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Vanaduke glitches in question

15 replies [Last post]
Sun, 07/03/2011 - 20:35
sawa0122
Legacy Username

This thread is to prove that Vanaduke himself abuses exploits and glitches you to death, since some people asked for an explanation.

so i went down to FSC and paid vanaduke another visit, this time with not shivermist and with slag guards. i died 3 times and all were in phase 5, and killed vanaduke with my first round of bullets after i rezzed for the last time.

and so i collected evidences of how he can glitches you, to prove that some of the replies in this thread:
http://forums.spiralknights.com/en/node/14036
is wrong.

case 1: frame freeze
http://youtu.be/oftn7jJdtmU
happens all the time, every once a while, even with the best connection and a decent CPU + graphic card, it still happens. the longer you fight in there, the more risk you take.

case 2: shield delay
http://youtu.be/p36Mw4JzgZk
and i have 3 bars of connection, imagine those with higher ping. sure you can say that i should have prepared 2 secs ahead instead of 1. up to you to decide where the human capacity draws the line.

case 3: guard sneak attack #1
http://youtu.be/AjBHVR-Yrpc
guards usually keep a rhythm in their attacks, you can catch it. but sometimes they run into wall, duke, each other, fountain, when you dont even see them, they change the frequency. that was 1 sec warning right there. with the shield delay, would anyone have the reflex to shield that off?

case 4: hidden lava tile
http://youtu.be/2zY8ygPgWs4
see those *ping* *ping* turned my shield orange in 1.5 sec when i walked right pass the fountain? do you even see the lava tile? and you're supposed to be looking at duke and guards, spare attention to hidden lavas and walk slow? you can't afford to walk slow through most of phase 5. you can't afford to break the shield either.

case 5: guard sneak attack #2
http://youtu.be/1ZQRsV01hl0
he hid behind vanaduke completely.

case 6: death trap #1
http://youtu.be/TVllAzqcnoE
the fireball inferno. if it doesn't wreck you, it bumps you into lavas. now guards contributes too.

case 7: guard sneak attack #3
http://youtu.be/jX6hj4YRxkU
bubble animation takes as long as the bomb. i ran right into the bubble when i was gonna shoot. if i had made a shot the shield would have hit in time. but slipped in the bubble, i had no where to go.

case 8: death trap #2
http://youtu.be/oIs9ZjvM1AQ
how about vanaduke glitch YOU with the fountain exploit?

case 9: death trap #3
http://youtu.be/jJe47uPk4m4
major road block + fireball killing spreeeeeee.

case 10: death trap #4
http://youtu.be/senwaJde9lY
and ofcourse, bounce you into that 1 tiny lava and finishes me off.
i got up and finished it.

ofcourse i would have killed 1 slag, if i could. but some said shivermist is too cheap. the whole battle is buggy, topped with recording that drops my FPS to 20, aiming for those guard's tiny opening seemed harder than leaving them alive.

okay, maybe there is someone out there who has higher human capacity to make happen a solo vanaduke with slag guards, without shiv, without trinkets, without fire resist, and, deathless. maybe there is. but from the start, from my last thread, my concern was to give some encouragements to the majority public regular players, people like myself. if some people can't appreciate me helping others and gained too much attention, get over it.

my point here is clear.

10 evidences prove that long battle without "exploit" does not make it a fair fight.

i don't like how some people got their seals with exploits and then teases those who don't know the tricks, misleading them to believe that they're missing gears, or UVs, or they're just handicapped.

all you need is basic skills, like movement, shielding, timing, ALL THAT within regular human's capacity. and make use of your environment, which they call "expoilts" (some of those who trolled me for exploits, were the people i learned bits from, at some point in the past, not gonna name).

ofcourse, i'm not saying that everyone should solo like me, but as you can see my solo video was rather easy and simple, promises you that no matter you're in a duo, 3 man, or full group, you can do it, just like those who teased you did.

Sun, 07/03/2011 - 23:03
#1
Pupu
Legacy Username
Nah

Shivermist ftw. Cheap strategy is best strategy.

Mon, 07/04/2011 - 00:29
#2
Aurorra
The worst glitch is when he

The worst glitch is when he spawns a fire tile under your feet, trapping and auto-killing you. Then even if you resurrect you're still in the fire tile and unable to move and die again.

Mon, 07/04/2011 - 01:19
#3
Ufana
rofl, thx.Yes, that's what I

rofl, thx.

Yes, that's what I always think before fighting vana: "That f*** cheater again!" Although I consider some of the examples you have here part of the game, usually if something kills me in this room it's nothing that looks like it's an intended gameplay element.

Also you forgot / didn't catch some:
- slack from the south bumps you into alternate reality
One moment, everything is fine. Works great! Suddenly, from one frame to another, you're somewhere entirely else in the room, most likely dead, and there's lava everywhere as far as the eye can see. I can only imagine that those are sneak attacks by slacks from the south during sneaky lag spikes, because this doesn't happen if I manage to stay in sight of the south wall.

- vana ragequitting (or vana invulnerability)
"Those players are mean, I quit". Pop, vana gone (or frozen, invulnerable). He does seem to do this intentionally, when you're under time pressure (server restart + RL stuff) and/or aren't in a mood to call a GM (+get carried though all those loading screens & start the fight over), doesn't he?

- karma trap
Well, at least I can ce-res after the lag-spike is over and start over with full hp, right? Not always: often enough now, I died between / in lava tiles that instantly gets me back down to 3-4 HP bars again. It looks as if sometimes you just can't move away from / though the lava tile that landed on top of you, before you stopped blinking and caught fire. Btw, you can get out of there solo most of the time (I always managed to so far) if you just don't press your shield button. Problem is: you most likely end up dead just a few tiles away again.

( I'm sure there's more, but I don't want to remember xD )

That being said... well I'm playing with 1 or 2 bars connection most of the time. More often 1 than 2, since the game went steam. I've never had 3 bars inside the clockworks and the only time I've seen 4 bars was 2 minutes after a server restart, for about 5 Seconds (I think my heart stopped for that time while I wondered, If they finally found a way to make those extra resources available to players that aren't practically sitting on the server providers lap with their computers ;)).

Most of the challenges in the game seem to be bugs rather than features at this point... but it's till fun. There should be special achievements like: "fought and killed a trojan in the middle of zombies with 1fps" or "bumped to death by a T1 jelly during disconnect". xD

( And btw: All devilites are f* lowping aimbotter %#*$#!!! :D )

Mon, 07/04/2011 - 01:40
#4
Shuwashuwa
Legacy Username
Pretty sure getting hit is

Pretty sure getting hit is not a bug. So you can remove 3, 5, 6, 7, 8, 9, 10 from your list. So you get hit by his fireballs and then complain that you get hit by his fireballs? How is this a bug again? For the guard sneak attacks, when you can't see the guards, keep moving, don't stay in one spot until you can keep track of them again. Not saying this is easy to do.

Would like to see some of the real bugs get fixed though.

Mon, 07/04/2011 - 02:43
#5
sawa0122
Legacy Username
@Shuwashuwa

@Shuwashuwa
if you're not gonna read, dont comment.

i said,
the problem is that he can terribly wreck 20+ bars of health in one shot, mostly are accompanied by the lava tile mechanics. people call me nub for not able to solo with no death in a proper fight, well someone show me how one can live through the fight with such mechanic? the longer you stay the higher chance you run in one of those 3, 5, 6, 7, 8 , 9 ,10, and, you die. if its draining our CE in such a cheap way, then its forcing us to do it the cheap way back.

and when did i ever stop moving? re-watch and tell me, was i really supposed to completely stop attacking at all and just wait till i'm always at south as well the guards at north? sure, takes longer time, then it goes back to my first point: longer battle, higher risk. these aren't risks that can be covered by skills, these aren't fair.

Mon, 07/04/2011 - 03:44
#6
Darkprion
I just want to know if anyone

I just want to know if anyone actually does vanaduke WITH slag knights and without using the water fountain/corners trick? O_O ...and if they do could they post a recording of it for us to see?

Mon, 07/04/2011 - 03:46
#7
Darkprion
BTW rits...saw ur mouse

BTW rits...saw ur mouse hovering over the 'leave party' button =P good thing u didn't =P hahahaha

Mon, 07/04/2011 - 05:03
#8
Metaphysic
Legacy Username
#1, 3 and 4 are your only

#1, 3 and 4 are your only valid complaints. #1 happens to everybody and is a problem because the game is made with java; not exactly a common language to code a game with. The only solution I've found is to restart your client when it starts to get bad. #3 I've never seen before, and it appeared to happen before that slag guard could have hit the wall and turned around; are you sure it wasn't the second slag guard charging? #4 is a camera angle issue; there are even a couple normal dungeons that put objects behind a giant wall that you just can't see through.

Everything else you posted isn't a bug, it's sloppy play that could be avoided. I can't say that I don't make the same mistakes and if I did Vanaduke with no freeze/FR and slag guards up I doubt I could kill it without excessive rezzing, but claiming bugs/glitches because you got hit is silly. Every one of your "death trap" glitches were caused not by unavoidable damage, but by you putting yourself in a sub-par location 5-10 seconds before the aforementioned attack happened.

This is actually a common problem with most players in all games, not just SK. They take damage, don't see any way they could have avoided it at that time, and don't realize that if they could reverse time 5-10 seconds and not put themselves in that position, they could have avoided that damage. Often to realize these things, players need to record themselves and watch the replay to see exactly how a certain ability works, why they shouldn't have been where they were and how it could be avoided in the future.

The primary problems when fighting Vanaduke are: the attack range of him and his slag guards is larger than your actual view distance and due to his size, Vanaduke can hide mobs/obstacles due to the camera angle. The attack range makes it difficult to properly avoid some attacks because you just can't see them coming and by the time you actually see the attack coming, you cannot move/shield fast enough. The camera angle is just annoying, and I really hope 3 Rings stops making fights with objects that players simply can't see behind. It also doesn't help that, due to the game's camera angle, you can see significantly further when mobs are to the north than south.

@Darkprion - Some people do it for the challenge, but it's a giant PITA and takes at least twice as long as just abusing him with pathing bugs or freeze spam. I've done it once, and I'm never going to do it again. It's just not worth the time/effort when there are easier ways.

Mon, 07/04/2011 - 05:59
#9
Eeks's picture
Eeks
I see what some of you guys

I see what some of you guys are saying but I disagree that "don't get hit" is a valid argument here. If you're going to do damage to vanaduke then you're eventually going to get hit because that means you're going to either be stationary or moving very slow leaving you in "sub par" locations. I don't see how "#1, 3 and 4 are [his] only valid complaints". The others are just examples of how cheap the fight can be. Of course all those are avoidable if he isn't in the attack path. Are you kidding me? The question is can you ALWAYS avoid the attacks if you're also planning on killing him sometime this century. The 5th phase requires you to do a lot of things here:

1) Put out flame souls so your bullets aren't obstructed
2) Put out flame on the ground so you can move and avoid attacks
3) Actually attack vanaduke

All three of these things leaves you extremely vulnerable to the attacks duke and the slag guards are doing. Many of the attacks come from out of fov range and are obstrcuted by either vanaduke or other obstacles in room. You said as much yourself. How can you say getting hit by cheap shots isn't a valid complaint then complain about how difficult it is to avoid attacks because they are completely cheap?

Also, I think you're misreading the complaint on #7, Meta. The problem here is that the action button is both attack and pick-up. He was shooting duke and ended up picking up the bubble which immobilized him and made him get hit by a slag guard. Pick up/revive should be mapped to a different key as many people have been saying for a long time.

---

BTW, the only reason that nobody complains about any of the stuff in this thread is because EVERYONE does it the easy way (i.e. spawn control, shiv lock, environmental obstacles)

Mon, 07/04/2011 - 05:42
#10
Velcro's picture
Velcro
Concerning doing it normally

What I've personally found is that if you get rid of his red balls in a certain manner (read: get rid of two balls at once by waiting til they line-up to throw water) then you can get rid of all his orbs within 4 waters and then after that you can attack him.

If you use Shock and Poison vials then your attacks do a LOT of damage to him and can help to take him down considerably faster. Also the Shock sometimes stops his charging.

Granted I normally do throw the skeletons up into the corners, once I complete the set of equipment I'm currently going for I'll be happy to attempt and, if successful, post up a solo Firestorm and Vanaduke video showcasing the power of Graviton Vortex for speedy clearing of rooms (Right now with Ash Tail Coat + Barbarous Shield I can kill any zombie that receives my full charge attack on d24, and then any zombies on any further depth requires one more hit after the full charge attack to finish them so it looks promising for full wave wipes from full charge attacks with full Skolver + Barbarous) and hopefully showcasing how to effectively, and quickly finish off Vanaduke.

Mon, 07/04/2011 - 18:12
#11
Copperwire
Legacy Username
Happy Holiday!!!

@Haters -

I suggest you go back and read the first post. The OP said nothing other then to list his equipment and a link to the video. He said nothing else. If bragging happened, it happened in your mind. If the OP made a mistake, it was "feeding the trolls" - responding to the hate.

I see that you feel hurt that the OP posted a video of him cleanly killing Vana without the "optimal" gear most people suggest. I am sorry that hurts your feelings. If you would like to start a thread in Gremlin Chatter exploring why this hurts your feelings, I am willing to listen and help you explore your feelings about this.

Hating is wrong people. Its a vicious cycle. No matter how much you hate, in the end, you only hurt yourself.

Mon, 07/04/2011 - 19:12
#12
sawa0122
Legacy Username
happy holiday to you too!

thanks for backing me up, i'm not that good at expressing, but you guys covered it well.

@Darkprion
yea man that moment i was about to give up and cry XD

Mon, 07/04/2011 - 20:49
#13
culture
Legacy Username
Hehe

I lol'd hard on 3 and 8. Very wtf moments. Well played Vanaduke, and great job sawa pointing out all the Duke's abuses. I cannot count the number of times 1 and 4 have finished me off too.

Mon, 07/04/2011 - 23:58
#14
viper901
Legacy Username
@Copperwire's @Hatters I

@Copperwire's @Hatters
I POASTED MY FEEELINGS IN GREMILIN CHATTER. U helped me fined the circle and now i am still not happi. http://forums.spiralknights.com/en/node/14414 NO THANK YOU he or she Sawa0122 but thank u friend cooperwire.

Mon, 07/18/2011 - 14:27
#15
BiggestLoser
Legacy Username
Zelda

human gets tired, AI doesnt get tired..i already get tired from shooting a BUGGED vanaduke..:l

make a safe spot so human can take break and KICK SOME BUTT!!

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