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The Spiral Knights Timeline

23 replies [Last post]
Sun, 09/07/2014 - 05:20
Mayaura's picture
Mayaura

Long, long ago, in a galaxy far, far away…

Spiral Knights debuted its Beta version in late 2010.

On April 4th, 2011, the official version hit the web to rave reviews. Great music, Great visuals, stable 3D overhead view, yadda, yadda, yadda all made it a wonderful game instantly loved by a several hundred thousand players.

A few notes here. The game ran on mist energy. Every player got 100 mist every 24 hours, and elevators cost 10 energy per level. Also, there was no auction house.

That same month the first costume items were offered – Rose Regalia.

Trade chat got added in this first month and the Wild West economy was launched. Because there was no auction house, trade chat used to scroll by almost faster than you could read it.

Gradually the range of weapons and armors and the Haven was expanded. At this point the only entrance to the Clockworks was thru the gates in the Arcade.

May, 2011 – Arsenal items became bound – ohnoes! (This was way before Punch and Vise, so unbinding was not an option. Later, unbinding was added at quite a high price.)

May, 2011 – Training Halls got added to Havens – cool beans!

May, 2011 – An auction House – it ain’t eBay, but it’s a helluva lot better than nothin!

June, 2011 – Spiral Knights joins Steam.

June, 2011 – A new boss – Snarbolax – my favorite of all the levels! Love that shield and bomb, too.

July, 2011 – A fourth boss – Roarmulus Twins gets added. Previously, there were only Jelly King and Lord Vanaduke.

July, 2011 – Weapons can now get up to 3 Unique Variants.

July, 2011 – Punch and Vise set up shop in Bazaar. Whoopee- gimme dat triple max! Wow, that’s a lot to unbind stuff, but at least we can do it now. Merchanting returns with a vengeance.

August, 2011 – King Krogmo and the first PvP mini-game are added – Blast Network (aka Bomberman). Bombhead masks are all the rage, and since it’s PvP, rage-quiting, rage-cursing, and rage-raging are all the rage, too.

September, 2011 – More rose Reglia colored costumes.

September, 2011 – Lockdown gets added. Huge addition to the game! Let the toxic guild wars begin!

October, 2011 – Prize Wheels and Lockboxes and Accessories gets added. Another huge addition to the game.

October, 2011 – Treasure Vault sub-forum gets created.

October, 2011 – Halloween event.

November, 2011 – Three Rings, the company that created Spiral Knights, get acquired by Sega. (Cue Deathstar music)

November, 2011 – Shadow Lairs got added. Finally some really difficult levels with a some cool but nearly completely useless armors added. (Well, snarbolax armor is pretty cool.)

November, 2011 - Arsenal Stations get added, making loadouts for each level possible. Previous to this, you had to wear the same gear thru an entire stratum, which is why stratum followed a theme.

November, 2011 – Finally, we can change our personal colors!

February, 2012 – Dragon Wings get added to the game, first accessory with animation. (Maybe some auras had it already.)

February, 2012 – Missions got added – a significant tutorial making the game much more accessible to new players. Prestige points were also added at this time. Arcade becomes a forgotten part of Haven.

February, 2012 – Operation Crimson Hammer – the first (and only) expansion that needed to be purchased, for $4.95 I believe, although now it can be purchased with energy from another player.

March, 2012 – Valkyrie Wings get added to the game.

March, 2012 – New rank missions. These are fun.

April, 2012 - Mirrored Lockboxes, the first new kind of lockbox, appear in the game. These contain new eye and height options.

June, 2012 – Party Finder added, a semi-useful addition.

June-September, 2012 – One Danger Mission a month got added – yikes these can be tough.

August, 2012 – Shard bombs gets sharded. Bombers weep.

November, 2012 – Guild Halls vastly expanded and furnishings added. Previously guild halls were just one room. memorial sword, shield and furnishings handed out

April, 2013 – The user interface and icons receive a face lift.

May, 2013 – Shield Bash added. (oh, and dash, too – not that I ever use it.)

July 2013 – Battle Sprites get added.

July, 2013 – Mist energy gets removes from the game, and the elevators become free.

December, 2014 - The long-(and I mean REALLY long)-awaited gunner update finally arrives. Saddle up, pardner! It's time for a shootout!

If anyone can fill me in of errors or information I’m missing, I’d appreciate it.

For more precise details, see the Release notes on wiki.
http://wiki.spiralknights.com/Release/all

Sun, 09/07/2014 - 05:46
#1
Dejection's picture
Dejection
More Info

Shadow Lairs got added around November 2011 and could only be available from iron lockboxes.

Missions got added on February 22, 2012. Operation Crimson Hammer got added in later February.

All NORMAL bosses got added some time around the first three month the game was out.

When the auction house was added (sometime in the first month of game release), all equipment that had heat became bound. Eurydice joined the team of community managers at around the same time.

Every April 4th or so was the game's anniversary. In April 2013, the UI was changed and many players raged about it (they had their fair reasons though).

At July 30th, 2013, Mist Energy was removed along with the addition of Battle Sprites.

On every second Wednesday (not 100% sure on this) in December, Winterfest begins, and it ends in the first week of January.

Knight Dash and Shield Bash were released on May 22, 2013. With these new skills came the Stormy Promo.

The Ghosts in the Machine Danger Mission was released with the Surge Promo on September 19, 2012.

Guardians Armor Pack Released on July 13, 2014.

Sun, 09/07/2014 - 05:53
#2
Bopp's picture
Bopp
Release/all

For years I've been meaning to write a history. But I didn't, and you did, so congratulations.

To fill in the missing details in your history, see Release/all.

Sun, 09/07/2014 - 07:22
#3
Zeddy's picture
Zeddy

"July 2013 – Battle Sprites get added.

Somewhere in here mist is removed and elevators become free."

These were the same update.

Some important historical events I hold of significance:

  • August 2012: Crystal Bomb line gets removed and replaced with entirely different bomb. Bombing changed/ruined forever.
  • February 2013: Black Kat event sets a lot of precedents. Chaos line gets buffed to completely overshadow mad bomber line. Bombing changed/ruined forever.
  • May 2013: Shield bash and Dash added to the game, changing game pace a lot. Bombs no longer stops user when lifted. Bombing changed/made awesome forever.
  • October 2013: Obsidian Edge introduced, Acheron receives very tiny buff that puts its damage equal to Gran Faust, highlighting how broken brandishes are.

Sun, 09/07/2014 - 07:24
#4
The-Worst-Knight's picture
The-Worst-Knight
http://steamdb.info/app/99900

http://steamdb.info/app/99900/graphs/
What about that timeline? People leave the game.

Sun, 09/07/2014 - 11:37
#5
Gbot-Vtwo's picture
Gbot-Vtwo
l:\

You lied, :(

you said timeline but this Is NOT a timeline. Just Its history. You should rename the title to: The origins of Spiral Knights.

Sun, 09/07/2014 - 12:37
#6
Pandafishie's picture
Pandafishie

This is a timeline ; it is composed of the *big* additions to the game in relative chronological order.

Quite useful actually, I must say.

Sun, 09/07/2014 - 13:47
#7
Mczeno's picture
Mczeno
 

mid 2007 game first started being developed

source: http://forums.spiralknights.com/en/node/95943

rip nick U DA REAL MVP

Sun, 09/07/2014 - 15:26
#8
Mayaura's picture
Mayaura
Thanks for the feedback

The release notes page was a big help. I've updated it.

Mon, 09/08/2014 - 03:11
#9
Neometal's picture
Neometal
imho is important

2011-11-16
Arsenal Stations

Many levels within the Clockworks now feature 'Arsenal Stations' that allow you to change your gear or loadouts before facing the challenges of a level. So long as you have a wide variety of equipment, a difficult stratum with varying themes will be no match for your arsenal!

Mon, 09/08/2014 - 08:27
#10
Dragneel-Wiki's picture
Dragneel-Wiki

2011
Preview Event
EoS happened.

2011-2012
Forums
Chris vs Magnus

2012
Forums
plz b4n AA 000

2012
Forums
plz b4n gempire

2012
Forums
plz b4n p0l4ris

2012
Forums
Best posts ever has been recorded in this year

2012
Forums
Luguiru happened

2013
Forums
Chris vs Magnus is ded RIP

2013
Forums
The trio's outbreak

2013
Forums
Feller left the place

2013
Forums
The eyebrows wooden box died. R.I.P

2013
Forums
A lot of intelligent forumers disappear in a mysterious way #NeverForget #PeopleInMemory

2013
Forums
The Decline of the forums #Wannabes #AnnoyingPeople #PeopleThinkinItIsTwitter

2014
Forums/Game
THEY ARE ALL DED

2014
Forums
The Never Gonna Give You Up Gunner Update
The Radiants happened

2014
Forums
Hexzyle disappears

2011-2014
Forums/Game
Contri and Feller holds a double dozen of tournaments that may or may not be finished by the year OOO closes the game.

I will add later if I feel like it. Good thread though.

Mon, 09/08/2014 - 11:37
#11
Gbot-Vtwo's picture
Gbot-Vtwo
T_T

"2014
Forums/Game
THEY ARE ALL DEAD!"

Not really.

But what we need to do Is NOT complain about stupid things on the forums and promo's. Gee, I wonder why the GMs don't post on the forums anymore?

Mon, 09/08/2014 - 17:20
#12
Pandafishie's picture
Pandafishie
^ ^ ^ ^ ^

哎呀。。。你能不能 給我一分鐘。。。我的脑。。。<_> 请使其停止~~~ >_>

Thu, 12/11/2014 - 08:48
#13
Gbot-Vtwo's picture
Gbot-Vtwo
...

Why you do this Panda? you so mean? Hehe! JK

but still, GMs said no different languages in an English forum.

Mon, 09/08/2014 - 20:07
#14
Fe-Tarkus
aiiiyah...can you give me a minute...my head...<_>please stop>_>

Mon, 09/08/2014 - 22:14
#15
Pandafishie's picture
Pandafishie

ZzZ 嘘了嘘了~~ 没有意思~~

Mon, 09/08/2014 - 22:21
#16
Gbot-Vtwo's picture
Gbot-Vtwo
>:( HOW DARE

>:( HOW DARE YOU!!!!!!!!!!!!!!!!

Wed, 09/10/2014 - 17:05
#17
Son-Of-Gunz's picture
Son-Of-Gunz
Sonofgunz yawns.

100 mist for every 24 hours? I sure thought it was 22 hours.

Thu, 09/11/2014 - 06:29
#18
Aurorra
Wow, so it's been over a year

Wow, so it's been over a year now since there's been a content update of any significance to SK.

Thu, 09/11/2014 - 08:47
#19
Bopp's picture
Bopp
depends on what you call "significant"

Wow, so it's been over a year now since there's been a content update of any significance to SK.

New content: In the past year we've had a Tortodrone event with Tortoshields and Tortoguns. We've had an Apocrean event with Obsidian weapons. We've had a new Grinchlin assault mission. We've got a weird new gun, Overcharged Mixmaster, which unfortunately enters the game through promotional boxes. In May the plot of the game was improved somewhat. We've got new pickups.

Not new content, but addresses major player complaints: In February, the drop rate for Radiants was increased dramatically. Operation Crimson Hammer is now available without spending real money, returning the game to being theoretically purely free-to-play.

Whether this amount of development is "significant" can be argued endlessly. But let's just be sure of what has been accomplished, before we form an opinion about whether it's adequate or not.

Thu, 09/11/2014 - 14:19
#20
Aurorra
Here for two weeks gone for

Here for two weeks gone for eight months content can hardly be considered significant in a game that's been starved for content as long as SK has.

Wed, 12/03/2014 - 18:08
#21
Mayaura's picture
Mayaura

The Gunner Update finally arrives

Wed, 12/03/2014 - 18:30
#22
Fight-Men
YAY OOO seems to be going for

YAY

OOO seems to be going for something, although its a bit late because they already lost many players, its better late than never!

Wed, 12/03/2014 - 18:35
#23
Ultimatesonic's picture
Ultimatesonic
wat

You're missing the dreaded Fire Crystals & Orbs of Alchemy update (w/ Battle Sprites update).

Either way, good timeline ya got there.

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