- Surprised region lock wasn't removed by OOO last year when Game Cyber closed down their franchise of SK. I mean, I supposed back then Sega wanted more cash before selling back SK to the people they bought it from, which is why it's strange it wasn't done last year.
- Mac support "improved".... Uh still didn't fix the issue with not supporting native fullscreen and/or getting exclusive GPU access. It's been 2 months or so since they were told what API call they need to use in the open source LWJGL lib to enable such.
FYI to the developer who may or may not be reading this: Older LWJGL used to do exclusive GPU access, but then stopped in the 2.8.X versions due to a bug in LWJGL. LWJGL unfortunately was never fixed in their 2.X versions for this bug, and calling legacy fullscreen in it will simply place an overlay of SK over the Mac desktop rather than tell the window manager to not draw the desktop. The only way to grab exclusive access is to use native fullscreen on OS X, which SK does not do. As a result, SK runs like trash on mac still (well multiple reasons, but fixing this will alleviate one source). Due to a combination of multiple oversights within LWJGL and SK, SK gets page swapped even with free available VRAM causing stutter.
http://forums.spiralknights.com/en/node/115334