Forums › English Language Forums › General › Treasure Vault

Search

Playing with: Spiral Knights

2 replies [Last post]
Mon, 01/19/2015 - 19:28
Tehepicwin's picture
Tehepicwin

After going on yet another Tv Tropes walk, I got the feeling to add a little "this and that" to the Spiral Knights story. This may last long or it may be short, but here is how it will work:

1. There will be 5 segments to each chapter.

2. There will be virtually no continuity whatsoever.

3. There will be a few recurring characters who do not have any continuity.

4. Each segment will be very short.

Let's get started then!
---------------------
Part 1A: Planning the Skylark's Flight

The Spiral senate and a group of scientists meet up inside the senate hall of New Japan. They are discussing how they could possibly send the Skylark over to a planet known as Cradle. Unfortunately for them, the planning isn't going so well.

Senator McSteve says, "We could use faster than light travel, right?"

A scientist says, "No, FTL travel is impossible."
---------------------
Part 1B: Getting the Fuel

The Spiral senate and scientists have figured that the only course of action is to use petroleum products. They will need about a thousand times more fuel than the Curiosity rover needed. The senate makes the decision to cover every space on Earth with drills and pumps. After ten years of selling petrol products and fueling up the Skylark, takeoff is finally possible. Unfortunately, a Green Peace splinter group has become extreme in its goals. A Keen Unpeace member breaks into the hangar and detonates a bomb on the Skylark's fuel tank. Now the Skylark has to be rebuilt from scratch, and the fuel craze shall begin all over again.
---------------------
Part 1C: Taking Off

Approximately a million valorous knights volunteer for the suicide mission of the Skylark Mk.II. Hundred by hundred, they all move onto the ship. However, it is soon figured out that the Skylark Mk.II only has enough space for a thousand. The knights are forced to lie down on top of each other in stacks of ten, with some even having to be duct taped onto the ship.

"T-minus 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, takeoff!"

A giant blaze appears around the engines, propelling the Skylark Mk.II at incredible velocity. Unfortunately, the Skylark Mk.II was pointed across the ground when it was taking off, so it flies directly towards the ocean. The duct taped knights are thrown off the ship and slammed into the massive fuel tanks, while the knights at the bottom of the piles suffocate to death. Since the engines are so large and the fuel capacity is so insanely massive, the whole ship almost immediately erupts into flame. The Skylark then crashes into the ocean, ending the Skylark Mk.II.
---------------------
Part 1D: Arriving at Cradle

After many days of super-fast petroleum powered travel, the Skylark Mk.III arrives at Cradle. At this point, the captain discovers a design flaw.

How the bleep were they supposed to steer and slow down?

The captain sees Cradle, a massive machine spinning and grinding. Before he could wonder what the purpose of the gears were, a giant purple light appears at the center of the planet. The light shoots a laser beam at the Skylark Mk.III, but the laser fails to calculate the speed of light and misses by a mile. Cradle's gravity could not stop the ship, so the Skylark Mk.III headed straight for Cradle's sun.

"OH NO WE'RE GONNA...AH THE HEAT BURNS!"
-----------------------
Part 1E: Crashing on Cradle

The laser directly hits the Skylark Mk.IV, tearing the ship apart and killing everyone inside.
------------------------
So, that's the first chapter! The next chapter will be about the rescue camp and Haven.

Wed, 01/21/2015 - 17:24
#1
Snakey-One's picture
Snakey-One
Cool!

This is cool!

Thu, 01/22/2015 - 17:16
#2
Tehepicwin's picture
Tehepicwin
First absurdities on Cradle itself

2A: Surviving the Laser

The Skylark Mk.V has additional steel plating in order to defend itself better. This time, when the purple laser hit it, the Skylark Mk.V split in half and only killed 99% of the people inside. The 1% miraculously includes just over a few hundred knights. Over 99% of the knights will die later. Oops spoilers, sorry.

There were a thousand escape pods, so it only made sense that the knights who survived were the ones with very quirky names, such as Tehepicwin. I know, I know, the logic doesn't follow at all. Fortunately, we have a hero whose name is not very quirky.

Tim Thomson.

Tim Thomson survived the blast by sleeping in an escape pod. He was in the escape pod because the only people who would actually go on the Skylark Mk.V were emo teenagers(including himself), lamenting on "crushes" and "life." In order to escape his emo misery, he slept in an escape pod.
----------------------------------------
2B: The Important Knights

The 1% includes Rhendon, who is a Recon Ranger. But you already know that.

Rhendon is the only Recon Ranger who survived the crash. In fact, he is the most "powerful" knight to survive. Resna, Feron, Barrus, every important person died. Except him.

The laser, which Rhendon assumes was a focused gamma ray burst, was so incredible that not even the Skylark Mk.V's state-of-the-art steel plating could resist. If the steel plating was strong enough, Rhendon's friends would still be alive.

Rhendon stands up as he looks out of the hole in his escape pod. This is real life, Rhendon thinks. People die in real life. He just happens to be a survivor. Unlike every friend he ever had.

Rhendon clutches his head and screams.
---------------------------------
2C: Our Hero

Tim, suddenly waking up as he crashes on the ground, looks around the escape pod. He gears up for no apparent reason before crashing through the wrecked door on the escape pod.

The Sun is high in the sky. It is noon. Tim has around five hours to find safety, or he will have to survive in this presumably hostile territory. There is nothing around, except a path leading into the distance.

A winding path.

Tim, with Brigandine on his body, Crescent on his head, and sword and shield in his hands, sees no other option but to walk. As far as he is concerned, Tim and the knights are alone on this planet.

How wrong he is.
---------------------------------
2D: Massacre

It is sunset when Tim finds himself inside a camp for the few survivors of the crash. Tim has not encountered any monster yet, so he has exactly...ten minutes until he fights his first.

Except it won't be a fight.

Tim has switched his sword for a shovel. Apparently, a shovel is more powerful than a sword. Then, an announcement booms over the camp.

"Attention everyone! A squad has managed to turn on the generators in the Clockworks. This means that the elevators leading to the chasm crossing have started. Evacuation is beginning immediately."

While sitting beside the campfire he spent the past hour by, Tim had a lot of time to learn what the Clockworks were. The horrors beneath, he heard, were a new kind of hell.

The Clockworks. They were not a game.

The announcements repeated for the next minute, but Tim definitely does not need to be told twice and leaves for the elevators immediately. To his dismay, Tim sees that the line leading to the elevators is a good hundred long.

Then, a knight far behind screams, "They're attacking the camp's barrier! We are so, so, dead..." Sure enough, a blue barrier lining the edge of the rescue camp is being horded by monsters. Jellies, Wolvers, Chromalisks, they are all there. The monsters attack the barrier until finally the barrier gives way. It is clear that the knights cannot hold their line. Instead, they all run.

The monsters charge at the knights, biting necks, stabbing through chests, and breaking limbs. It is a shower of blood, with the very flesh of the knights being eaten, even while the knights still breathe. The screams of the dying knights drive the remaining further away, although a few knights bravely fight back.

Brave or foolish, it will never be known.

Eventually, the monsters stop killing knights. Instead, they eat the dying knights some more until satisfied. Tim is a survivor of the massacre, sanity barely intact. The same goes for the other survivors.

Fifty.

Tim, along with the others, knows that he can't just stay there. He must get to the elevator and cross the chasm. The path from there, he doesn't know. The only thing he does know is that he wants to be back home. What he has seen today can never be unseen. The monsters finish their feast, allowing Tim and the others to take the elevators.

Down.
--------------------------------
2E: Haven

The survivors have crossed the chasm, conflict free. They take the elevators back up, arriving outside the town of Haven. They know it is called Haven because of the sign on the surface, written in blood.

Rhendon is still alive. Something dawns on him. Some knights already crossed the chasm, so where are they? They must already be in Haven.

The knights walk over to the entrance of Haven, with Rhendon leading the way. He climbs up the first step before ducking down and urging everyone to do the same. Rhendon peeks up, shaking, and discovers a group of rat humanoids armed with hammers. One hooded rat stands by a squad of tied knights.

Rhendon looks away.
------------------------------
This just got dark really fast. I must as well change the title to Spiral Deconstruction or some crap, because that is pretty much what it is.

Powered by Drupal, an open source content management system