Straight to the point
Buff for magnus line make the bullet armor piercing, the shot create a long needle like explosion that pierce 2-3 squares which can negate shield and barriers and can count as multiple hit on large enemies. For the charge attack similar except the that it the explosion split in 3 directions.
For the alchemer line first increase the range a little bit (for some reason alchemeres shoot about 6-7 square when most gun go 8 and some go 9 or 10 squares). Secondly increase the amount of bounces from 2 to 3 for status versions and 4 for prisma versions. Thirdly and most importantly fix the angle in which the bullet ricochets, doesn't need to geometry perfect but do make that the bullet does shot back at me when I fire it at a wall at a 70 degree angle. This weapon has a good concept behind it with the bouncing bullets and makes it one of the most creative gun second to the catalyzers.
For blitz needle, nerf its damage by 15-20%. Why? because other day in depth 25 of FCS on elite mode by myself I experimented a little bit and found that trojan has about 2000-2100 hp while the blitz needle deals 3750 damage in the same depth with no damage bonuses. A 15-20% would limit it damage to about 3k on the same depth still enough to kill the trojan while on solo but not enough to kill it on a full party, unless you have damage bonuses.
"Buff for magnus line make the bullet armor piercing, the shot create a long needle like explosion that pierce 2-3 squares which can negate shield and barriers and can count as multiple hit on large enemies. For the charge attack similar except the that it the explosion split in 3 directions."
Yeah, no. Although I do agree that the Magnus lines should pierce, the rest of that is just stupidly overpowered.
"For the alchemer line..."
I stopped reading right there. -1. Alchemers don't need a buff. They're already insanely powerful.
"For blitz needle, nerf its damage by 15-20%. Why? because other day in depth 25 of FCS on elite mode by myself I experimented a little bit and found that trojan has about 2000-2100 hp while the blitz needle deals 3750 damage in the same depth with no damage bonuses. A 15-20% would limit it damage to about 3k on the same depth still enough to kill the trojan while on solo but not enough to kill it on a full party, unless you have damage bonuses."
Another Blitz Needle nerf suggestion? Because that hasn't been discussed before. But +1 to nerfing its damage.