Forums › English Language Forums › General › Suggestions

Buscar

Why Status Resistance/Weakness for Enemies is Bad

8 respuestas [Último envío]
Sáb, 09/21/2013 - 12:00
Imagen de Draycos
Draycos

Shock deals Elemental damage, so it's totally pointless besides the occasional snare effect versus Gremlins and Beasts.

Fire is... well, go read Zeddy's thread on it here. Lots of enemies resist it and some are weak to it. This is a massive limiting factor for Drakon since it's essentially effective against two enemy types instead of Maskeraith's 4.

Then consider that certain stratums give enemies a certain status, and those variants of enemies are totally resistant to that status. This gets really stupid against certain enemies that have high resistances and then a weakness to a given status, while being that status. Slags, for example.

So you're essentially preventing certain damage types of weapons from being effective with their status by doing this. What, you wanted to deal elemental/poison to Skellies? Sorry, chump, doesn't work that well. What about that Shock Construct you want to use your Electron Vortex against? Too bad, not the right level type for ya, if you were hoping to use it like you usually do. How about dealing Pierce/Shock to Beasts? You're outta luck. Ever wanted to make a Curse-themed weapon that ISN'T Shadow-damage? Sucks for you, shadow-enemies have resistance to it.

Weapons having specific damage types is already grey-ground enough, you can't use certain styles of play against every enemy type. No such thing as a shadow Callahan. No piercing Alchemer. No shadow Leviathan Blade. No specialized Cutter. Et cetera. But status resistance? Yeah, that's gotta get a rework at the minimum.

Sáb, 09/21/2013 - 13:03
#1
Imagen de Pipipipipi
Pipipipipi
This does not go in

This does not go in suggestions

complaints go in General Disscusion or something

Sáb, 09/21/2013 - 13:41
#2
Imagen de Draycos
Draycos

My "suggestion" is to do away with enemies' wonky status resists, not that hard to infer.

Suggestions and feedback go hand in hand together anyway.

Sáb, 09/21/2013 - 13:52
#3
Imagen de Little-Juances
Little-Juances

"What about that Shock Construct you want to use your Electron Vortex against?"
This is fine.

"Pierce/Shock to Beasts?"
Here you might have a point.

Sáb, 09/21/2013 - 14:21
#4
Imagen de Draycos
Draycos

Not when you know that Shock deals Elemental damage (which is really restrictive), thus being innately effective against Constructs... except that weakness is totally lost when they happen to be Shock Constructs.

Imagine it on a bigger scale; let's say the same wonky principles applied to Fiends. If you happened to be in a certain level type, they'd lose their Piercing weakness, and even become immune to it.

Sáb, 09/21/2013 - 14:31
#5
Imagen de Klipik-Forum
Klipik-Forum
Whut.

Why can't you deal pierce/shock to beasts?

Sáb, 09/21/2013 - 14:35
#6
Imagen de Khamsin
Khamsin
This is intentional.

This is intentional. Elemental status effects are mostly on elemental items (or normal, with very few exceptions). Curse is completely on shadow items. Therefore, it makes tons of sense for elemental status effects to fizzle out against elemental resistance foes and curse to not work against shadow resistant foes.

Sáb, 09/21/2013 - 15:33
#7
Imagen de Zeddy
Zeddy

Are you suggesting that we be able to set fire to fire-themed zombies? That we do away with fire-themed zombies entirely? That all enemies have 0 resistance to fire, positive or otherwise,thus making fire mediocre against everything?

I see you posting a problem, but not a solution.

Sáb, 09/21/2013 - 17:04
#8
Imagen de Draycos
Draycos

Yeah, alright, I'm tired and lazy, fine, arrest me and execute me, here's some less obnoxiously complainy posting.

@Zeddy, most everyone: I'm thinking that there's two systems at the same time here and they're clashing against eachother. Different enemies get different resists, and different themes get different resists. They clash.I'd say OOO should pick one or another or do something really cool and give weaknesses, not just resists, alongside themed enemies.

@Klipik Yeah, you still can, but it's you're losing out on one half of it. You still get the snares, you lose the small-but-still-counts bits of damage. It hurts weapon choice.

@Khamsin Of course it's intentional, point is that it's overly restrictive. You're losing some dynamics when fighting certain enemies, just because the game is "supposed to do that". Let's say you really like a certain style of weapon, Catalyzers, for example. You can't use those everywhere, or if you do, you're not gonna do too well. Some enemies are just too nimble for it- and that's good. Some enemies are just too resistant- and that's kinda lame, in my opinion.

So how might this change? Well, the most simple way is to remove theme-based immunity, but that's pretty much a blanket fix. What about removing innate weaknesses in favor of theme-based weaknesses AND resists?

Shock enemies might be weak to Fire, who might be weak to Freeze, who might be weak to Poison, who might be weak to Shock. Something like that. I just felt like it was worth throwing out there, that I, some random player, think that the current system isn't too great. There's more than one way to fix it.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto