An idea mainly suited for PvP bombers. Let me say it fast:
A Smoke Bomb is a bomb that does not do damage at all, but instead blocks or blurs enemy players view in it's range for a couple of seconds.
If you didn't clearly get it, here's Klipik's explanation:
-you place the bomb.
-the enemy cannot see anything within the radius of the bomb, themselves or your teammates.
-if you enter the radius, nothing happens to you.
-if the enemy enters the radius, their whole screen becomes blurry and somewhat shadowed.
-in PvE, enemies in the cloud willl either attack in random directions or do not attack at all.
-also in PvE, if you are in the cloud enemies will not aggro on you.
But what about PvE?
I have thought 2 options, either leave it out of there at all by putting this tag over the item:
NOTE: This item can only be used in King Krogmo's Coliseum/PvP/Lockdown.
Or they could walk in the bomb haze and do random attacks in random directions. Monsters with shields can ignore it if shielding correctly, tho.
Because of what it does and how OP it can be mixed with the mist bombs, it has these downsides:
-Recipes must be bought at Sullivan, for double recipe prices.
-Walking speed is comparable to Irontech, Graviton, etc.
-The 2* has 1* bomb range, 3* has a 2* range, 4* a 3* range, and the 5* a 4* range.
-It's lasting time is 1* sec for the 2*, 2 for the 3*, and so on. (Debatable)
-The crafting recipes ALL use 5* mats, and only 5* mats. (Debatable too)
Okay so, how would the bomb and the explosion look?
Explosion: Brown dirt fills the air, making everything blurred/invisible (debatable) for the target. The player and his teammates can clearly see everything, though. As it explodes you hear a hissing sound.
Bomb: A flying-saucer like bomb with holes on the sides. As you upgrade, more holes pop up. It's dark blue and gray.
*Update* Names and Descriptions
2*: Smoke Bomb - A bomb capable of blinding the enemies with smoke coming out of it. Smoke vision visors for you and your team are included!
3*: Blinding Smoke Bomb - A Smoke Bomb upgraded to block the enemies' vision even more.
4*: Coal Smoke Bomb - A knight demonstrating this bomb to Feron randomly dissappeared and was never seen again. Yet that smoke cloud keeps popping up there, hmm...
5*: Snipe Kong Bomb* - Strangers are peaceful, but when it comes to this bomb they run into the battle like wild.
*Special about this bomb is, instead of smoke a big fat spinning floating snipe spawns and covers view of the enemies. The bomb is visible to the user and friendlies as a small snipe on the ground, that farts and leaves behind a brown haze/smoke on the ground similar to haze bombs. After farting it detonates and dissappears, and on high graphics flies away.
Okay, maybe that was too silly and hard to make.
Alternative for the 5*: Cloud Bomb - A bomb that makes the enemies' bodies feel good in soft, white clouds. However, their eyes feel awful. The haze and explosion for this bomb is white now.
Feedback, please!
I personally can see potential in this idea, though I think you have overthought balance here. The whole point of a bomb that did practically no damage but obscured vision / deterred aggro would be the ability to get it out fast.
In my opinion, the visibility should be almost unseeable, unless you were to stack 2 bombs together. The charge time should be of a nitro, fuse time should be that of an irontech, and the lasting time should expire as soon as you are able to place a third bomb with max CTR. As for radius, I do not believe that it should be that small, but in some aspect i agree, and so I propose this: The bomb radius should be standard of haze bombs, but will fade around the edge, starting from where the previous star-level bomb radius would reach.
I like this suggestion for a few reasons;
1. It is well thought out, and plausible.
2. It adds a new type of utility to the arsenal of Spiral Knights
3. It adds a new classification of bomb for us party supporters, and that I like.