I like this idea, as I'm a big fan of battle sprites and it gives some use to valestone and moonstone which i have hoarded in case this would possibly happen.
The difficulty of getting it it's also very pleasing to me, since it's a bit "overpowered" but nothing a few tweaks couldnt solve, and it could also help boost up the crowns you earn a bit, this is suitable for PvE grinders. But since it has a very slim chance to be found in the Casino Wheels and to only being able to buy 10 coins each time from Smithy would probably make the coin market rise up a bit, i don't know, it would depend on the demand.
It could also affect your chance of getting a mirrored lockbox by increasing it.
And the crafting fee could also be in crowns besides of the coins. I think people would exploit noobies to buy coins cheap and craft as many of these as they can to resell, if it was temporary event like only being avaiblable with the casino, when the casino ends, people could buff up the prices as much as they wanted, so a reasonable fee to keep this from happening would be acceptable.
It's not bad to daydream afterall
I'm absolutely in for more battle sprite content, no matter what it is.
Also, I like this idea because "increasing drop chance" is a mechanic that only exists with Seraphynx but it's only dedicated to hearts and shield buffs.
Getting more materials may be in favor of material vendors and >>>>> for getting a damn book <<<<<. (that's probably a hidden reason >:D)
The idea of making both moonstone and valestone put to use is also really great!
I think 1,000 GSC sounds a lot for a second, but usually battle sprites cost 2,100 Energy... so one GSC equals 200 Crowns which makes the price add up to 200,000 Crowns.
That means it's more or less the same price, which also accompanies the idea to limit the sold amount of GSC per casino.
Great thinking at this. ^^
The only thing I'm worried about is setting the luck-up ability as the very first one.
The first ability always has the least cooldown (I think) and it's available from the very beginning.
So either it can only affect one enemy OR the duration of luck-up is short OR the luck-up increase is not that great (to nerf it).
IMO the luck-up ability is the core-mechanic that players would be interested in, so won't it be better to put it as the 2nd or 3rd one? :o
Players would obviously get it to max level for the Utimate which increases luck-up even more, but even so, I think it might be better to not put it as the very first ability.
What do you think? :D