes it so that armours that give CTR/ASI have a good place in the realm of damage bonus armours, because the former makes up for the high price of UV's.