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A new difficulty.

5 Réponses [Dernière contribution]
mer, 08/14/2013 - 10:18
Portrait de Tahum
Tahum

One of the features of Battle Sprite update was the difficulty setting, but still, for lot of players -who learned to dodge- it didn't added any challenge.
In nutshell: This difficulty setting (normal-advanced-elite-classic(?)) would add pre-nerf monsters -of course with better loot.
This means:
-inceased AI (no more brain-dead retarded infant enemy like they are now)
-melee attack for menders
-instant Retrode lasers
-monsters tracks the player, so you can't just avoid every single attack by taking one step to the side
-every monster family is a real threat
-no more "it's too easy""no challenge" complaints

(the list is not complete, if you know something about the pre-nerf monsters, please comment it)
{English is not my native language}

mer, 08/14/2013 - 10:41
#1
Portrait de Shotjeer
Shotjeer

Still might not be a challenge to veteran players. I myself have been here in 2011, where Alphas were feared, retrodes were incredibly annoying, devillites even more so, and this will get easier after a good amount of experience. Then, we will beg 000 for harder and harder content, while those newbs can't even get past T1 without using 20 SoLs. And what will this be called?

mer, 08/14/2013 - 10:53
#2
Portrait de Juances
Juances

The difficulty with autotracking is removed with dash and bash. Reverting it back won't have the same impact anymore.

mer, 08/14/2013 - 13:00
#3
Portrait de Cyderiax
Cyderiax
Hm

Y'know... I keep seeing these posts everywhere when I remember the devs said that this is just the initial release of elite mode, and that they'll add more things to it in the future. We can expect the difficulty to increase. so just wait a bit. Also, I don't know if it's just me or not, but apparently lichens can sometimes track while attacking (at least they did for me a few times, since I was running past an oiler and it started turning while attacking while at some other times, they don't do that, but lichen's range of attack is near nonexistent anyways-they seem to pull themselves back more than they go forward after they perform an attack). We don't need a new difficulty just yet-just wait for whatever they said will be added to elite mode.
Also, not "every monster family is a real threat" with just the tracking. Slimes will be lagging behind in my opinion. With their near nonexistent range of attack and the fact that they already sometimes track (or at least they seem to for me sometimes), they'd be the weakest group after that. Sure, they still have the Polyps, Giant Lichen Colonies and Glop drops, but that's just it. One of those is a swarm mini which only appears in compounds, another rarely appears except with enough lichens around and the remaining one is a turret monster.
I also keep hearing about Gremlin Mendor melee attacks and such when the Gremlin mendor was already such an annoying healing monster in T3 in comparison to the silkwings. C'mon, stop trying to buff the already powerful healer who has automatic forcefields, area heals, giant healing runes, the ability to push players and the ability to revive other gremlins including mendors and suggest buffs for the sad silkwings instead who is more pathetic in basically every way conceivable.
EDIT: Tested it. Lichens can indeed track. If you're close enough, that is. If you too far from them to the point where even if they did track, they'll miss, then they do not track. If you are close enough, then they keep turning to you while attacking. I think jelly cubes also track, since walking around them never seem to work (gonna test that sometime).

mer, 08/14/2013 - 17:03
#4
Portrait de Feline-Grenadier
Feline-Grenadier
...

I was thinking more along the lines of making Elite difficulty more distinct from the other two. Maybe OOO can bring back some old mechanics into the Elite enemies, adding onto the increased health and damage for a truly "Elite" difficulty. Retrodes' lasers also do damage with the blast, Alpha Wolvers back to doing whatever they were doing, decrease attack time for Devilites, more Greavers, etc...

mer, 08/14/2013 - 17:23
#5
Portrait de Cyderiax
Cyderiax
Hm...

There's a problem with there being more Greavers. Greavers has been completely recategorized as an "elite" monster or so they say. Which means during the time they decreased the amount of greavers, they also gave them more HP. They are now basically on par with the likes of mecha knights and alpha wolvers in terms of monster ranking, so it wouldn't work out. Unless you want a massive increase in numbers of mecha knights and alpha wolvers too.
The only problems I have with with decreased Devilite attack time is the fact that the even slightest lag can make their attack basically auto-hit, not to mention the fact they are already right now fast enough to apparently hit my friend in the middle of getting hit by a cutter combo, when they should auto-flinch from being attacked. They are still quite difficulty in compared to the other monster families, so I think some other monsters needs buffing more than them.
Retrode laser doing damage is okay as long as it does not do damage through walls.
In my opinion, what mainly needs buffing right now are beasts and slimes. Seriously, the piercing monster families are lacking right now in terms of difficulty and powerful/smart mobs. OOO doesn't necessarily have to bring back old mechanics. They can add new things that even veteran players may not know how to deal with because it's both an increase in difficulty and something new at the same time.

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