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✿Server problem for MANY users*******

2 replies [Last post]
Mon, 03/24/2014 - 23:49
Pintex's picture
Pintex

Alright I've seen that like 3637537735 people have quited sk only bcuz of lag and low bar....
People from Asia always get 1 bar and if llucky they get 2 bar(including me) ,but this all sucks....
what Asian players can't do:
*can't do ld bcuz of 1 bar and so HIGH ping.

*They can't do adventure bcuz when they r ON shield, they still get hit by enemy....

* they see everthing 1-2 sec later..

* ****thing is we can't use sprite's ability bcuz of high ping, wow?

well yet many of 'em like sk alot(including me) but this not gonna get for long time bcuz of this server problem.

this problem really need to get fixed by making another main server like there is US and EU server, otherwise many people goona QUIT after spending alot of $ ( including me) and as a result SK will become DEAD.

or lets us to start our own server,like there is in Call of Duty series and Team fortress 2.

this action should be taken.

Tue, 03/25/2014 - 00:13
#1
Dibsville's picture
Dibsville

http://forums.spiralknights.com/en/node/63860

Wed, 03/26/2014 - 05:18
#2
Mookie-Cookie's picture
Mookie-Cookie
...

Dibsville already covered the Asian server bit. It exists, just isn't connected to the US/EU ones.

As for custom servers, I don't really know how you propose for that to work. Does the custom server host a party? Or does it actually serve the purpose of the current servers?

If the former, it might work, but having to sync servers for friends/guildmates to be able to work/chat together accordingly would probably need a decent amount of work on OOO's end.

If the latter, it would be too unreliable, as those servers would need to be running the same software as US and EU servers (so they MUST be up-to-date), and OOO would be required to either have a middle man server to deal with authorisation for accounts or give out authorisation to third party people. I doubt they'd be very interested.

Lastly, in regards to the sprite abilities, that's poor netcode on OOO's end (given whether it works or not depends on your latency), and a better ping requires a very expensive, and thus poor practice, workaround. OOO needs to fix that netcode.

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