Trinkets as we all know them provide boosts for a gradual price of Crystal Energy every 30 Days. The main problem really is the Health Trinkets are somewhat... Overpowered. I propose that these Trinkets receive some form of drawback.
An example would be:
Chaos Penta-Heart Trinket:
- Health Increase: +8
- Attack Speed Decreased: Low
- Damage Bonus Decreased: Low
- Movement Speed Decreased: Low
Titan Penta-Heart Trinket:
- Health Increase: +6
- Attack Speed Decreased: Low
Frail Penta-Heart Trinket:
- Health Increase: +6
- Damage Bonus Decreased: Low
Heavy Penta-Heart Trinket:
- Health Increase: +6
- Movement Speed Decreased: Low
Charged Penta-Heart Trinket:
- Health Increase: +6
- Charge Time Increased: Medium
As this provides some drawback to the overpowered nature of the Health Trinkets while still keeping a somewhat use to them without completely blowing it out of the water while still allowing customization to your play-style.
And I like it. +1
Of note, pure bombers will be able to just choose the Frail Penta/Titan penta (although I'm assuming one of these is actually supposed to be damage reduction) with no disadvantage but as that class needs love, I don't necessarily see that as a bad thing. My only concern is if the penalties are enough, as damage reduction med for +12 Hp doesn't seem that harsh. (I do realize though that you just chose those as an example.)