promoted devlites
Are promoted-green and manager-type devilites supposed to be completely harmless?
I ran into a whole bunch of little purple ones and let loose a manager onto them. After a minute a few turned into the nasty red and big purple ones but the total threat was definitely decreased since so many became useless
If this was SUPPOSED to be a tactical exercise in how devilites work then super awesome
Maybe Pit Bosses could hurl their yesmen at you as deadly projectiles.

When you say "maintain his own well being"- are you referring to healing? I've never seen a yesman do anything, healing or otherwise, so I have to admit that their role has me a bit stumped.
Mental wellbeing. They make him feel like a big man. :P

There needs to be a sexy secretary devilite for my wellbeing.
I like lucking out. When I'm swatting bosses away from underlings and one makes it through, I feel like a yes-man means I dodged a bullet. Fired devilites are hella mean.
I had some good luck with Devilites last run while my connection was uber-slow. Whatever devilite I couldn't 'promote' myself usually got turned into yesmen. Given that it took a second for anything I did to register, this saved a load of trouble for me.
...And then later on that dungeon run I got set on fire and burned to death since I was too laggy to use a status pill in time. Derp.

Apparently this is a double post. Ignore me!

I'd love it if yesmen had some activity that they did. Perhaps they could throw bandaids toward their boss and others to heal them. Maybe they could suck up and complement the boss which would give him some increased effect due to his chest-swelling pride? I'd just like for them to have some skill/roll so fighting them is a bit more complex.

Pauling- Yesmen heal pit bosses.
I still say Yesmen should freak out if they are passed over for promotion when the pit boss dies.
Either go postal and reap havoc, or be passive aggressive and sabotage his co-workers.
That's a pretty good idea. Seems like it would fit in with the intended strategy of "Kill the underlings first."
Pit bosses have quite a bit of health compared to the underlings. Usually, rather than trying to take them out before they promote/fire/overwork the underlings, I just take out the underlings before they can be promoted/fired/overworked. Then I just wipe up the pit bosses after everything else is dead.
Rather than make pit bosses fight or something like that, what if they have a buff, kind of like the big wolvers buff all the little wolvers with attack up? I guess that would suggest the bosses are capable of raising morale or something.
A pit boss will select to promote, overtime or fire devilites based on depth. It's supposed to be somewhat random- you never know if the pit boss is going to promote a bunch of them to maintain his own well being or fire a bunch and threaten yours. We're still working out how to best make pit bosses and yesmen more of a threat. But if they occasionally do nothing but promote everyone and make life easier for you, well you lucked out then.