1:
Permanent trinket slot upgrades:
I feel this has to be adressed as Spiral knight is an RPG, and trinkets is an essential part of RPS's. Trinkets is an impotant part of customising your charecter to fitt your playstyle, and to make us pay for it once is fine... But when we have to pay for it over and over and over it just ruins that aspect of the game, and most players don't use them for that reason.
Rather than to charge the prize over and over, please set a higher, but permanent one time prize for each trinket slot.
The weapon slot upgrades are fine as they are. ^^
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2:
A few trinket suggestions:
- Leap cooldown reduction.
- Shield regen increase. (For the sake of our tanks! :P)
- Movement speed increase Low.
Just throwing these out there! ;)
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3:
Viable no shield combat:
It may just be me on this one, but I think it would be nice with a Low or Medium movement speed increse when fighting without a shield. ^^
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4:
Gear
- Some more sniper guns. We already have the blaster line, but guns that benefit from long range with other demage types as well, and not just elemental would be nice!
- No charge bomb attack/Mines. A low DPS no charge alternative for bombers, when only facing a couple enemies would be nice. Though the number of mines they can place down at once should be limited.
- Improved tanky armors. Not many experienced players play as tanks, so it would be nice to see a slight improvment in the tankyness of tanky armours. ;)
1. Permanent trinket slot exists in the form of a Battle Sprite. It may be small but it'll get better.
2. Some sprites have ultimate abilities that do buffs. Like the Seraphynx, which can give Shield Regen or CTR.
3. Maybe if you removed the shield, you could use the Shield button to walk in case there's something you really need to dodge.
4i. Pulsar Line is considered to be the snipers of this game, which deal more damage at a range of 5-8 blocks.
4ii. Bombers are forced to deal with walking slower when planting bombs, you can't do no-charge bombs. Plus, Nitronome has a pretty big area.
4iii. Tanky armors really do suck. They don't protect from Ranged Attacks and reduce your evading skill. They need some work.