Forums › English Language Forums › General › Suggestions

Recherche

Thoughts on the Missions System

7 Réponses [Dernière contribution]
mar, 02/28/2012 - 00:56
#6251
Portrait de Schattentag
Schattentag
Wow, lots of thoughts

After reading all of that, I don't think there's anything major that I can really disagree with, so I'll just share on individual parts.

I also loved the Soldier Graveyard. Like you said, it was unique and intense, and I'd like to see more of these missions with really specific scenarios. A stealth mission would be great, and I'm sure people would also enjoy having one in some form or another (see Derpdederpderp's post in my Class Missions thread).

As for the disjointedness, I'm not entirely sure the extent to which the rank missions are supposed to be related. Many of them do seem to lack any substantial connection with other missions storywise, and I feel like there could be a few explanations for this. Some of the missions are clearly just introductory missions to sort of showcase the different damage types, so they don't really need to connect to the story much. Others have their own little stories behind them, like Geo Knights getting stranded somewhere. These missions are exactly that - missions. Maybe it's strange that Spiral HQ needs every single player to go down and rescue Geo Knights, but that's what's up. All that being said, I definitely wouldn't mind if missions (at least the rank ones, the "main campaign" of Spiral Knights) were a little more fluid in terms of their storyline.

I like the Arena revamp idea, hands down. I especially like the idea of having monster "fans" lining the arena to watch the fight, as you may have seen in my Class Missions thread.

I had no idea the knights could die, honestly. I just saw them get hit and assumed they were invincible. Giving them a more tangible health total and requiring their protection are both things I support (again, that Class Missions thread). I haven't played through all of the missions yet, but I'm still waiting to see something like what was showed in the original Mission System Preview - a real fight with fellow knights.

As for Mechaknight Kits, I actually sometimes just use those to pull some enemy aggro off of me for a bit. Making them actually viable fighters would be cool, though.

Like I said, waiting on a real fight with the NPC's...

Easter eggs are cool, but they're kind of gimmicky really. I don't see a whole lot of purpose in adding them.

I guess I can agree with having Prestige Missions be more challenging - something actually worth rewarding prestige. As far as I can tell, the difficulty of Prestige Missions do currently scale according to your rank, but they're still really easy to do. It's still unclear as to how prestige is going to be used in the future, but in any case I feel like it should be a little harder to build up.

Cheers.

mar, 02/28/2012 - 05:08
#6252
Portrait de Wuvvums
Wuvvums
"There should be some penalty

"There should be some penalty for having them die, perhaps you need to spend a pip of health to revive them or something."

ONLY if they change their AI because frankly, they're impossible to protect in some levels. I saw one going around trying to attack Grimalkins(which, surprise, killed it) and the others derping and trying to attack monsters through walls in deconstruction zones, and yet could still be hit by the bombs. I'm a little glad that they didn't give us an escort requirement for them because their AI is horrible at the moment.

mar, 02/28/2012 - 08:46
#6253
Portrait de Severage
Severage
@OP:

I agree with Wuvvums on the penalty to die thing, because on CSK levels they're nearly impossible to protect. Grimalkins slay them very quickly, and they move so sluggishly that they are never within candle range even when you are (Not to mention, they run up and start to slash at the Grimalkins anyway). Soloing CSKs without losing your companion knight would be very difficult.

Mechaknight Kits are really only useful in T1 to be quite honest; where nothing hurts you. In T3 a zombie can kill them, and in T2 a single Retrode blast will kill them, or about a full combo of (enemy) Mecha Knights will kill them (Yeah I know the other constructs do Elemental Damage, but they still die uber fast). Unless you're fighting Jellies, the Mecha Knights die very quickly, and really provide very little help anyways. On Arenas, they block up kiting techniques, rendering them useless (And usually get slaughtered), and anywhere else they are just in the way all the time.

All in all, even though they're a more rare item drop, they're pretty useless.

+1 To Easter Eggs. 'Nuff said.

I'm in partial agreement with your Prestige mission ideas; although it *is* really based on your capital rather than your skill, it essentially sinks some of the crowns you get from doing the Missions back into no-man's-land. I think the Material Sinks are great, that way I can stop selling 100x of every existing material 1*-3* to Vatel, and the Prestige missions are quite easy, usually around the same difficulty as any other mission. I see it as a daily mission you can do once you've completed all the normal missions. I do find that many Prestige Missions are Fiend-based though, which many people have trouble with, so one could argue that they are potentially "harder" to the general populace.

~Sev

mar, 02/28/2012 - 10:06
#6254
Portrait de Agazide
Agazide
Yeah.

Okay, nix the penalty for dead rescuees thing. Maybe a reward for having them *not* die?

mar, 02/28/2012 - 17:43
#6255
Tovvok
I agree

WITH EVERYTHING YOU SAID straight to the point!

mar, 02/28/2012 - 17:59
#6256
Portrait de Severage
Severage
@Agazide:

Ehh I don't know about that either since they're practically invincible on any stage except for CSKs.

It may be suitable if their AI wasn't so horribad but at the moment I think there's a reason they didn't add any penalties/bonuses on keeping them alive...likely because in most of the Testing, they suicided so much...which is also probably why they have loads of health (Yet for whatever reason they must be weak to Shadow or something because Grimalkins tear them apart).

~Sev

mer, 02/29/2012 - 05:26
#6257
Portrait de Hexzyle
Hexzyle
Agreed. Better NPC knights

Agreed. Better NPC knights would be really cool.

Créé avec l'aide de Drupal, un système de gestion de contenu "opensource"