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New gremlin artillery guys (Mortafire) - animation and actual behavior mismatch

3 respuestas [Último envío]
Mié, 02/29/2012 - 19:28
Imagen de Round-Shinigami
Round-Shinigami

Animation:
New gremlin artillery guy (Mortafire) puts a shield up in front of him when he shoots.

Actual behavior:
Shield is up all the time on these new gremlin guys. They run around with a shield in their hand but its up 24/7. Always. No speed penalty. Oh and they spin almost all the time, making it really hard to kill them (when you swing at them, they often just turn around and you don't do damage).

Should be:
shield is up only when they are shooting;
Possible:
shield is up when you shoot them (like mecha knights).

Jue, 03/01/2012 - 10:48
#1
Imagen de Round-Shinigami
Round-Shinigami
Funny thing I noticed about

Funny thing I noticed about the shield of artillery gremlins:
They actually have two shields!
1. One shield, which is constantly active, just like Trojan or Slag Guard or Ultimate FSC zombie, or T3 gremlins. Its always in front of gremlin, always blocking hits. Because these artillery gremlins are constantly spinning around, they're hard to kill (freeze bomb helps, autogun helps).
2. Another shield, which appears for a short period of time, just like Mecha Knight's shield. For example, when gremlin picks up dropped gun/shield item.

Funny thing is:
when the second shield is activated, it appears on top of the first one, and it "breaks" in a second or so, but on its place the good old 1st one still exists and successfully blocks hits. I believe its a bug - this first shield shouldn't exist always, but only when gremlin is attacking (the animation is: gremlin puts the shield in his hand in front of him and fires at you, then puts the shield away).

Wiki still doesn't have info on new gremlins. Does this mean they're officially not yet part of the game, thus their balancing parameters have not yet been decided upon?

Jue, 03/01/2012 - 11:09
#2
Imagen de Eeyup
Eeyup
Also noticed the second

Also noticed the second shield appearing while shooting with Sentenza.
Looks like it wasn't supposed to be on all the time, but just when shooting/shoot at, as Mecha Knights indeed.

And they are sooooooo annoying right now >_>

Jue, 03/01/2012 - 16:26
#3
Imagen de Round-Shinigami
Round-Shinigami
There are two relatively

There are two relatively simple ways to fight them that I found (although both are kind of tiring and time-consuming, so get rid of every other monster first):
1. Shivermist buster. Also helps with invisogremlins. When you freeze art gremlin, he loses his cannon, and with it - his shield. Just cut him before he can pick it up again. Takes up to 5 bombs to freeze one gremlin, though.
2. Autogun, or in my case - blitz needle. Several hits make him lose his gun with shield as well (he falls over, autogun does many small hits, causing stun, and since the monster turns around all the time, it sometimes hits nicely). But its practically useless when you're soloing.

My advice: play T3 crimson hammer mission with a partner.

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