The new Vanguard missions set a pretty high bar of difficulty for any new endgame content that comes out, especially the end of Dreams and Nightmares.
The new Vanguard missions set a pretty high bar of difficulty for any new endgame content that comes out, especially the end of Dreams and Nightmares.
I like the concept. It's always cool to explore another dungeon. My only concern is that it seems like it might be too hard (though that's probably just the descriptions talking), since difficulty is only good until it becomes incredibly frustrating or seemingly impossible (incentive to buy energy possibly, but not even SK is that evil I'm pretty sure).
(I'll post down any other Brinks reward ideas I think of. Two prizes seems a little lacking.)