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The LionHeart Laser

12 respuestas [Último envío]
Mar, 04/01/2014 - 08:39
Imagen de Arcknightdelta
Arcknightdelta

Name: The LionHeart Laser
Weapon Type: Gun
Damage Type: Normal
Fire mode: Charged/Single Shot
Projectile: Single beam energy laser
Ammunition size/width: Beam width identical to energy ball from normal shot fired from a Valiance
Range: Laser pierces through all enemies up to 10 squares away
Rate of fire: Very slow, takes 5 seconds to reload before another charged laser can be fired

Descriptions: Used by the Legendary Guardians of the Spiral Order. A knight seen wielding this weapon has proven their strength and courage in battle.

Basic Attack: N/A

Charged Attack: Fires a single beam of blue energy that goes through any/all monster(s). The sheer force of the charge attack will keep the knight routed in place while they fire, similar to the Blitz Needle.

Damage Versus All

Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6

50-60 75-85 140-155 160-181 260-330 379-411

Damage is based on data from charge damage of a Supernova and Nova Driver. The LionHeart Laser is the most powerful normal type gun in game, therefore it has to out damage any normal weapon charge. Not sure on the Valiance damage. However it can't be more powerful that a specialised gun. Or can it? Let me know what you think based on its downside, the lengthy reload time and only having the ability to fire on charge only.

Name Amount
Blue Shard 30
Bronze Bolt 5
Force Dynamo 2
Static Clinger 4
Silver Coil 3
Thunderball 2
Plasma Cell 4
Eternal Orb of Alchemy 3
Master Blaster (Level 10)

Mar, 04/01/2014 - 11:21
#1
Imagen de Red-Galaxy
Red-Galaxy
How about

Only people in the guild Lionheart get this weapon only, and i swear im not saying that because i am in that guild

Mar, 04/01/2014 - 11:39
#2
Imagen de Mystrian
Mystrian
Nice idea!

"50-60 70-80 130-140 150-160 220-280 320-350

Assuming this would be the amounts for a normal shot, what would be the amounts for a charged shot or is there no normal shot?

Mar, 04/01/2014 - 12:05
#3
Imagen de Arcknightdelta
Arcknightdelta
@ Mystrian

Those are charged shots. Hmm.....I may have calculated them wrong based on Valiance data. My bad. Let me just make some tweaks.

@ Mystrian & All

Edit: Made changes. Also added a brief description relating to damage. Would be great to hear some feedback.

Mar, 04/01/2014 - 15:40
#4
Imagen de Fangel
Fangel
Make there be a normal shot

A gun that has bomb mechanics doesn't feel right. It has a sort of old sun-shards feel to it that would be neat, but doesn't fill its specific use. (Via Three Rings logic at least)

I would say have a standard attack that fires a low-powered beam that pierces enemies, but damage levels come at the end of the attack. The beam would reach its full distance once shot, but all the power would be at the end of the shot, which creates a small shock of electricity. The jolt inflicts minor shock with a slight chance, and has an explosion about the size of a valiance shot.

The fact that this weapon pierces enemies and deals low damage (except for at the end of the shot) gives it a bit of a niche outside of its charge attack. If a player maintains the correct distance, they can deal a good amount of damage while occasionally shocking an enemy, but if they are too close they deal low damage and cannot shock them. Too far away and the explosion doesn't hit them.

If the beam hits a wall then it will not spawn an explosion at the end.
I can imagine this weapon being very effective at dealing with minis, as the individual shots will pierce the groups and the explosions will encourage players to keep their distance.

Mar, 04/01/2014 - 16:19
#5
Imagen de Arcknightdelta
Arcknightdelta
@ Fangel

It's late, I've been trolling all day so excuse me if I misunderstood you. My suggestion is similar if not exactly the same as a Spartan laser from Halo. I don't get the bomb gun shard thing you mentioned. I can't see how you got that from my suggestion.

Maybe I wasn't clear enough in the OP, but your comment is kind of what I was suggesting, although the damage dealt is the same throughout the length of the beam. The beam will literally fire like the Spartan Laser does. Quite fast so you will see a rapid shot followed by damage numbers on all monsters it went through.

I love that chance of shock idea.

Mié, 04/02/2014 - 07:39
#6
Imagen de Fangel
Fangel
Okay then

I was going on about what the weapon's normal fire mode would be like, as charge-only weapons are how bombs work. The charge attack would be the same as you described, but the normal shots would work the way I explained.
The damage is universally low in the beam, but very large at the end of the beam, where a small explosion occurs.

Mié, 04/02/2014 - 08:03
#7
Imagen de Arcknightdelta
Arcknightdelta
@ Fangel

The major downside is that there is no normal fire.....oh wait now I get it! The bomb charge attack gun thing. Yeah sorry. Told you I was a bit mashed yesterday lol.

Regardless this is a charge beam only type of gun. There is no normal fire. It basically deals a tonne of damage through charge only.

Jue, 04/03/2014 - 00:18
#8
Imagen de Fangel
Fangel
I understand what you're getting at

... And it doesn't feel right.

This gun does not fill any niche really, especially because brandish charges do this same thing but better. Having a unique projectile to go along with the gun makes it more of a situational gun with a universal charge attack. If enemies are close, far, or in between, the charge is useful, whereas the standard shot is only really effective at a certain range.

Having a gun that can't shoot seems about as useless as a bomb with no fuse - you'll end up dead one way or another.

I guess what I'm saying is a gun should not be confined to only a charge attack. That is how bombs work. Guns can be classified by their charge attacks (see: catalyzer), but shouldn't be stripped of single fire.

Swords = good damage, close range. Guns = okay damage, longer range. Bombs = okay damage (great damage in crowds), area of effect in the danger zone.
Swords are fast, guns are rapid, bombs are slow but devastate crowds.This gun you propose, is slow and good against crowds. It should be rather rapid at a long range with enough damage to make a significant impact.
It's basically an inverse retro sun shards.
My proposition is to give the single fire a rather specific quality so that the charge attack is encouraged while the standard attack maintains the essence of a gun.

I can give a full overview of my altered version of your suggestion should you wish to see it. It might be clearer than what I've been saying.

Jue, 04/03/2014 - 03:19
#9
Imagen de Arcknightdelta
Arcknightdelta
@ Fangel

Please do. I would love to see it. Maybe we can use both our ideas to suggest a better gun idea.

But note my suggestion is based on the Spartan Laser from the Halo series. As I love that gun so much in online competitive gameplay, I'll naturally be leaning towards my idea :)

Also have you ever played Stick Arena online? This idea very similar to the bazooka sort of laser firing thing in that game. I forgot the name of the gun now.

Jue, 04/03/2014 - 13:15
#10
Imagen de Mushy-Bucket
Mushy-Bucket
---

Obvious reference/advertisement to Lionheart.
I want:
Jempire Juggernaut (atomic blast bomb)
Echo of Silencer (katana)
Rigorous Rocket Launcher (rocket launcher)
Impervious ICBM (charge a handheld device to shower the area with small missiles)
Exceeds Electrogun (gun that fires lightning bolts)
Contri Cannon (gun that fires pride particles at foes, literally vaporizing them)

I want them noaw pl0x

Jue, 04/03/2014 - 13:47
#11
Imagen de Fangel
Fangel
Okay, here goes nothing

I'll try to split up this wall of text, but I don't know how well.

The stats you listed for the gun currently are still in play - The charge fire leaving you vulnerable like a blitz needle (a little less reload time), decent damage, yadda yadda yadda...

However, a gun isn't a gun unless it fires a projectile. What you have right now is a retro sun shards single shard turned into a normal-damaged crowd laser. That's neat and all, but it doesn't feel like a gun. It feels like a cannon. If you want to go and make a few more cannon-like weapons (guns that are charge-only, and maybe have an animation played before charging), then make that suggestion - for now we are suggesting a gun.

This gun's single-fire mode would be unique in comparison to all other guns we have right now. As of now, gun bullets shoot from the gun, and explode on impact, dealing damage. They also explode at a set distance.
Now this gun's normal shot would fire a beam of normal damage. This doesn't travel at a certain speed, no. When you shoot, the beam covers its full distance instantly. This beam pierces enemies to deal weak damage. (I don't want to math it out right now) However, to make this gun not completely reliant on its charge attack, the normal beam would have an explosion at the far-end - I.E., at the end of the beam there is an explosion about the size of a valiance shot. This explosion will deal damage that directly competes with other normal guns, and have a slight chance of causing minor shock. Also, firing the gun prevents you from moving in a way similar to the magnus line.

If the beam pierces an enemy, the explosion will still be at the end of the beam. This will make gunners need to keep a relative distance from their target to maximize their damage. If a healer is hiding in the middle of a bunch of constructs, shoot the normal shot into the crowd at the right distance, and you can directly hit the mender! You won't do too much damage to the constructs, but that shouldn't matter too much with the mender healing them anyways.

The "spartan laser"-ish idea is still here for the charge attack, but the standard attack would only go about 7 or 8 tiles away, and make the gun not be directly outclassed by other weapons. (Or at least, as much)

Vie, 04/04/2014 - 03:31
#12
Imagen de Arcknightdelta
Arcknightdelta
@ Fangel

Makes sense. I like. I actually like that a lot.

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