TL;DR version :
Blind is a status that lowers the vision range of the person or thing conflicted with the status. This is to be a replacement to sleep as it really can't be implemented into the game with out being better then freeze or being too bad to really use.
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I know I know, they said they will bring sleep back but really, these are the three only ways sleep could be added back:
1. They keep it how it is, healing effect and super freeze. This is abuse able if an enemy apply it to a player and won't really help if a player is using it.
2. They remove the heal effect and make it into a super sleep. Everyone will just demand a sleep mist bomb and no one will use freeze again.
3. They remove the healing effect for players from sleep so now it is simply a stronger freeze to players. It still heals enemies but is now only a threat to players, not a tool.
So I'm suggesting we simply make a new status to both give any thing with a sleep status on it an actual use.
How would blind work? Well depending on the strength of the blind who ever is inflicted with it will have their vision radius reduced. Lets put this into a game scenario.
You have a blind gun and start to shoot a gun puppy, it takes 2 shots at you then gets blinded. It stops firing at you as you are not standing in its now lower vision radius. You shoot it again but from a different spot and then the puppy turns to were you were standing when it was shot and attacks in that direction. You keep moving and it keeps shooting the wrong spot.
You are fighting a gremlin thwacker with a blind sword, you cause the gremlin to become blinded and quickly walk out of the vision radius. The thwacker walks in the general direction you where at and tries to find you. Now you are behind him fully charged and take him out. He didn't see a thing coming.
You have a blind bomb and you are LD. You plant it and end up hitting a guardian. They get blinded. They now have a limited vision range and try to retreat as they can't see where you are coming from. You can now simply shoot them from out side of their vision range or go in for a unseen strike.
But lets say the guardian decides to try and kill you, he can see about 6 blocks out from him and runs to where he last saw you, he could see your leg and runs to where you are now. You can simply keep walking away while you shoot him and move as you do so. He can still reach you but you are now at the advantage due to this status.
Any thoughts?
Something I felt should be listed as its own from the full post are the names/look of these blind causing monsters.
Gremlin Duster:
The gremlin duster has what could best be described as a steam punk vacuum on his back with a large nozzle in his hand. He will be wearing goggles like most gremlins and also have a respirator like thing over his mouth to keep him self from coughing all the time.
He is primarily a ranged attacker often firing dust clouds and junk from his vacuum. If a player is hit they can be blinded due to the dust getting in their eyes/lens.
In tire 1 he can only fire a dust ball and has a 1 second attack time.
In tire 2 he can now fire a bust ball while walking and fire a much larger faster one after doing a small charge attack.
In tire 3 his normal attack now can fire 2 stray bullets that go in a random direction. He can still do the special dust attack as well. His newest ability is to point his nozzle down and fire it, this will cause a grey and dusty looking mist radius to start forming around him. for every second that he gets to use this attack the radius expends by 3 blocks. After reaching 12 blocks the radius will no longer expanding any further but he will continue to sustain it. He will not stop using this attack until he is hit. Any player who does not have high blindness resistance will be blinded. The blind strength will become stronger with each second you are in it or the closer you are to the center. After he is hit the cloud will disappear after half the time it was sustained. Or just 5 seconds if that is too much to code.
Clutter Claws:
The Clutter Claw will be the name of the blindness kat. Same attacks as most kat but can just cause blindness. It will have a light grey look and making coughing sounds when it attacks. If it dashes it leaves a small dust trail. One of the eyes of a blindness kat could be closed from something being stuck in it's eye maybe?
Dark Skull:
These are the blindness variation of skellys. They look to be a dark grey and have small cloud effects coming from their eyes. Just skellys that cause blindness.
Clutter Cube:
The blindness slime!
It will appear mostly translucent but having a grey tint.Random things floating around inside it. Functions like a normal slime cube but instead of the ground spike attack it does a ripple and throws some of its junk as projectiles. Tire 2 only fires 1, tire 3 fires 4. They do not aim as much in tire 3 so they will be rather randomly shot.
Clusterlasks:
The blindness chromolask. These beasts will appear grey with white ascents. The horns are chipped. A small dust cloud emanates from this monsters. Same attacks as normal chroma just causes blindness. The goop piles should be grey and have a dust could effect.
I'll come up with the others latter, feel free to do it for lazy ol me.