Hi hi,
I have three bugs to report :
- first, the Flamberge line charge attack seems to be glitched : when unleashing the charge to a friendly player, the player will be moved (by about 2 squares), and sometimes be put on fire, actually doing damage, even in rest areas. This behavior is consistent, i am not sure for the actual sword, because it was a friend who discovered it, but if i remember well it went from 3* to 5*.
- I noticed from several days ago (it's still bugged) that gate display is consistently incorrect for a particular setup : for clockwork tunnels/deconstruction zone (so the big clockwork icon), gremlins and constructs are always interchanged, at least in T3, meaning with an orange clockwork, you'll have mainly constructs instead of gremlins, and with a brown one, mainly gremlins instead of constructs.
- Last bug is probably the least consistent and hardest to reproduce : in the 2nd level of FSC, where you have to free some sprites, on the bottom left area, I saw several times a zombie go through the mist gate. It may have been pushed by a Trojan, but i am sure you don't need any other player action than breaking the ghost block in the mist gate, because one of the time I was solo. The zombie then acted normally and had no other bug (other than being on the wrong side of the gate). I think the zombie was doing the jump attack when it crossed the gate, but i don't remember that clearly, so i am not affirmative on that.
That's all for now.
Sometimes zombies get through the mist gate. Rare, but happens daily.
I've seen trojans push through. Bad mistake - being separated from the rest >:D