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Non-"Infinite" Gun Clips

18 respuestas [Último envío]
Jue, 04/03/2014 - 13:30
Imagen de Mushy-Bucket
Mushy-Bucket

As of now, you can fire a gun one less time than the size of the clip, wait a short period of time, and repeat. Another method (more popular with 2-shot guns, like Alchemers) is to fire - switch - fire - etc These techniques allows guns to skip reloading entirely. This is different from swords, because if you shield cancel an FF's first hit 3 times in rapid succession, it will not allow you to do it again for a minute period of time. I have long disliked that guns are capable of this, and a long time ago came up with this idea.

What I propose is a way to make reloading unavoidable, while still letting guns retain their great usefulness. What I think should be done to achieve this is to make the clips a good bit larger (maybe x2 or x2.5), but make it keep track of the shots fired (perhaps have a little graphic that displays the number of rounds in the clip and greys them out as you fire them (can be toggled)) so that once you run out of rounds, you are forced to reload. This would, for example, let you fire an Alchemer 4 times, before being forced to reload. I think that this would allow Polarises to retain their popular PvP usage, but would make you vulnerable for a short period every so many shots.

In PvE, I think "Ammo" should be a drop from mobs and could refill all of your guns' clips by one. There could be a less-common drop that entirely refills all of guns' clips.

I that this would alleviate some of the disdain people have for guns, while still allowing guns to be quite good.

Jue, 04/03/2014 - 13:59
#1
Imagen de Dibsville
Dibsville

You do know you can do the exact same thing with swords right? I used to use duel Sealed Swords in Tier 2 Lockdown for this very reason, and my main loadout for there right now is Rigadoon + Flamberge, which I switch-hit with.

The wait time on swords is basically a guns reload. You can also wait just a tad bit with swords to reset the combo just as well as you can with guns.

It's also worth a mention that switch-shooting requires at least two weapons for the most part, which takes up a weapon slot in order to use. Not everyone has two alchemers, and the ones that do may not want to sacrifice a weapon slot just to switch-shoot with them unless they mained as a gunner.

What you're proposing is a fix to something that isn't broken.

Jue, 04/03/2014 - 15:39
#2
Imagen de Mushy-Bucket
Mushy-Bucket
---

It would semi-fix Polaris/Supernova.
Alchemers have their own problems, like statusing way too often.

Jue, 04/03/2014 - 15:43
#3
Imagen de Dibsville
Dibsville

"like statusing way too often."

Why is this a problem?

Also, Polaris/Supernova are fine weapons, people just stupidly abuse them.

Jue, 04/03/2014 - 16:33
#4
Imagen de Mushy-Bucket
Mushy-Bucket
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Because Shock is a problem.

Ok. It will semi-fix the abuse of Polaris/Supernova.

Jue, 04/03/2014 - 16:35
#5
Imagen de Dibsville
Dibsville

Because doubling their clip totally fixes the problem.

Jue, 04/03/2014 - 17:26
#6
Imagen de Mushy-Bucket
Mushy-Bucket
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They actually have to reload. Gap for ASI FF to hack them down.

Jue, 04/03/2014 - 17:39
#7
Imagen de Dibsville
Dibsville
I'm very tired, don't judge me.

Yay, a confirmed Lockdown suggestion.

Let's change the entire game for the sake of a mini-game that 99% of players couldn't give two [REDACTED]s about.

Jue, 04/03/2014 - 18:25
#8
Imagen de Sandwich-Potato
Sandwich-Potato

And Dibs is someone who plays Lockdown. Me, I don't give a flying donkey about Lockdown unless I want to get a certain weapon or something.

So no, this suggestion is not really making anything balanced. Unless you decide to buff gun damage way up. And even then...

/cough Blitz /cough

Jue, 04/03/2014 - 18:46
#9
Imagen de Mushy-Bucket
Mushy-Bucket
---

Dat Sammich-Petater tho

Jue, 04/03/2014 - 21:01
#10
Imagen de Sandwich-Potato
Sandwich-Potato

Fine. How about Solanum Tuberosum?

Vie, 04/04/2014 - 00:29
#11
Imagen de Petater
Petater
@Mushy-Bucket

That's what I was thinking... People will think he's me. :I

Vie, 04/04/2014 - 12:13
#12
Imagen de Sandwich-Potato
Sandwich-Potato

But...I'm purple. I look at the forum pics first.

Vie, 04/04/2014 - 18:15
#13
Imagen de Bamzalot
Bamzalot
+1*

I honestly don't like this idea. For multiple reasons.

1. It wouldn't make sense. Look at the Antigua's 6 round clips. Give them 12, and you break logic as well as create dual wielding with a shield.

2. Ammo clips. I've never liked this idea. If we limited gun usage, we would also need to limit bomb usage. In doing so, infinite ammunition weapons become more valid. Oh yeah, you know what that means: More Skolver. Finding ammo pick ups does not help as much as one would think. I've learned that myself.

3. The reason in doing this would be to limit switch shooting with guns. Ok, so that's a big problem. Shock, Fire, and major Shadow damage whilst keeping my range is a bit over powered right? My bad, I'll go equip my Combuster, Voltedge, and Acheron instead. Then I can use my Chaos and charge spam faster than the guns could while also keeping my range AND dealing insanely high amounts of damage against everything!

This is an idea that favors swords for the most part. Swords are weapons that currently stand at a point that doesn't require much more love than they already get. I'm sure that an idea like this could be twisted and turned to become something pretty good while still keeping gameplay fun and interesting, but breaking even video game logic to limit ammo and overall power for the less used weapons isn't how that should happen.

EDIT: @Sammich-Petater: It's my own rating system because I don't like +1 or -1. I judge everything by stars instead. 0* or 1* being in the "this is a horrible idea" spot.

Vie, 04/04/2014 - 15:43
#14
Imagen de Sandwich-Potato
Sandwich-Potato

...Then why did you +1 it?

Sáb, 04/05/2014 - 23:41
#15
Imagen de Pithless
Pithless
Ammo Drops

I don't think that'll be a good idea if ammo drops from mobs. If I happen to use up all my ammo before killing a mob (Yes, my aiming is horribad), I'd be left with pixels that can't do anything. If guns did as much damage as swords did, I'd be happy with having to reload, but then Blitz comes in and destroys everything like pewpewpewpewpewpew

Mié, 04/09/2014 - 01:40
#16
Imagen de Hexzyle
Hexzyle

Then it shouldn't be "+1*", but rather "★☆☆☆☆"

When you're rating stuff with stars, you don't give +5 stars, you give 5 stars.

Mié, 04/09/2014 - 04:08
#17
Imagen de Jenovasforumchar
Jenovasforumchar
Horrible idea! -1

Wow, since I usually see 'good suggestions' and 'suggestions that I do not support' I am seeing here my first suggestion that I deeply have to denie!

This is simply a horrible idea since it is a completely downgrade for gunners and does not offer any balance.

Also your statement that gunswitching doesn't work is wrong. Maybe you just did not try it yet, but this doesn't mean it doesn't exist!

Counter-example:

If you want that clips are dropped for gunners, then you need to have Power Orbs dropped that allow sword wielders to execute a sword swing because otherwise they would be too exhausted to swing such heavy stuff otherwise.

Please forget your idea about limitated ammo entirely.

Again about switching *weapons* (yes weapons, not only guns), this is a technique that allows people to *improve* and master their playerskill even beyond UVs and starlevel.

If you want to have a new pvp with certain handicaps, you should add that into a new post but Graveyard this idea.

Lun, 04/14/2014 - 20:18
#18
Imagen de Mr-Happykiller
Mr-Happykiller
horrible

I would like people to stop abusing polaris cause its my favourite weapon but full gunners going solo would have to use vials to kill and when they run out they would be dead

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