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Return of the Age-Old Question: What are Knights?

12 replies [Last post]
Fri, 02/06/2015 - 18:29
Sonosuke's picture
Sonosuke

At the time of this post, my current answer is that the Knights are beings of pure energy. I know, several materials and gear contradict this answer but hear me out.

1. We have the ability to change size (Height Modifiers) shape (several armors, notably Gremlin Disguise and Mecha Suit), and color (Personal Color changers)

2. Many armor pieces and accessories have certain areas which color corresponds to that of our own, and can change when we do.

3. When we "die", our armor locks up and we can't move unless implanted with excess energy in either a soft reboot (ER) or an explosive kickstart (Spark of Life).

4. We're able to transfer energy from ourselves to other objects (Derelict Mecha Knights, Energy Gates, other Knights).

5. We can warp from Cradle's surface to within the Clockworks at the push of a button, and vice versa. My explanation for this is that the Knights' bodies are mass-produced endoskeletons that we can take control of at a whim.

6. Following the recent Electric Prize Box, it's been found out that Knights can just be several body parts tethered to one another through electric currents or something similar.

What are your thoughts on this? Do you think the Knights could be something else?

Fri, 02/06/2015 - 19:10
#1
Hexzyle's picture
Hexzyle
I'm still standing by the

I'm still standing by the notion that they're genetically modified human/humanoids:

1. We have the ability to change size (Height Modifiers) shape (several armors, notably Gremlin Disguise and Mecha Suit), and color (Personal Color changers)
My answer is that Knights are already pretty skinny, and undergo muscular and skeletal reconstruction

2. Many armor pieces and accessories have certain areas which color corresponds to that of our own, and can change when we do.
Paint.

3. When we "die", our armor locks up and we can't move unless implanted with excess energy in either a soft reboot (ER) or an explosive kickstart (Spark of Life).
Our armor is powered by energy, which a Spark of Life gives in large amounts.

4. We're able to transfer energy from ourselves to other objects (Derelict Mecha Knights, Energy Gates, other Knights).
This is just the Crystal Energy from the knight's inventory being transferred to that machinery.

5. We can warp from Cradle's surface to within the Clockworks at the push of a button, and vice versa. My explanation for this is that the Knights' bodies are mass-produced endoskeletons that we can take control of at a whim.
Every time you party wipe and want to go crying to your mommy, Recon Rangers have to be deployed to drag your sorry [cog]home.

6. Following the recent Electric Prize Box, it's been found out that Knights can just be several body parts tethered to one another through electric currents or something similar.

Back when hologram technology became cheaply available to the general public, savvy technicians and rulebreaking Knight recruits would often graffiti their weapons or wargear with holographic projectors, carvings, or various industrial paints. Isora had a uniform military at the time, so such actions were not tolerated. Now though that events have become dire, personal customizations of armors or weapons is permitted as it improves fighting spirit.

Hologram technology has come really far since its invention in the dawn of the Energy Era.

Fri, 02/06/2015 - 19:29
#2
Traevelliath's picture
Traevelliath

I thought the wiki had already covered this

Fri, 02/06/2015 - 20:45
#3
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

To Hexzyle's response on points one and two, this would explain the (reletively) high cost of those upgrades.

And 4 Gun Puppy avatars in a row! W00t!

Fri, 02/06/2015 - 21:59
#4
Fehzor's picture
Fehzor
in the last 30 minutes then you're qualified To sing with me <69

I think they left them vague on purpose, and to that end there really isn't an answer other than "humans but different". All of the descriptions are either explaining how they are human or how they aren't. Basically, they want you to relate-

"A small amount of Clockworks mineral that's been infused with absolutely nothing. It hungrily draws at nearby essences and flavors, making it a staple in cooking, and the bane of jellies everywhere."

Woah now, I eat food too. Ergo I can relate to the knight. But then they also need the knight to be interesting and different so that they aren't just human.

"A suit said to be replicated by a sentient mechaknight. It comes with a synthetic skin suit that pulses with an electric energy."

Which is really just kind of out there.. but also incredibly cool and interesting sounding. Clearly, the knight cannot be human.

Hence, the knights are intended to be whatever we want them to be, not human but certainly not inhuman either.

Fri, 02/06/2015 - 22:45
#5
Midnight-Dj's picture
Midnight-Dj
@Sono

At the time of this post, my current answer is that the Knights are beings of pure energy.

Well, all living things in this world is, in someway, made of pure energy, remember the E=MC^2, yeah, that equation, to put it simply, the total energy stored inside your body is roughly equal to your body weight times the speed of light squared. So if you have a calculator right now, you can convert your self into pure energy, the power unleashed as the result will put atom bombs to shame.

The way I see it, Spiral Knights, or Isorans are a group of highly evolved organisms with a level of sentience and technological advancement far beyond that of mankind. This could be supported by the fact tat Isorans can travel space in a interstellar fashion on board Skylark and have an arsenal of highly advanced weapons and armors.

Spiral Knights also seemed to have a chain of command (Lieutenant, captain and vanguard), this suggests that they are more than just savage, war like space aliens in every Sci-fi cliche ever. The ranking system indicates that Spiral Knights were once a very well organized militia (or a full fledged army), most likely disciplined for war and conflicts they are most likely to encounter during their galactic voyage. Although I am still confused till today whether or not Captain Ozlo is the captain of the ship Skylark while Spiral Order is an autonomous group on its own, or is he the captain of the Spiral Order militia who has seniority over Barrus, Feron and Desna?

In my fan canon, Spiral Knights is a sexually dimorphic specie (as in, have more than one gender). I have two reasons for my suspicion:

Reason no.1 - Spiral Knights are highly evolved (have you seen the armor they are wearing?!) and if you look at the species living on planet earth, then you will notice a trend, the organisms that are more complex are generally sexually dimorphic, males and females each with their own individual gender roles (ie. females give birth/lay eggs). I am not saying that sexual dimorphism is a necessary requirement for complex organisms, but it is a good trait to have if you want to advance on the food chain.

Reason no.2 - Spiral Knights have imperfections, as in, variations within the organisms, this suggest a frequent reshuffle within the Spiral Knight genome. Some knights grow shorter and other knights may prefer sword fighting over gunning, and how are the genes of Spiral knights reshuffled and mutated so frequently? Well, Sexual dimorphism could be an explanation for that. I even think that the personal color of a knight is dependent on his/her parents, if you father's color is green and your mother's color is blue, then you will have green personal color when you are born, much like how a human being's blood type is determined by his/her parents.

Mon, 02/09/2015 - 22:18
#6
Thinslayer's picture
Thinslayer
Utopia

I might venture a step further that, although the Knights are way, way more advanced than we are, they may also have been a relatively unviolent society until the Morai Wars, seeing as they're still stuck on swords and bombs. They best gear was their weak Proto gear when they hit Cradle and were forced to adapt.

Tue, 02/10/2015 - 18:51
#7
Spiruy's picture
Spiruy
Seerusly...

I think one of the stumbling blocks on the road to discovering Isoran physiology that is frequently tripped upon is taking aspects from the game and literally interpreting them. I believe costumes are designed to look cool and sell promo boxes, and that they don't define in any way what Isorans are made of. I don't think they are goopy venom-beings, slimy jellies, shocking energies, ethereal starbodies, or any of the like!

TLDR, game-mechanics (costumes) are not necessarily lore.

Generally I would consider Isorans to fit the description of the wiki and Spiral Knights specifically are some form of the space marines trope.

Tue, 02/10/2015 - 19:21
#8
Hexzyle's picture
Hexzyle

They best gear was their weak Proto gear when they hit Cradle and were forced to adapt.

What are you talking about? Proot gear best armor in gaem

Tue, 02/10/2015 - 20:44
#9
Thinslayer's picture
Thinslayer
Best Gear

Riftlocker was a freaking artillery piece back in the day, and weapons like Divine Avenger were legendary, one-of-a-kind. You know things have advanced when we're mass-producing Master Swords and Andurils.

Wed, 02/11/2015 - 00:19
#10
Fangel's picture
Fangel
Eh...

They best gear was their weak Proto gear when they hit Cradle and were forced to adapt.
Not really. The cobalt set was pretty much standard for the spiral knights. Proto stuff just sort of is standard-issue.

Wed, 02/11/2015 - 04:03
#11
Hexzyle's picture
Hexzyle

The General Purpose Prototype Suit, (GPPS) often nicknamed "Proto", is a lightweight suit designed with the focus of maneuverability, comfort, and customization. Its capacity for tertiary systems like various science equipment is extraordinary, and it is marked as a nearly mandatory piece of equipment when piloting high-stress ships and performing many other extremely complicated tasks.

Being equipment optimized for sub-systems however, it does not last long in anything but light combat. Internal parts are not designed to take heavy impacts or extremities and internal damage to the suit can cause injury to the wearer.

GPPSs can be mass-made on the cheap from a combination of flexi-silicon compounds, and thus is often issued to new recruits as training equipment. Because of the cheap production cost, it is the only piece of military equipment that comes in various cosmetic styles.

Wed, 02/11/2015 - 14:35
#12
Yellow-Royal's picture
Yellow-Royal
GPPS?

So if GPPSs are so easy to produce, why do knights only get one set? I wants moar pls.

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