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Level Ideas

14 respuestas [Último envío]
Lun, 04/21/2014 - 19:31
Imagen de Fehzor
Fehzor

If we're not going to get a level editor, then I might as well suggest this instead. Next best thing is still new levels.

A level based on pickups (U76 suggested this a bit, and I'd like to further it a bit)

I think that it would be really nifty if OOO made a level based on pickups like vials and barriers. That is, had them infinitely respawn, and throw a variety of situations that warrant using them at us.

A digging level

We often find groups of starblocks in the clockworks, or groups of various things that we "dig through", but there is currently no level that has a ton of concrete slabs for us to tunnel around in. I think that this would be really fun, and could be a cool way of using the monster blocks. The level would presumably have a layout, so as to not just be ALL tunneling about. I.E. Walkways running through it, and a general path like on other levels-- the difference being that you could potentially leave and tunnel off a way.

It would also perhaps have some kind of explosive pot type thing for bombers and people with slow weapons to use on the blocks and tunnel faster.

Revamped Arenas

Currently, there is one arena layout in the game. Yes, there are many arenas of many types and shapes and sizes, but the arena level found in the clockworks could really use another layout, or some level to replace it randomly. The idea is simple: Make another level with different enemy waves, but under the familiar fun high paying arena format. Maybe even put mini enemies into it, and make it like compounds in theme but not payout.

A straight path to the exit with 20 danger rooms on it.

You have no idea how much energy I would spend on this level, or how many times I would replay it. Maybe even make two or three of them free and hide buttons in those.

And yes, I did mean cumulatively on that level. I would spend exactly 60 energy on the danger rooms each playthrough.

A level with a massive number of buttons.

It would be a large plane, and would contain nothing but a field of buttons. The goal to this level would be to press the buttons, and doing so would spawn enemies or treasure, with one button opening the exit.

A level that abuses the one way gates.

A large maze like level, with many one way gates and other puzzle like elements- statues, keys, what have you. This level would offer options on where to go, and would be randomly generated with segments just like in the arcade.

A level that abuses the height mechanics

It would have its ups and downs to be sure, but the entire thing would be built on a hill. The knights would advance uphill into various turrets and what have you.

Lun, 04/21/2014 - 20:52
#1
Imagen de Thunderskull
Thunderskull
Why not name?

Mining Level could be called. Mining Site: Quarry Quarrel, Mining Site: Petrol Patrol, Mining Site: Virulent Veins, Mining Site: Jolting Jewels, Mining Site: Polar Prospecting
I'll think of other names later(like a couple minutes later or even later) :P

Mar, 04/22/2014 - 10:37
#2
Imagen de Vanguard-Xelon
Vanguard-Xelon
Cool Concept Comrade!

I like the idea of a button field and a maze, not to sure how the height mechanics would work
and I say yes to the idea of arena shapes, the only "different" arenas are the slightly L shaped ones on feind levels (the ones that spawn a tojan at the end) and the blight town areas with the grim totems which are U shaped or X shaped to allow areas you can put totems aside in

if were throwing names around

Maze Map: Perplexing path, Maze Map: Berry Brush, Maze Map: Cool Cold Cove, Maze Map: Twisting Trail

Danger Zone: Fiendish Fun, Danger Zone: Wolver War, Danger Zone: Construct Calamity, Danger Zone: Slimey Showdown

Button Plane: Switching Sortie, Button Plane: Trigger Town, Button plane: Pushing Palace

Turret Hill: Gremlin Gizmos, Turret Hill: Construct Cannons, Turret Hill: Toxic Torpedoes, Turret Hill: Artillery Arsenal

Mar, 04/22/2014 - 12:12
#3
Imagen de Fehzor
Fehzor

Lol, the names.

Danger Zone: Optional Ambush

I kind of like the idea of the hill level referencing sonic's green hill zone, just because it'd be too easy and OOO is with SEGA. As long as sonic literally doesn't come into the game references are cool. Kind of like how Clint Eastwood isn't a boss, but just kind of roughly ties to the nameless set. But it needs to be fall there lol.

Orange Hill Zone: Turret Trial
Orange Hill Zone: Mini Madness

Also-

Lichenous Laboratory: Villainous Vials
Lichenous Laboratory: Flaming Folly

-----------

And the height mechanics are already in the game, they just aren't really made much use of-- few arenas actually have major height differences.

Mar, 04/22/2014 - 16:57
#4
Imagen de Fangel
Fangel
Quick question about that danger room level

Would it be themed to a level, or be randomly generated so that every monster family can spawn in it?

Having it be not reliant on level would bring back normal weapons as a massive utility for those levels. If it is to be themed at all, have it be status themed rather than monster family themed, and its icon could be the mini-boss icon used at the end of themed levels(Concrete Jungle, Dark City).

D28 of that would get all of my energy.

Mar, 04/22/2014 - 18:15
#5
Imagen de Fehzor
Fehzor

Preferably it would be themed sometimes but not always. But it doesn't matter so much to me. I just want the reward.

Mar, 04/22/2014 - 18:58
#6
Imagen de Drdrj
Drdrj

+ 1 for arenas
IMO every room in arena needs at least 5 layouts...

Can you get your last 3 ideas and suggest a boss with a few maze levels? :D

Mié, 04/23/2014 - 05:20
#7
Imagen de Flame-Shinobi
Flame-Shinobi
+1 to all...

Ravamped Arena: Mini Massacre[]Revamped Arena: Mini Meltdown[]Revamped Arena: Tiny Terrors
No theme/////////////////////////////////////////Fire theme ///////////////////////////////////////Curse theme

Button Plane: Choices Choices...[]Button Plane: Pushover
Normal theme//////////////////////////////Mini Monstars!

Maze: Labyrinthian Labyrinth
Minotaurs that deal stun and curse should go here...

Yup dats it from me

+20

Mié, 04/23/2014 - 06:09
#8
Imagen de Flame-Shinobi
Flame-Shinobi
OH waits... I got moar!

Button Plane: LEEEEROOOOOY JEEEENKIIIIINS!!!!!!!!
In this version of button plane only chromalisks and thier status variants would spawn, all 3 tiers of them randomized. One button summons welps, another summons a larger than normal T3 Salamander. Have fun!

Mié, 04/23/2014 - 10:42
#9
Imagen de Pipipipipi
Pipipipipi
Roses are red, murder is blue, yet they don't have a clue.

We actually already have a Button Plane type level, but it is part of a event :(

1+

Mié, 04/23/2014 - 11:36
#10
Imagen de Fehzor
Fehzor

^Which event has buttons?

Winterfest = carry-the-thing + HELL ON EARTH: XMAS EDITION
Tortodrone = Farm fiends + Find Fiend Rooms + Kill portals + Hints at more cool gameplay mechanics that will take 3 years to integrate into the game
Black Kats = Farm Kats, ????, NO PROFIT FOR YOU!! >:D
Halloween = Farm Punkin King + Smash Tombstones (kind of like buttons? But buttons would allow A LOT more stuff)
Anniversary = Farm Cakes + Do the cakeday missions

Possible buttons:
Smashing tombstones
A fiend room that I never found?
Pushing Margrel's buttons? Wait, no..

Mié, 04/23/2014 - 11:52
#11
Imagen de Pipipipipi
Pipipipipi
Roses are red, murder is blue, yet they don't have a clue.

 

Jue, 04/24/2014 - 18:00
#12
Imagen de Fehzor
Fehzor

@Link that was to the shroud of Apocrea wiki page

mmmmmmmmmmmm I guess

But those aren't rilly buttons.

Jue, 04/24/2014 - 19:07
#13
Imagen de Klipik-Forum
Klipik-Forum

Can the arenas have things like This please?

+1

Jue, 04/24/2014 - 22:41
#14
Imagen de Fehzor
Fehzor

No, the arenas should stay in the game instead of running away after a week or two, so as to actually add something permanent.

But seperate arenas for the monster families? That'd be pretty sweet, especially if they were multi-family themed. Like beast + construct + fire. Just like gauntlet, but with actual variation and not the default themes with random statuses.

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