Ultimate not-the-ultimate RPG in the SK forums

Because we needed another one. Yes this is basically Redundant RPG but I don't care.
You wake up somewhere in a field or something IDK.
I'll start doing stuff once I have 3 players. Hopefully I don't forget this thread exists.
Your class & skills:
Adventurer: Balanced in everything and can use all equipment.
Attack (3 AP): Physical attack.
Bzzap (5 AP): Basic magic attack.
Guard (2 AP): Blocks physical damage by 50%
Tough Up (8 AP): Increases ATK and DEF by 10%. Stackable up to 5 times.
Mage: Fast offensive magic user.
Bzzap (5 AP): Basic magic attack.
Fireball (6 AP): Fire damage. Sometimes burns.
Frost (7 AP): Ice damage. Sometimes freezes.
Charge Up (5 AP): Increases AP regen to 8 per turn for 3 turns.
Guard: Physical wall. Lots of HP and DEF.
Attack (3 AP): Physical attack.
SMAAASH (8 AP): Double damage physical attack.
Guard (2 AP): Blocks physical damage by 50%.
Shield (9 AP): Reduces physical damage by 20% to your whole team for 3 turns.
Helper: Special wall. Lots of Mg. DEF and with healing abilities.
Bzzap (5 AP): Basic magic attack.
Recover (6 AP): Heals 25 HP to a teammate.
Special Shield (9 AP): Reduces special damage by 20% to your whole team for 3 turns.
Magical Guard (4 AP): Blocks special damage by 50%.
Warrior: Slow, heavy hitting physical user.
Attack (3 AP): Physical attack.
SMAAASH (8 AP): Double damage physical attack.
Takeout Smash (10 AP): Triple damage physical attack. 5 HP recoil.
Game-End (15 AP): 75% chance to instantly defeat any regular enemy.
Striker: Incredibly fast, but low ATK and DEF.
Attack (3 AP): Physical attack.
Quick Strike (5 AP): Always hits first.
Hype Up (4 AP): Increases speed by 50% for 3 turns.
Focus (6 AP): Triples chance to avoid enemy attacks (from 1/20 to 3/20). Lasts for the whole battle.
Try to pick a class nobody else has picked.
Stats for reference:
ATK: Physical strength. Determines damage.
DEF: Physical toughness. Lessens damage.
Mg. ATK: Increases damage of non-physical attacks.
Mg. DEF: Decreases damage from non-physical attacks.
SPD: Fastest goes first.
HP: Well, take a guess. Health. Damage is determined by: Damage = ATK-DEF/2 (minimum 1 damage)
AP: Action Points. You have a max of 15 AP, each attack uses a different amount. Recharges 5 per turn.
Members:
Pi: Helper
Markelu: Mage
Thowardz: Adventurer
Clarification of battle system
This is a turn-based system (obviously). Each turn you choose 1 attack, and you use AP. You recharge 5 AP each turn.
You know the names of the enemy's moves, but not what they do: guess for yourself. At Level 3, you get the "Examine" option, which tells you what the enemy's moves do.
Once your HP hits 0, you're Unconcsious for the rest of the battle unless revived. After the battle you are revived, but you do not gain experience. You always enter battle with full HP and AP.
After a battle, each conscious party member gains experience points. After gaining enough experience you level up.
New moves are learnt at certain levels, or from other events. You can learn up to 8 moves.
Experience to level up:
1: 0
2: 10
3: 30
4: 60
5: 100
6: 150
7: 210
etc.

I can't be bothered to wait for another person so let's start or something.
You're in a field. There's a random path in your way for some odd reason. You start following it.
Suddenly!
monztar attax
Pi (Helper)
Level: 1
HP: 20/15
AP: 15/15
Markelu (Mage)
Level: 1
HP: 15/15
AP: 15/15
Enemy: Slime
A gooey foe. Tends to slow you down so it attacks first.
HP: 10/10
AP: 5/5
Moves:
Pounce
Goop Up
Gel Shot
Quick note: When you find and enemy, you know their moves, but not what their moves do. You'll have to figure that out from the name.

Let me guess. Pounce crushes us, Goop up is a goop shield and gel shot shoots gel.

This isn't Abnormal CaKe SiMuLaToR: you only get 1 action per turn. Sorry!
Side note: changing AP recharge to 5 per turn, and the recharge boost ability makes it go to 8. Seems better.
Also Markelu, you got 2/3 right.

I'm not gonna wait for more posts.
Markelu stands around being distracted.
Slime used Goop Up!
Markelu's speed was reduced by 4!
Pi used Special Shield!
Markelu and Pi were encompassed by a strange shield.
--------------------
Markelu (Mage)
Level 1
HP: 15/15
AP: 15/15
Status: Slowed (-4)
Pi (Helper)
Level 1
HP: 20/20
AP: 15/15
Status: Normal
Slime
HP: 10/10
AP: 3/5 (regen 1/turn)
Attacks
Pounce
Goop Up: Gives the Slowed condition to one enemy.
Gel Shot

Shouldn't I have 4 less AP?
Do nothing. If for some reason I'm supposed to have full AP, then Bzzap.

I dun goof'd.
Yes, you used Special Shield so you should have 11 AP.

Slime used Pounce!
Markelu took 3 damage. Health: 12
Markelu used Fireball!
Slime took 9 damage. Health: 1
Slime is in Critical Condition!
Pi stands around.
----------------
Markelu (Mage)
Level 1
HP: 12/15
AP: 9/15 (regen to 14)
Status: Slowed (-4)
Pi (Helper)
Level 1
HP: 20/20
AP: 11/15 (regen to 15)
Status: Normal
Slime
HP: 1/10 (Critical!)
AP: 2/5 (regen to 3)
Status: Normal
Moves
Pounce: Basic physical attack.
Goop Up: Inflicts Slowed condition on one enemy cutting their SPD by 50%.
Gel Shot

Shouldn't I have full AP now since I stood around?
Bzzap them.

I put (regen to 15) next to your AP count. I'm basically showing that you do go down to the number in between.
Side note: changing the battle system so you always enter with full HP and AP.

Screw waiting.
Slime used Gel Shot!
Hits 2 times!
Markelu dodged!
Markelu took 2 damage. Health: 10
Markelu is confuzzled.
Pi uses Bzzap!
Slime took 3 damage.
Slime melted away!
Victory!
Markelu and Pi gain 2 experience each.
Pi needs 8 more XP to level up.
Markelu needs 8 more XP to level up.

I just realized you probably want something to do.
You walk along a random path and find a town. There's some random dude with an exclamation mark above his head.
You talk to the dude.
"So are you looking for the 10 magic maguffins? To defeat Generibadude? I know where one is, but I'm not going to tell you until you help me first."
What do you do?
-Help him (blatantly right choice)
-Ignore him and go shopping (stalling for time)
-Threaten him (The universe will hate you. Forever.)
-Help him (putting it twice because it's the blatantly right choice)

Help him.
Uh-oh, suddenly i am the one who makes choices.

You help the dood.
"Cool. I know this person but he's off in the mountains to the west. It's about a 3 minute walk away but I'm lazy and there's slimes which are deadly to level -5000 citizens like myself. Can you get him and bring him back? Then I'll tell you where the maguffin is."
Choices:
-Head to mountain
-Go shoppin' (current gewld: 103)

I say that I/we will go to the shop and buy something before heading to the mountain.

You walk into a shop.
"Well hey there. I have stuff. Buy my stuff."
Item notation: TYPE/Name (cost): Description.
STAFF/Fancy Stick (25 gewld): Usable by Mages, Helpers and Adventurers. It has an amethyst on the end. Mg. ATK +2.
ARMOUR/Funny Hat (30 gewld): Usable by Mages, Helpers and Adventurers. It's supposed to be enchanted. Mg. DEF +2.
ARMOUR/Leather Armour (10 gewld): Usable by anyone. It doesn't look very sturdy, really. DEF +1.
ITEM/Apple (2 gewld): Tastes gud. Recover 3 HP in battle.
ITEM/Burger (5 gewld): Don't ask why hamburgers exist in this world. Recover 5 HP in battle.
SPECIAL/Super Potion (300 gewld): One-time purchase per shop. Max AP increased by 1 for everybody!
Current gewld: 103

just realized i misnamed the fancy stick in the stats menu. whoops.
Markelu buys and equips a Fancy Stick.
Markelu's Mg. ATK increased by 2! (14 -> 16)
Current gewld: 53
...Also, I think Pi's dead.

Buy a Funny Hat and Leather Armor.

Buy a Funny Hat, Leather Armor, and double post.

Pi buys and equips a Funny Hat. (Mg. DEF +2)
Pi buys and equips some Leather Armour. (DEF +1)
Everyone bought stuff.
yey
Gewld remaining: 13
To the mountains or something idk.
You walk along a winding trail and rats pop out and attack you for some reason.
--------------------
Monster Encounter!
Enemy:
Rat A: "We will rise. Well, we would if you didn't have antibiotics and we weren't so darn weak."
HP: 5/5
AP: 3/3
Attacks:
Nibble
DA PLAGUE
Rat B: I won't list everything again.
HP: 5/5
AP: 3/3
Pi (Helper)
Level 1
HP: 20/20
AP: 15/15
Status: Normal
Markelu (Mage)
Level 1
HP: 15/15
AP: 15/15
Status: Normal

Somehow turn the hamburger into a cheeseburger then throw the cheese off the mountain.
Oh yeah and use Special Shield.

The thread owner comes to life and makes Markelu auto-attack.
Rat A uses DA PLAGUE!
Pi takes 5 damage.
Pi is SICK!
(SICK status: "Guys, I don't feel so good..." 3 damage per turn. Cured with Antibiotics or a Healing move.)
Rat B uses Nibble!
Markelu takes 7 damage.
Markelu uses Bzzap on Rat A!
Rat A takes 13 damage.
Rat A scurried away hurriedly!
Pi transforms all of our Hamburgers into Cheeseburgers and gets rid of the cheese.
Then casts Special Shield.
Markelu was protected by a magic shield!
Pi was protected by a magic shield!
Pi feels terrible. Pi took 3 damage from sickness!
-------------
Rat B
HP: 5/5
AP: 2/3 (regen to 3)
Status: Normal
Moves:
Nibble: Basic attack.
DA PLAGUE: Deals damage and inflicts SICK status.
Pi (Helper)
HP: 12/20
AP: 6/15 (regen to 11)
Status: SICK (3 damage after moving)
Markelu (Mage)
HP: 8/15
AP: 10/15 (regen to 15)

Rat B used Nibble!
Pi took 5 damage.
Markelu used Bzzap!
Rat B took 13 damage.
Rat B scurried away hurriedly!
YOU WIN!
Markelu and Pi gained 6 xp each.
Markelu needs 2 xp to level up.
Pi needs 2 xp to level up.
The enemies left behind 10 gewld.
The enemies left behind an Apple! You take it.
Apple: Tastes gud. Recover 3 HP in battle.
You keep walking.
You keep walking.
Suddenly, you find a split path.
Left path: Much wider, looks well-explored. More or less safe.
Right path: Very narrow, seems nobody's been through here in a while. Lots of places for monsters to hide.

You go left.
It's a more or less uneventful walk.
You come out onto a large platform, with a person sitting around at the end.
You walk up to him, BUT SUDDENLEH!
A tiny troll falls out of the sky.
BOSS ENCOUNTER!
Tiny Troll: Like a normal troll, but smaller.
HP: 50/50
AP: 5/5
Attacks
PUNCH
Beef Up
Enragification
Big Kick
Pi: Helper
Level: 1
HP: 20/20
AP: 15/15
Markelu: Mage
HP: 15/15
AP: 15/15
A pigeon flies in a letter for somehow.
"I found a troll.
From what I've seen...
ATK is 10-ish.
DEF is about 15.
Mg. ATK is pretty bad.
Mg. DEF doesn't look good.
It has basically no speed.
-Jimbob

I realize using the bad game sense cheat code, that the troll has more ATK and DEF than us, but the pigeon said he has no speed, even though he is a tiny troll, so I think for a little bit. Trolls usually rely on melee attacks, so it's logical for the tiny troll to have bad Mg. ATK and DEF. But he could be talking about any troll at all, because I think there are many trolls in this world. But, going back, this is a BOSS. Bosses are usually more "out" than others, meaning that they are easy to spot. And this boss also fell from the sky, which makes the pigeon seeing the troll pretty logical. Oh, and through a 10 second Google research, I found out that Jimbob is a musician. Musicians sometimes go out to think what to do next (my opinion). So, the man sitting around at the end of the platform may be Jimbob himself, who's pigeon saw the troll, then Jimbob noticed that we were in a fight with that troll, and then he wrote a letter and dispatched his pigeon to deliver it to us.
Okay, i'm digging too deep into this.
Let's just use Fireball.

The OP comes back from the dead and actually posts in the thread again.
Markelu used Fireball!
Tiny Troll took 13 damage.
Tiny Troll is ON FIRE!
Pi used Bzzap!
Tiny Troll took 5 damage.
Tiny Troll used Big Kick!
Pi took 6 damage.
Pi went flying offscreen and landed on his head. I guess he went around the world or something idk.
Pi is DAZED!
Tiny Troll took 3 damage from the fire.
-------------
Pi (Helper)
Level 1
HP: 14/20
AP: 10/15 (regen to 15)
Status: DAZED: Always moves last next turn.
Markelu (Mage)
Level 1
HP: 15/15
AP: 9/15 (regen to 14)
Status: Normal
Tiny Troll: Like a normal troll, but smaller.
HP: 29/50
AP: 1/5 (regen to 2)
Attacks
PUNCH
Beef Up
Enragification
Big Kick: Sends someone around the world and DAZES them for a turn.

Markelu used Bzzap!
Tiny Troll took 13 damage.
Tiny Troll used PUNCH!
Pi took 6 damage.
Caution: Pi is below half health!
Pi used Recover!
Pi healed fully!
Pi is no longer DAZED.
-------------
Pi (Helper)
Level 1
HP: 20/20
AP: 9/15 (regen to 14)
Markelu (Mage)
Level 1
HP: 15/15
Tiny Troll: Like a normal troll, but smaller.
HP: 16/50
AP: 1/5 (regen to 2)
Attacks
PUNCH (1 AP): PUUUUUUUUNCH!
Beef Up
Enragification
Big Kick (4 AP): Sends someone around the world and DAZES them for a turn.
AP: 9/15 (regen to 14)

(whoops: from prev round: Tiny Troll took 3 damage from the fire.
Tiny Troll is no longer ON FIRE.
Tiny Troll is in Danger!)
Markelu used Bzzap!
Tiny Troll took 13 damage.
Tiny Troll is in Crisis Mode!
Pi used Bzzap!
Tiny Troll stumbles, and falls off of the cliff.
YOU WIN!
Markelu gains 10 exp.
Pi gains 10 exp.
Markelu's level increased to 2!!
HP +3, ATK +1, DEF +0, Mg. ATK +2, Mg. DEF +1, SPD +2
Pi's level increased to 2!!
HP +4, ATK +0, DEF +1, Mg. ATK +1, Mg. DEF +2, SPD +1
You found 50 gewld (current gewld: 113)
The Tiny Troll dropped a Troll Club!
Troll Club: ATK +10, SPD -10. Used by Adventurers and Warriors. Really heavy.
You walk up to the person.
"Hi. My name's Jimbob. What? My friend is worried about me? Oh, ok."
In the town...
"You brought back Jimbob! The first maguffin is off in the Grass Cave. There are snakes and bats and moles oh my! You probably want to stock up first (and sell some random stuff.)"
What do you want to do?
-Head to the Grass Cave
-Shoppin'
-Revive the post

Revive the post by casting Recover and go shopping.

"Hey man, welcome to my shop. What do you want?"
The narrator sells all of your outdated items because.
Sold a Generic Hood and a set of Funny Robes for 8 gewld!
Shop inventory:
STAFF/Fancy Stick (25 gewld): Usable by Mages, Helpers and Adventurers. It has an amethyst on the end. Mg. ATK +2.
ARMOUR/Funny Hat (30 gewld): Usable by Mages, Helpers and Adventurers. It's supposed to be enchanted. Mg. DEF +2.
ARMOUR/Leather Armour (10 gewld): Usable by anyone. It doesn't look very sturdy, really. DEF +1.
ITEM/Apple (2 gewld): Tastes gud. Recover 3 HP in battle.
ITEM/Burger (5 gewld): Don't ask why hamburgers exist in this world. Recover 5 HP in battle.
SPECIAL/Super Potion (300 gewld): One-time purchase per shop. Max AP increased by 1 for everybody!
Current gewld: 121
You can sell stuff if you want too by the way (e.g. the Troll Club).

Sell the Troll Club.
Not sure what to buy.

You sold the Troll Club for 50 gewld! (current gewld: 171)
You left without buying anything.
You went to the Grass Cave because I said so.
It's a cave. It has grass. Surprise surprise.
A snake jumps out at you!
Monster Encounter!
Garden Variety Snake: It's actually not poisonous.
HP: 30/30
AP: 4/4
Attacks:
Bite
Coil Squeeze
Mega Bite
Pi (Helper)
Level 2
HP: 24/24
AP: 15/15
Markelu (Mage)
Level 2
HP: 18/18
AP: 15/15

I might come back for good, but Markelu doesn't seem to be around and I imagine that having only one person would be kind of boring and leave again, but oh well.
Bzzap them.

Markelu auto-attacks.
FYI: auto-attacking is just me using the first move.
Markelu casts Bzzap!
The Garden Variety Snake took 14 damage!
The Garden Variety Snake uses Bite!
Markelu took 8 damage!
Pi casts Bzzap!
The Garden Variety Snake took 6 damage
Garden Variety Snake
HP: 10/30
AP: 3/4 (regen to 4)
Attacks:
Bite: Om nom nom. Basic phys. attack.
Coil Squeeze
Mega Bite
Pi (Helper)
Level 2
HP: 24/24
AP: 10/15 (regen to 15)
Markelu (Mage)
Level 2
HP: 10/18
AP: 10/15 (regen to 15)

I jumped out from nowhere as an adventurer. I used bzzap on them.
(OP didn't say if new player can join during the fight so I thought it might be fine)

A wild Thowardz appeared!
Stats
Thowardz (Adventurer)
Level 2
HP: 21/21
AP: 15/15
ATK: 11
DEF: 10
Mg. ATK: 10
Mg. DEF: 9
SPD: 9
Thowardz jumps out of the floor and casts Bzzap!
Garden Variety Snake took 6 damage!
Markelu is surprised from the random person appearing out of nowhere, but casts Fireball anyway.
Garden Variety Snake took 14 damage!
The Garden Variety Snake slithered away quickly!
YOU WON!
The party gained 4 experience.
-----------------
You're in a cave. Wonderful.
It's a split path.
Which is right: left or right?
I'll be helper.