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Pummel Gun drop in Aurora Isles - The Jelly Farm II

Enviado por Jessecho el Vie, 07/17/2015 - 10:35.
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  • Wiki Editors

Well, this day just got interesting. I was playing the Arcade, Depth 19, which was an Aurora Isles, and I got a Pummel Gun (1*) from one of the Treasure Boxes in the Jelly Farm II stage. Am I the first person who has seen this?

Proof: http://steamcommunity.com/sharedfiles/filedetails/?id=483248666 (the image of the gun is a little distorted here)
http://steamcommunity.com/sharedfiles/filedetails/?id=483248817 (still in my inventory, unbound)

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Am I going insane?

Enviado por Red-Galaxy el Mar, 07/14/2015 - 13:04.
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  • Wiki Editors

There is something going on I just know it.

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Missing Monster Drops

Enviado por Falminar el Mar, 07/14/2015 - 08:26.
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  • Wiki Editors

I noticed that some drops from monsters aren't listed on the wiki. Here, I'm making a list of missing drops. This is constantly being updated. Post any other missing drops you see and I'll update it. The monsters will be sorted in the order they're shown on the wiki, with spaces between monster types (for example Wolvers and Chromalisks) and --- between monster families.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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Furniture Changes - For those concerned about Furniture pages, Please Read

Enviado por Dracora-Speaking el Sáb, 07/04/2015 - 12:27.
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  • Wiki Editors

Furniture pages are a bit inconsistent with the rest of the wiki. Some changes:

===============================================================================================
Done Things:
===============================================================================================

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Damage type of Rockets in IMF

Enviado por Holy-Nightmare el Vie, 06/26/2015 - 08:06.
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  • Wiki Editors

While these aren't monster damage sources it should be recorded what damage type they are.
http://wiki.spiralknights.com/IMF
Notes about shields after one hit:

>50% damage to lvl 1 Ancient plate shield
<45% damage to lvl 4 Omegaward (Elemental Med UV)
>55% damage to lvl 5 Savage Tortoise (Freeze low UV)
>55% damage to lvl 5 Volcanic Plate shield (Fire low UV)
>55% damage to lvl 4 Crest of Almire

Tests seem to point towards them being mainly elemental rather than normal

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Feedback Thread: Gear Lists

Enviado por Dracora-Speaking el Jue, 06/25/2015 - 10:54.
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  • Wiki Editors

Hello! A very large project has been under construction for many months and has finally been published - we want to know what you think, because these lists are for you! We are looking for feedback on the recent changes we've made to the following pages:

-Armor
-Helmets
-Shields
-Trinkets

-Bombs

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ask a slime error anything

Enviado por Kian-Slime-Master el Mar, 06/23/2015 - 17:55.
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  • Wiki Editors
  • Graveyard

I am a, a, well, a slime error, similar to picnic errors, but all gooey instead, feel free to ask me any questions about something

  • 4 comentarios

wolver den

Enviado por Kian-Slime-Master el Vie, 06/19/2015 - 09:07.
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  • Wiki Editors

I noticed a typo on the wolver den page once, i could not fix it because i am blocked from editing, so unless i get unblocked someone else needs to, so yeah.

  • 11 comentarios

Adding damage-/defense numbers to the wiki

Enviado por Jenovasforumchar el Mié, 06/17/2015 - 03:55.
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  • Wiki Editors

This goes exspecially to Skepticraven but also others who may have data about this:

I noticed that you already messured the defense Points of certain shields and probably have an idea of how much damage in numbers (not hearts) Monsters are dealing.

I want to ask you: Can you please add These numbers into the wiki aside the Amor/shield parts?

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Documenting alchemizing UV coincidences (in development)

Enviado por Holy-Nightmare el Mar, 06/09/2015 - 06:06.
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In order to shed some light on a theory I have developed I would like to ask you the community to help me out.
http://forums.spiralknights.com/en/node/110267

Theory: When you alchemize an item they UVs you receive can be influenced by what levels you heat them in.

Testing: When Heating an item for the experiment be sure to heat it on one single floor (and difficulty) to maximize any effect it may have on the supposed chances.

Positive results: Alchemize and item up and acquire a UV that benefits the situation that it was heated in.

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