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Lockdown strikers the problem and the solution.

3 replies [Last post]
Wed, 10/02/2013 - 13:46
Dekuinanutshell's picture
Dekuinanutshell

Oh hey guys hows it goin again? :D In the dispute right below (unless you check out the other one it should be above) this then you know exactly what I'm gonna hit on. Oh yes I'll rekt this area that almost every lockdown user knows about. Strikers, we love em and hate them when we're attacked by one. But regardless lets face it strikers are a bit too OP considering they dont have proper nerfs especially when you slap on a couple trinkets...but ey lets stop chattin on that and get strait into buisness!

The problem

For one the class has only 2 negative attributes and thats low health and charge time increase very high on bombs.....yea. Way to go on nerfing a class thats designed to not be touched. If anything this gets pointless when a player decides to go gunning considering they have no negative attributes what so ever. If anything strikers are designed to be quick effective sword wielders, able to get into a situation deal a decent amount of damage and get the heck outa there before they get squashed. Top this off with a couple heart trinkets lets say in total an additional 12 health ontop of a general base line of 2 health as a base start and you have in general the same amount of health as a guardian with no health increase. o__ o; That is not cool.

SO what is le solution I'm talking about? Well for every awesome class there needs to be some kind of thing to keep the strikers on their toes, even more then what they would be.

Le solution

Buff: Increase their dash to 5 seconds. Keep the sword buffs as usual.
Give them the ability to have a special option, and thats to evade twice.
Swords have CTR medium

Nerf: Instead of the meter exploding to max after 5 seconds have it gradually increase as time goes on like recons and guardians.
If a player decides to dash twice it needs to be right after the first one, other wise the cool down will initiate a second after the first dash (evade) but if they do the second dash their cool down time for dashing is doubled.
Guns have damage bonus decrease medium.
Charge time increase medium on guns
Strikers have the general decrease on health.

So guys tell me what you think about this? Would this make a well rounded team player or an independant over powered fighter that can demolish even the heaviest of foes?

Wed, 10/02/2013 - 14:00
#1
Terra-Necro's picture
Terra-Necro
@OP

No... just no. The striker class in LD is fine as it is. Giving ctr to the striker class defeats one of its main weaknesses as opposed to the other classes. Do you have any idea what a brandish charge spammer will do if this is implemented?

Wed, 10/02/2013 - 14:11
#2
Offense-Armor's picture
Offense-Armor
Honestly, the striker class

Honestly, the striker class is pretty broken. This is more due to the nature of the boost ability though. Boost can be used both offensively and defensively (compared to the guardian shield whih is purely defensive). The striker boost also isn't reduced on hit and regenerates instantly. Striker is a hard class to balance because most people play it. For example : taking your ideas to add gun nerfs to the striker mod. There's a good chunk of the Ld community that are very dedicated to striker gunning. You'd be crippling an entire playstyle.

I would like to just implement the 2 changes above (no instant boost regen and boost being decreased on hit) and see how it affects the role and playstyle of strikers.

Wed, 10/02/2013 - 14:26
#3
Dekuinanutshell's picture
Dekuinanutshell
@offense

But all its doing is adding a debuff on their attack. The majority of gunners need a focused speed increase to be successful since spamming is basically the optional detail. As for your idea on boost being decreased on hit I wouldnt care for it to be placed into the game as well. But over all this class really needs to be reconsidered considering it technically has an overpowering dominance in game in general.

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