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If inflicting curse justifies the current Faust and Nightblade balance, make GF's Charge Attack more viable

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Jue, 03/27/2014 - 12:05
Imagen de Starsoon
Starsoon

After looking over the current Gran Faust and Archeron balance, it appears that, as the Faust Line inflicts Curse, OOO believes that it is acceptable to give it the same base damage as an Archeron.

However, in my experience little is gained from the extra curse, as the chance of cursing an enemy with a normal strike is very tiny. Nobody uses the charge attack, as the no-attack penalty (Especially if you have the stock 2 weapon slots) given if you curse yourself is not at all worth the risk. Some may argue that the GF's extra knock back is the advantage here, but the Avenger has a clear advantage in damage over the other 5* Elemental Swords (Minus rocket hammer), so I think some difference in damage is to be expected. [Note: Here I mean damage as in numerically, not DPS]

The obvious solution to this, is to make the charge attack more usable in some way, so the curse effect of the Faust actually becomes useful, and a resource to players which is worth the lower swing speed. This could be done by increasing the curse chance on a normal swing, or even to get rid of the curse-self chance altogether.

So Forums, what do you think? XD

Jue, 03/27/2014 - 13:19
#1
Imagen de Neoretro
Neoretro
.

I already thought Gran Faust needed a buff even before Acheron itself was buffed...

Jue, 03/27/2014 - 13:33
#2
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

I think that that painfully long charge is a balance already. get rid of the self-infliction.

Jue, 03/27/2014 - 15:26
#3
Imagen de Dibsville
Dibsville

"but the Avenger has a clear advantage in damage over the other 5* Elemental Swords (Minus rocket hammer), so I think some difference in damage is to be expected."

Elemental Brandishes have ~25% more DPS than Divine Avenger, as well as charge attacks that add even more damage due to status. I also find the knockback on DA to be extremely annoying and I feel that it actually lowers overall damage, both in a party and solo.

Anyway...

Going to agree with Thunder here. IMO, keep the long charge but get rid of self-infliction on Gran Faust only.

Jue, 03/27/2014 - 15:47
#4
Imagen de Exerpa
Exerpa
SK has sound effects for 2, 3

SK has sound effects for 2, 3 and 5 seconds of charging. Guess what weapon is used as a showcase of the 5 second effect.

Considering the 5* Faust is only a bit stronger than the 4*, mutilating the charge is an expensive downgrade for no reason. If the goal was to deter players from using the charge then the 4* simply assumes the place of the 5*.

>B-But Curse is strong
And the triple blade upgrade for Avenger to Divine Avenger isn't? Sounds like one line of the Sealed Sword stole the potential from the other.

Just another issue in the list of issues to address.. that will never be addressed.

Jue, 03/27/2014 - 15:56
#5
Imagen de Fehzor
Fehzor

Or they could raise the damage + add 3 blades to the gran faust's charge.

And I wouldn't mind seeing a divine avenger buff as well, if only to raise DA to the level of brandishes. Like giving DA back its old charge (which was wider for those of you who don't remember it), and making them not effect ghost blocks. An increase in damage on the charge hit would also be appreciated.

The old DA charge can be seen in this video: https://www.youtube.com/watch?v=wFQaRmWXfto

Jue, 03/27/2014 - 16:40
#6
Amnimonus
The GF is under powered and the Acheron is Over powered

The GF as well as the DA both push you back which make a bit harder hit enemies at time, also the current bug the cause the projectile to explode if there wall behind your back add to their disadvantages.

However I don't find the self infliction to be that bad for the grand faust, it not as nearly as bad as the self infliction from the fang of vog. The self infliction used to be there to fill the fact that its charge attack was a lot stronger than other charge attack back in the old day, however with the brandish buff and then archeron buff.

On that note the archeron is too powerful, power to the point where it does more damage one beast than the flourish does, to put simply this is clear evidence that something is wrong.

Jue, 03/27/2014 - 21:33
#7
Imagen de Fehzor
Fehzor

That's not a bug, its a feature. Its been reported far too many times, and the devs act like it doesn't exist. They did it to prevent us from wall hacking to get to places we're not supposed to with the DA, or any other, charge.

Jue, 03/27/2014 - 22:00
#8
Amnimonus
Just because the devs didn't respond does't mean not a bug

Take the wolver bug for example, when the wolvers teleport dash and reappear their ball form animation becomes stuck to there heads as they bite or walk around for a short while, it wasn't there before... I don't remember which updates, but its been there for a while and still is.

For the blade exploding there they could make the charge attack slight lunge you forward as it does for brandishes. With the current push back system even if you're not touching the wall there you will be touching the wall because the charge attack causes you to step back a square.

Jue, 03/27/2014 - 22:08
#9
Imagen de Fehzor
Fehzor

True.

But we're talking about an item that received a change very deliberately to its current state that before was highly exploitable. The change also happened 2-3 years ago, when the game had just came out. The devs should probably do something about the change because it looks buggy, feels buggy, and isn't fun. But is it a bug? I think not.

Jue, 03/27/2014 - 22:47
#10
Amnimonus
I don't think the exploding

I don't think the exploding GF and DA blades was that long ago, well not ever since the game booted up, It didn't happen when I first got the GF which was about several months after the game booted. Not sure when it happen because after they nerfed the Royal jelly and buffed up the acheron I found my self not using the GF.

But back to point, Is it a bug? After what you said I guess not but it is a game flaw which was created in solving another problem. But the game currently has a few game flaw the acheron damage buff from last October. Hopefully devs will take time to iron these out.

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