Forums › English Language Forums › General › Suggestions

Buscar

A few suggestions

1 respuesta [Último envío]
Dom, 03/30/2014 - 09:08
Imagen de Dakonya
Dakonya

Before hand, good morning everybody, I was thinking about somethings that could be worth mentioning that could either need a fix or an explanation on spiral knights.

-- Pick ups --

- There's a problem with the "Poison barrier pickup in tier 3 and the same happens with the auto-turret pickup, since they don't seem to exist in the game
- It would be advisible to buff the defense orb because according to the user "Zeddy"'s statement (bottom page http://forums.spiralknights.com/es/node/92843) these only reduce damage in half pipe and while sometimes that may save lifes It's pretty insignificant in any situation. It can be buffed in some ways, for example:

*By making you temporaly inmune to statuses or at least half inmune to them
* Increasing the defense boost
* Stunning enemies who attack you
* Makes your shield last longer
* Makes your shield regen faster

Actually I think there should be a more balanced way to buff the orb, nothing I can think about though.

-Hearts. When you grab a hear which is bigger than the missing hp you have (Say, grabbing a T3 heart while only having one pipe empty) It should over heal you for let's say, 4 secs per pipe or so. Same would apply when using a capsule. It would be good so those hearts and hp don't go to waste.

-- Monsters --

*Monster's HP in the GUI: It should also show the status the monster is suffering of and telling how much time is left until the status expires as well

*Almirian crusaders. Theres nothing wrong with these guys, except the fact that their charge (Unlike Mecha knight's) seem to shorten or variate according to the distance between them and the knight. when you're close them they seem to release the charge way faster than when you're away from then, It's a pretty unfair thing since sometimes you just want to approach to them and they release the charge up in your face. A least make It clear if this is intended or not.

*I think I saw a jellycube inflicting freeze status on a freeze inmune monster (I'm not pretty sure though)

*NPC Knights in the clockworks. Even though freeze status can now be removed among the knights by shooting each other with a handgun, this doesn't happen to our dear NPC knights, they get the status and the only way to free them is in the old way. The same apply to mobs, I think It would be balanced if gun puppies or mobs witn ranged attack could break the ice (Ok maybe not)

*Lost souls. I cry everytime I'm just about to attack a monster and this thing spawns at the same place the monster is at, resulting in an explotion with me either stunned of frozen and with 1/4 of my hp gone. The lost souls behavior seems to be pretty random: Sometimes It spawns and can be killed and dissappears harmlessly and sometimes when you hit It, It explodes. The lost souls seem to expand when they're about to explode but this doesn't seem to apply in some cases. It would be good to know wether if this is intended or not. It should be good if they were unable to explode at least, 3 seconds after respawning.

*Greavers. They can be interrupted with any attack in the game, but sometimes Drakon's or pick up barriers can't, even though they're getting damaged by the orbs.

*Devilites. Sometimes when they're moving toward you and you dash out (or in) their line of sight, they start to attack you while still moving (happens to another mobs in the game, but It's specially annoying when It comes to Devilites.)

-- Items --

*Shields. According to Glacies research (http://forums.spiralknights.com/es/node/90509) and (http://forums.spiralknights.com/es/node/89111) Shields behave in some strange ways.

1- Shields take more damage from status than from type of damage. I actually kind of agree with this, love this aspect of the shields.

2- Shields are not worth leveling since according to Glacies data they barely level their resistance. And shields unlike weapons or armors, don't benefit from CTR or hp bonuses (Only applied to 5* shields). So the thing here is that It would be good if 5* Shields only had one level of heat or 3 (unless you're planning to make 6* shields) in any other case It's just a waste of OUR PRECIOUS GOLD WHICH IS CALLED RADIANT CRYSTAL.

3- Glacies also states that all the uvs applied to shields (not applied to status uvs) are pretty useless, and somewhere I also read that statuses uvs on shields are only obtained from crafting (not sure if this is true or not), so either add a chance of getting status uv from Punch (If this isn't the case already) or remove shields from Punch uvs "store". Why would I want a BTS with piercing high If It doesn't make a big difference?.

*Gear. Since you get the hp bonus at level 5, It would be good if this were the top of 5* gear since heating It further seems to be a waste of radiants too. I don't know if gear behaves like shields and their defence barely increases with heat level. Anyway, most players only want the +1 hp bonus, and It seems to be pointless heating It further.

-- Sprites --

*Seraphynx.

1- Ray of Light: It would benefit the user if the hits before the target gets inmunity were remove or highly increased
2- Heart Attack: The problem here are the ultimates. Both are completly useless. Violent heart attack doesn't do damage (and Is outdamaged even by the proto sword (http://forums.spiralknights.com/es/node/89471) and the Iron heart attack drops useless orbs.

*Violent: I can think about:

1- Enchant enemies, and the enemie's corpse will explode dealing a damage same as the damage dealed to the monster by the knight's killing hit.

That's all I can think of right now, thanks for reading. If there's something that has been fixed or is false I'd like to be informed.

Dom, 03/30/2014 - 10:28
#1
Imagen de Thunder-The-Bright
Thunder-The-Bright
gods ain't gonna help you, son.

for half of your suggestions: welcome to the realm of offense >>>>>>> defense. that's the great problem, defense (or better, how defense is managed) is useless in comparison of offense. nobody uses plate and everyone using chaos says something?

ice cubes leave mist while dying. that mist is strong freeze. in the way the game is, you can't be immune to strong freeze. not even enemies.

seraph's invincitrinks are a way to prevent people with disintegration ray to get rid of all the defense of the monster. since applying them to one thing only would be very annoying, they have applied them to all versions, which is very annoying but not quite as much.

Heart attack's ultimates, well, iron worked well before the introduction of the other orbs, and then it was nerfed a lot (like drakon's frenzied firestorm), and I fail to see how violent can be useful.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto