Here are some suggestions that I collected from myself and from other players:
1. Show a health bars of bosses so we have an idea of where we are at. Credit to everyone who suggested enemy health bar
2. Show us the number of crowns we earn after each depth and after the whole journey.
3. Make there an option to keep Full Inspect on after re-logging in so we don't have to it everytime we log in. Credit to everyone who suggested this before me
4. Distinguish Ascended Calibur from Tempered Calibur (maybe make the line in the middle of Ascended longer?)
5. Let us have the ability to put vials back into our belts (obviously not possible with Health and Remedy Capsules)
6. Add an Alchemy Machine in the Advanced Training Hall
7. Maybe a Map button that allow you to see a map of the whole Haven and allows you to teleport to places? (Maybe just to see the map not allow you to teleport)
8. Health pads at the start of an arena, going to an arena with 3 bars of health is really annoying, if you accidentally get wacked by a Mecha Knight's charged attack, you die (since many people objected this one, maybe a single health box at the start of an arena?) The health pad credit goes to someone else
9. Health pads at the start of a danger room since danger room can be very hard for some people (forget about this one)
10. Distinguish Cutter from Striker (maybe make it shinier?)
11. Shield costume (something that many players want). Credit to every player that wants it and suggested it
12. Gate Map hotkey. Credit to glutesbrah, Diaxe and Errodu (just search Gate map hotkey I am too lazy to put three links up)
13. Disable Arena spikes after player finished each room (I die a lot just because I have only 1 bar of health and got killed by spike lag)
14. Alchemy Machine in Clockwork Terminal (credit all goes to InvalidID: http://forums.spiralknights.com/en/node/20650)
15. Make Remedy Capsule unusable unless you have a status effect (credit goes to k2homie1: http://forums.spiralknights.com/en/node/20560)\
16. The ability to delete recipes (lots of players objects unlearning recipes). Update: Create a category in the Recipe list called Unused which will be a collection of recipes you don't really need anymore, of course, you choose which recipe goes in the Unused category not the computer. You see, I like to be organised and hate a great big long list of things.
17. Let us be able to see the entire map of Blast Network, it is really annoying when you don't see the bomb and the bomb has an extremely long blast range which reaches you and kills you. I am serious, I can't see the whole map.
18. More power-ups for Blast network. Examples include Stun Mine which stuns players who step on it, Bananas which will slide players to walls, bombs, bricks, etc. These two power-ups will work on everyone which includes the guy who planted them. Another power-up could be Shield where you are protected from blasts for a period of time or you are protected only once which means that a blast breaks the shield but doesn't kill you. You can only equip 2-4 power-ups at a time and these power-ups could be activated with the number keys. Some power-ups could be activated once you get it, like Transparent Bombs which are nearly invisible to other players but visible by you, also if you are playing team or guild team, you teammate and guild mates can also see the bomb.
A collection of my own suggestions and other people's suggestions - [Updated]
Yes probally but maybe they didn't add that for a reason?
1. no the way things are now it adds challenge its better like it is now
2. i dont see why they need to do this its a very easy calculation
3. dont care
4. sure why not
5. i dont quite understand this one do u mean to cancel a vial throw?
1. Maybe you can buy something from a vendor so you can see boss health? (Although I doubt that most players would buy it if the price is too high)
2. True but it will be nice if they did that
5. Yes, not being able to cancel a vial throw is annoying. e.g. when killing JK if I took out a curse vial and somebody cursed JK with GF or Faust, I can't put the vial back and since curse lasts very long, I can't run around avoding enemies and then hit JK when the curse wears off, it will just be a waste of time. And if I throw it at the mobs or JK again, it will be a waste of vials.
I totally agree with the vial thingy. I've already talked about some of the other ideas on the other threads, but the pulling out of vials annoys me.
I mean, once, I tried to use a health capsule, and I accidentally hit the button for my fire vial, I have no way of putting it back. I wasted a perfectly good fire vial. OOO really needs to come up with a return capsule button or something.
I think putting back vials can be easy, just tap the vial button again to put it back.
Most of these idea's are rather bad, look at "Unlearning recipes." Thread for example, that is a bad idea imo. These are great idea's imo. I want all of these done.
1. Not a bad idea, but I kind of like the tension generated by not knowing. Plus, at least two of the four current bosses alter their behaviour when their health gets low - the JK's invulnerable spin frenzy, and the Twins' movement and attack patterns. It's imprecise, but it gives you an idea of how far into the fight you are.
2. Yeah, it's a simple calculation, but it's easy to lose track. I mean, it's an easy calculation to glance over your materials list before you go delving, but they still tell you what you got on exit, because keeping track of the numbers is an unnecessary hassle. Tagging it on to the Loot pane is a good idea.
3. This has come up before and I don't doubt it'll be implemented eventually; the current system seems like an oversight, rather than a design decision.
4. Agreed. There are quite a few equipment pieces that could use a little extra attention on the designs - the Heater Shield always springs to mind - but I imagine it's a fairly low priority to Three Rings.
5. Yeah, dang. It's not a huge deal a lot of the time, but when it is, it's infuriating. Rather than hitting the relevant button again, though, how about using the weapon cycle key?
6. I assume you want this so you can craft gear and then test it immediately? I see your point, but ehhh, there's already a machine right round the corner in the Square, and another right by the Bazaar entrance. I mean, sure, why not, but it's not going to keep me awake at night if there isn't one in the Training Hall.
1. I actually already have a thread going about boss health bars, I wholly agree :D
2. It would actually be kinda nice to know specifically how much I earn without having to record it in a notepad document.
3. This one is a no-brainer, I have no idea why it keeps turning off.
4. Haven't used that sword, but I do agree each item should look unique from it's counter-parts.
5. DEFINITELY true, so annoying when I accidentally click it or press 1/2/3/4 and then I can't just put it back.
6. ... No opinion? It's two load screens away, may as well add one to the bazaar and arcade (unless I missed the ones there) too if we're gonna do this...
It's actualy ONE loading screen away. There is an alchemy machine on the Town Square.
And there is one at the Bazaar, too (right next to that token trader I think).
@ Bushwhacker: There's actually a crafting machine in all 3 of the haven areas.
What I'd prefer for the training hall is a system where you can borrow any weapon in the game from the front desk to test out in there. That would be awesome. Obviously any weapon you borrow would just disappear when you leave, just switch them out for your 1st slot weapon when you borrow them, and switch it back automatically when you leave.
Everything else: Health bars, Placing accidental vials back into your pack, Seeing profits, keeping full inspect on - These are all decent game features we need. The first one's still got a suggestion thread on the front page though.
As for the caliburs issue, just looking at them in the preview box I think the ascended calibur's sparkle is a litle brighter, but you really can't tell if somebody's using a 3* or 4* calibur without full inspect. So yeah, needs a change there. Maybe ascended calibur should be slightly larger, like Leviathan is so much larger than ascended calibur.
Dam Caliburs... I have one, and am trying to get an Tempered. But man was I disappointed when I found that the Ascended looks exactly the same! I already argued about this on the relevant page, but it's still annoying. I mean, at least follow the Calibur line trend and make it bigger with a longer glowing strip or something ppl!
6 is just for convenience. Although I find the journey a bit long between ATH and the alchemy machine in Haven Square... Maybe I am just too lazy.
Why does everybody object idea 6? I don't think it will do any harm to any knight.
Its just another smaller thing that doesn't need much attention. If you want, you could ask for it as a minor 'take your time in implementing it' idea, but otherwise I don't think they'll bother.
Ideas 7-8....uuh...it'd be kinda boring with 7 cuz u could just teleport everywhere when really you could just walk and loading probably wouldn't be all that fun either...
8...Can't really say much about it. Arena is made as a survival round, so being able to pass the first round THEN heal is the point really. I still see what you mean tho, critical HP and you end up in an arena='Crap. I'm Fawked'.
2 makes no difference to me. Add it or not, the result is irrelevant personally. I'll leave you to debate it.
All the others I find cool. I REALLY want a change to the Ascended. It's like a CLONE! And Leave full inspect on, I'm SICK of turning it on/off when I need it. And everyone else think Boss health bars are a bad idea, But I disagree! I already wrote it somewhere, so I'm too lazy to write it again...go find it urself...
Other ideas...Laser pointers for guns! Some other use for my heat that goes to waste! And shield costumes! Some shields look stupid...or just awkward with your current set.
Laser pointers for guns? What does that mean? Like a Laser gun or a dash line showing where the bullets go? Not sure with Shield costumes, shield is something you have to put up to use like weapons so not sure if it can be costumed. Although this could be a good idea.
There's hardly a difference in between how the silent nightblade and acheron looks. Perhaps make it glow dark purple?
I mostly agree. But an alchemy in the training hall seems a bit overdone, unless there are instructions next to it. We really need alchemy machines at clockwork terminals. Health bars on bosses can be argued either way. I think there should just be a visual effect on the boss after taking damage, like on the roarmulus twins. And there shouldn't be health pads at the beginning of arenas, that's to easy. I could understand health boxes though.
It could be an option you could turn on or off, and you can only see your own. Basically, it's a fine red line that shows your direction of fire, and stops it it hits an abject, thus showing what you're going to hit and what you can't hit. The 'only able to see your own' is so that you don't get mixed up with others.
Shield costumes. I've argued for them before, I'll do so again. Shields don't have a particular animation like sword or guns do. You just stick em up in front of your face and defend. So it can be debated whether some shields look...unappealing. (I heard from someone that the Owlite shield looks like a cookie)
Generally it's like your armor. I mean yeah, logically, it wont work. Then again, logically regular armor costumes wouldn't either. Neither have constant specific animations that MUST be had, so it could work. I know ash-tail has that ash trail going on, but that is neglected. It should work for shields too, cuz they don't have special animations either. Not like a huge shield is slow in putting up or something.
Weapons costumes DEFINITELY won't work, so don't mix me with those. Imagine how weird it would be if someone did cutter moves with a trokia? O_O
1-5: yes
6+7: meh
8: no
9: no (u have a choice whether to enter a danger room)
10: yes
We need piercing armour that gives an ASI.
Vanaduke needs a health bar... too many times had we did a full party revive just to kill him in the next 2 seconds
Here are my opinions on your suggestions:
1. Not really. Maybe an option to turn it on and off just like damage numbers?
2. Yes. I concur.
3. Yes. Definitely.
4. Wouldn’t hurt I suppose.
5. Yes, Good idea.
6. It could work well with instructions next to it, just like DrLequack suggested.
7. Haven is small – it has three locations only and they are all connected directly to each other, so I don’t see a point of teleporting.
8. Would make Arenas easier. I’m not sure is it good or bad actually.
9. Would make Danger Rooms easier. I’m not sure is it good or bad actually (remember that DR are optional – it’s sort of reward for playing without being hit too much).
10. Wouldn’t hurt I suppose.
11. Definitely not.
why not to 11? it did be prevent most beggars when you disguise as tier 0 with proto gear
Silent Nightblade and Acheron actually has some differences, Acheron is slighty bigger and sharper and it has two thick round disk on the sheath but Silent Nightblade has only one.
1) I made this suggestion before; even tried to butter it up for the devs by introducing it as a craftable trinket. I'm a huge fan of this one.
2) A tiny change that would be much appreciated.
3) Agreed. So. Annoying.
4) Never noticed.
5) This rarely happens to me, but I don't know why they wouldn't implement something like, say, shielding while holding a vial causes you to drop it.
6) Don't really think it's needed. People like me would just spam it with fire pots.
7) Meh.
8) Annoying? Yes. Challenging? Yes. Not everything should come easy.
9) Same as 8.
10) Never noticed.
11) I'm not very passionate about this issue.
12) WHY OOO WHY??? FOR THE LOVE OF ALL THAT IS GOOD ON THIS EARTH, WHY IS THIS NOT IMPLEMENTED????
I like all of the ideas except for 7, 8 and 9. 8 and 9 will down the difficulty, which is what the said areas are for. 7 is just a convenience that is totally unnecessary.
I got soo disappointed when I saw that Tempered and Ascended look IDENTICAL. Some people say there is a slightly brighter shine on the Ascended, but not noticeable. Maybe increase it's length and make that blue strip longer? That'd keep in line with the Calibur series design.
Not knowing a boss health can make your situation seem hopeless, plus it'd let you know if you're being effective or not, and no solid reason NOT to have it, other than people claiming it'd make it too easy...
Turing on Full inspect over and over is really annoying...
Shield costumes are go. I SO want one. If I get a shield that looks weird, owlite for instance, I could just wear my bristling buckler over it. Plus it's an option, people don't HAVE to use it.
Gate map hotkey YES!!!!! I am SICK of having to unlock HUD, click options, click gate map, then close, and re-lock HUD. To quote werfig, who so concisely sums up my thoughts...: "WHY OOO WHY??? FOR THE LOVE OF ALL THAT IS GOOD ON THIS EARTH, WHY IS THIS NOT IMPLEMENTED????"
Before anyone asks why I lock my HUD, it's because I keep accidentally dropping my vitapod and using vials when I don't want to. It helps alot. I can access everything I need like my inventory while it's locked with hotkeys except the GATE MAP!!!! I ALWAYS check the Gate map, and I'm TIRED of...k you get it...
Forget about 9 because Danger Rooms are optional. But would a single health box be good at the start of an arena?
Yea, topping you up completely would be dryish for the game, but giving SOME health to give you a fighting chance would be good. A full refill would be unnecessary.
you should be able to customize your guild hall to be in a different style because every guild should look different.
Guild halls customization have been suggested many times, not sure if 3R is going to implement it
1. Needed. Definitely.
2. Would be useful.
3. Why not just have Full Inspect as the main thing? After all it is called INSPECT.
4. Yes.
5. Yes.
6. Yay a place to throw fire pots and kill ppl trying to craft! No, it's a good idea, but it should be protected by forcefields.
7. Map button, yes. Teleport, NO. And the third, as long as we only keep to the shallows.
8. Yes.
9. Only after you open the gate.
10. Yes.
11. Ok.
12. YES.
13. YES THIS HAS TO BE IMPLEMENTED.
14. I really, really, need to be able to unlearn recipes. I have recipes I REALLY don't need.
15. Pirate wars? Okaaaaaaaay...
16. No.
17. No -_-
18. Yes we need 6-star, but how would you get it?
19. What
20. Weren't there 13 suggestions last time i checked?
Note that everyday, suggestions may come up so stay tuned.
Today I added 4 more.
Almost everything here is relevant, and one of the changes that doesn't affect game play for me but is still very annoying is the items that have the same design as others in their line, including the Gunslinger hats.
Why is no one responding to this thread?
1. Health bars can improve the atmosphere of a boss fight as well as being useful, but not game changing, info.
2. If we can see how many mats we got I don't see why not crowns also.
3. No comment.
4. No two equips should look the same.
5. This would streamline vial use immensely.
6. No comment.
7. I don't see what this would improve.
8. It seems odd that you get no health before stage 1 but full health for the much easier stage 2.
9. No.
10. Same as 4.
11. I don't see why not.
12. This is the best suggestion in this thread.
13. If it happens in danger rooms why not arenas?
14. No.
15. Health capsules aren't consumed unless they're needed. Remedy capsules shouldn't either.
16. No.
17. If you can be hit by something that isn't on your screen there's something wrong.
18. No comment.
1. That'd be probably nice, although I would say just "a health bar", not "giant health bar" :D
2. Agree, show amount of crowns earned in that "materials" overview tab. Also, this tab should be shown everytime when leaving the Clockworks (not only when going up the elevator).
3. Definitelly, yes.
4. Yes, please... some weapons realy could use some design-improvement.
5. That could be useful, happened to me before that I accidentaly chose wrong vial.