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Variants? More Like MODS!

5 respuestas [Último envío]
Vie, 03/21/2014 - 17:57
Mecroidius

Problem:
- Variants are good, but too few and far between.
- Weapons with even Low-level Variants in the Auction House are OVERPRICED. !!!OMG LOW-WEAPON PRICE TOO OP OMG HAX OOO PLZ HALP!!!

Solution:
- Every Unique Variant becomes a "Random" Mod (same system, different name, Punch can keep his prices down), HOWEVER
- All "Normal" Mods would have a Crystal cost to make (Crim - Normal, Lumi - Piercing, Dark - Shadow, Vale - Elemental, Moon - Status)
- That Crystal cost could scale based on mod power (100 for Low, 200 for Medium, etc. up to 600 for Maximum)
- Also, very basic material additions for BOTH additional damage AND additional RESISTANCE (monster types) (mat + Crimsonite = bonus Health)
- With Moonstone (+ some new materials), you could make dealing and protecting from statuses much easier
- Personal note to Three Rings: You could sell the Mods directly for Energy. (Personal note to players: I'm just trying to give OOO a good reason to add this)

- Side note: this will significantly drop down prices for Modded weapons and armor.

Leave YOUR suggestions below!

Vie, 03/21/2014 - 18:36
#1
Imagen de Dibsville
Dibsville

"- Variants are good, but too few and far between."

This is an MMO. Percentages are insanely more substantial for MMO's than you are thinking. Even a Low UV can make an insane difference, even if it's just a Family bonus. You need to understand that changing anything even slightly can make a drastically huge difference in an MMO, and Spiral Knights is no exception (for the most part).

That being said; I'm going to say -1 to the idea. While I can see how this would work, I don't see how it can work with weapons. And on that note, I like the rarity of weapon UV's as they currently are. It helps keep things fresh, and it makes it so that armours that give CTR/ASI have a good place in the realm of damage bonus armours, because the former makes up for the high price of UV's.

Vie, 03/21/2014 - 18:45
#2
Mecroidius
Ok.

I see where you're coming from. I understand all of that. I just think that it'd be a bit more rewarding to be able to customize a sword to the specifications that you need, not just to have some bonus (which can be a bit of a malus in cases) spat out at you randomly.

Vie, 03/21/2014 - 19:07
#3
Imagen de Draycos
Draycos

In my personal and possibly unpopular opinion, I'd rather have all sorts of UVs gone forever, unless all of them were guaranteed and not luck-based in the slightest.

Knights are already really powerful, and gating even more power (that makes charge-based weapons awesome or trash, mind) behind a gambling system just isn't enjoyable.

I'm all for crown sinks, just not potentially infinite-without-result crown sinks.

Vie, 03/21/2014 - 19:14
#4
Imagen de Autofire
Autofire
You are experiencing a PICNIC ERROR!

That would be cool, to have a system like this.

However, it needs to come at a drawback. Let's say, decrease speed but increase range? Maybe weapons could be altered at a weapon forge that would allow players to tweak a part of their weapon's function. It could be a slider, and moving it more one way would increase one feature but decrease another. Take alchemers: you could have increased bullet speed but decreased status, for example.

But Dibsville is correct when it comes to UVs. They shouldn't be controllable.

Vie, 03/21/2014 - 19:23
#5
Mecroidius
@Draycos and Autofire

Draycos -
I see where you're coming from. UV's can get to be a bit of a nuisance at times.

Autofire -
I also see where you're coming from. I'm trying to come up with a system that gets progressively harder and harder (just a bit harsher than normal recipes for what they are) to make.

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