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Suda/Trig charge buff?

37 replies [Last post]
Tue, 08/09/2011 - 16:48
Asonara
Legacy Username

This has been said in the Aresnal and the Bug-Report sections, but I guess should be mentioned here so here it goes.

Its been the general consensous of the playerbase that both the Suda and Triglav have underpowered charge attacks compared to the other 5* swords, particularly things like Divine Avenger, Leviathan and Glacious, which is a bit unfair on the most awesome looking swords in the game (?).

Currently, their charge attacks leaves you open to conunterattacks, takes ages to execute and on hit doesn't really do much damage at all and cant even outdamage many 5* swords on things they are ineffective against, with a reallllly low probablity of status inflicts. This is kinda especially unfair on the Triglav, as the requirement of 300 K coins for the recipe makes it one hard sword to obtain.

Proposed possible changes are (credit goes to people who suggested them):

1. Simply increase the AoE range and make the damage on them much, much higher to compensate for the difficult execution and the high change of being countered by whatever your trying to bash.

2. Increase the probability of status inflict to 'Good', and possibly increase AoE

3. Bring back the rocks which were originally in the Khovorov's charge (hits everthing around you)

4. Make the charge leave a vapour behind, much like that on a Vapourizer/Haze Bomb (but larger, to about Mk2 area), which freezes/stuns enemies in the circle.

Discuss?

Wed, 08/10/2011 - 07:59
#1
Tenkii's picture
Tenkii
Balancing thoughts (on JUST the charge attack)

Damage:
I think with most swords, a charge attack does roughly the same amount of damage (perhaps a little less) as the damage you would have dealt had you been attacking the whole time (through the charge and resulting animation).

Even along those standards, the Troika line charge attack (as it currently is) is incredibly underwhelming - it doesn't even do the damage of two first swings.

Movement and range:
- From starting position, it steps you about 2 tiles forward.
- From there, it has a range of about 2.5 - 3 more tiles in front of where you land, with a total width of about 3 blocks.
- Basically, the hitbox probably looks like this: http://i.imgur.com/OwTvK.jpg
And that's a likely OVERestimation of how it really is.

Now put that into context of arenas, FSC- anywhere with more than 3 monsters after you (because honestly, when do you use charge attacks? When you can't use your normal attacks safely!), and sure, you can hit like 3-4 enemies with it, but the lag time afterwards will get you killed by the second wave of things that you missed.

Wed, 08/10/2011 - 09:01
#2
Thrull
Legacy Username
A link to the Arsenal thread

A link to the Arsenal thread discussion for reference: http://forums.spiralknights.com/en/node/19923

I fully support the suggested changes. The current charge attacks look and sound great. However, ironically, although these swords are supposed to trade "style and panache" for "brute force trauma", the players using Sud/Trig actually find that we are trading power for a very flashy sword with a very flashy attack, one that doesn't really do much in the way of monster culling.

Give these swords a reason to be feared! They are part of the slowest melee-range weapon class in the game (especially the charge attacks), and they really need some love to be brought into line with the effectiveness of the other top-tier swords.

Wed, 08/10/2011 - 12:07
#3
Asonara
Legacy Username
Noticed another problem with

Noticed another problem with the charge, theres a bug with it that sometimes when you use it and runs into an enemy, you cant move for a while, anyone else had this?

But yeah, we need to buff their charges, Im sure OOO spent alot of time and effort making such an awesome-looking sword, it'd be a waste if they get thrown down the dustbin of uselessness cos they are just too weak compared to other swords, which are often easier to get.

Wed, 08/10/2011 - 13:16
#4
Thrull
Legacy Username
Oh, another option. Instead

Oh, another option. Instead of leaving a "vapor" behind, the charge could instantly (100% chance) freeze or stun all monsters in a small radius around the sword and player at the moment of impact. That might be more in-line with a massive chunk of ice/steel hitting the ground. And would be quite useful, even if the shock-wave did no damage.

Wed, 08/10/2011 - 13:53
#5
Asonara
Legacy Username
That would be pretty cool,

That would be pretty cool, but I think a bigger radius can do, cos Glacious's freezes over quite a wide area and that sword's charge is one of the easiest to use.

Wed, 08/10/2011 - 16:45
#6
OverDingle
Legacy Username
/support For the time it

/support

For the time it takes to charge and execute, the Sudaruska/Triglav charge attacks are incredibly underwhelming. Not only is the charge time longer than most other swords, the damage output and range are incredibly low, all whilst leaving the user completely vulnerable - on top of that, taking damage during the charge attack doesn't cancel it, nor can the player shield, meaning the player has no way to defend themselves once they commit.

And the final damage output? About twice the damage of the first hit of the combo, which can be used about 5 times in that time frame anyways. The only swords with a smaller range on their charge attacks are either below 3 stars in rarity or flourishes, and at least the latter has decent damage. The only (tier 3 available) sword with lower damage on a charge attack is winmillion, which charges in about half the time anyways.

Wed, 08/10/2011 - 17:29
#7
Darkzekkai
Legacy Username
+1

+1

All the good 5* swords have multi-hit charge attacks and suda/trig are lacking that. Personally, i think they should bring back the rocks from Khovorov. ive read on the other page in the Arsenal that if they put the rocks on triglav it would break the freeze from the charge but what if the rocks were like the explosions from Glacius and freeze also? That would put suda/trig on par with the other 5* swords.

i also agree with Thrull. they are suppose to be very strong but instead they are just flashy.

Thu, 08/11/2011 - 00:09
#8
Asonara
Legacy Username
Winmillion can shoot

Winmillion can shoot projectiles without charging and its a 4*, and the flourishs' charges deal a massive amount of damage AND actually takes less time than Suda/Triglav's to use whilst hitting and stunning enemies all the way through it, so yup, damage is way too low even compared to those much faster swords.

Thu, 08/11/2011 - 14:11
#9
Asonara
Legacy Username
New (?) suggestion: Make the

New (?) suggestion:

Make the rocks in the charge animation do damage

Win?

Discuss.

Thu, 08/11/2011 - 21:56
#10
Thrull
Legacy Username
Wow. Not only was Khorovod

Wow. Not only was Khorovod stripped of its rocks, they became cosmetic for its 5-star version. The slowest charge attack in the game, and the best it does is 1.5x one swing's damage. Weaksauce.

Fri, 08/12/2011 - 10:34
#11
Asonara
Legacy Username
Yup, the rocks in the

Yup, the rocks in the graphics do no damage, the swords are pretty much next to completely useless in every way possible :/

Fri, 08/12/2011 - 17:01
#12
Kurapika's picture
Kurapika
OOO needs to take a look at this thread!

+1, these awesome swords definately need some well-earned buffs.

Fri, 08/12/2011 - 17:32
#13
Olajdzija
bump

upon testing i realized its slower than the avenger despite the displayed stats

Fri, 08/12/2011 - 21:41
#14
Draycos's picture
Draycos
You know, since the Triglav

You know, since the Triglav requires 300 KC's for its recipe and the ones leading up to it, ALONGSIDE the typical crafting costs, it definitely needs to be one of the most powerful/useful swords. I mean, really. It requires more work than a Divine Avenger, shouldn't it be better (in its own respect)?

Fri, 08/12/2011 - 22:42
#15
Beginning's picture
Beginning
Here me out. Leave the Charge

Here me out.

Leave the Charge Attack the same as it is now. BUT be able to charge without it being broken. So even if you get hit you will still be charged.

Sat, 08/13/2011 - 00:35
#16
Asonara
Legacy Username
But if you get hit, you still

But if you get hit, you still carry out the charge as it is o.o

EDIT: Oh, I see what you mean. I kinda think it needs to be buffed a bit more than that tho, cos the problem is that theres no point in using the charge at all :/

Does OOO read the forums anymore? I havnt seen an admin post for a while....

Sat, 08/13/2011 - 05:25
#17
Anisakis's picture
Anisakis
I think reducing the charge

I think reducing the charge time to at least DA's is a good idea. And make it do the same dmg as 2 swings.
Another thing I don't like is that it propels you too far forward. Makes it hard to aim :/ I suggest to change it to 1-tile movement instead of 2.

Sat, 08/13/2011 - 11:56
#18
Asonara
Legacy Username
Hmmmm, the timing is pretty

Hmmmm, the timing is pretty difficukt to master, yeah, so mhm, they can either just make it really easy to use, by for example making the charge time REALLY short so its just a slightly more powerful version of its normal attack.

Or make the attack worth the effort by making it according to the suggestions popping up here ^^

Sat, 08/13/2011 - 16:08
#19
Orangeo's picture
Orangeo
Good think I sold a mod

Good think I sold a mod calibrator instead of getting that ice trokia recipie O_O'

Sat, 08/13/2011 - 17:46
#20
stupysays
Legacy Username
The interesting thing about

The interesting thing about the troika line in terms of comparative damage is that it's normal type so it hits relatively hard for what it is. If it was a typed damage like elemental for example, it would be hitting a tiny bit harder than a DA given the damage bonuses it would receive. The same would go for a GF, the main issue is that normal damage swords are a placeholder weapon meant to not be specifically good for any one particular mob. If they boosted a Triglav/Sudaruska to do as much if not a little more damage than say a DA or GF, there would be no need to carry multiple weapons. Multiple weapon slots are ce incentives to allow you to carry more custom tailored weapons for any given area so you can maximize your damage potential. Bar none I feel that's what it boils down to, but a buff to the charge attack would be greatly appreciated, and as an owner of a Triglav I would love to see more damage.

But as is I understand why they would make the decision as to the overall effectiveness of the weapon. If it was buffed a bit more to be on par with a typed damage weapon in terms of damage then there would be nearly negligible reasons to bring one with you except for the secondary effects or overall usefulness of the charge attacks as your current "normal high damage brain bashing super Sudaruska/Triglav" is literally the only sword you need.

Currently these weapons are vanity weapons. And beautiful as they may be I sincerely doubt a buff is in the future.

Sun, 08/14/2011 - 05:05
#21
Asonara
Legacy Username
But it should at least have

But it should at least have the same damage output as DA/GF on neutral enemies.

Also, if we compare Suda/Trig's damage to that of a Levianthan, another neutral weapon, you notice that it terms of the charge attacks, Suda/Trig's charge is harder to hit and gives you more vulnerablility than Levi's (360o swing pretty much gives you invulnerability), whilst having the same knockback and hit area and much less damage, hence is underpowered.

Sun, 08/14/2011 - 13:08
#22
Thrull
Legacy Username
@stupysays: To be honest, I

@stupysays: To be honest, I don't think anyone is really complaining about the regular swing damage output. It is perfectly mediocre as a standard weapon, if a bit slower even than its similarly modeled DA/GF cousins. It's the charge attack that really needs work, and that is what most of these suggestions deal with. The charge attack is devoid of utility and of damage. There are few scenarios where using it is not suicidal.

That's what makes Sud/Trig "vanity" weapons, and I don't think OOO intends any weapon to be a "vanity" weapon. They should all have a place. So we will try and keep this thread visible until they take notice.

Sun, 08/14/2011 - 20:50
#23
stupysays
Legacy Username
@thrull

I know exactly what you mean by the utility of the charge. This particular line used to have the fantastic rocks that accompanied the main line and provided stun. If the proposed change was to increase the effectiveness of the charge attack then I would "hope" that they do so. But given the fact that a downgrade to the effectiveness of the weapon has occurred then there must be a reason for it from the developers standpoints on game balance. I don't know if it was the damage itself or that the weapon provided more use than originally anticipated, there must be something.

A nerf occurred and I don't think an upgrade will come so soon.

And that currently is why I fear it may just well continue to be a "vanity" weapon.

Sun, 08/14/2011 - 21:59
#24
Thrull
Legacy Username
I think you give the

I think you give the developers a lot of credit -- not every item and change is tested thoroughly and given a comprehensive justification on both aesthetic and functional levels. There have been plenty of errors, and Suda/Trig are relatively new, as is the revised (nerfed) charge attack.

I have a feeling the change to the charge attack was made due to cosmetic reasons. The new charge attack does look a little more sensible -- rocks popping up where you previously stood doesn't exactly make a whole lot of sense given you are swinging forward. I just really doubt they have ever really taken the charge attack's power into consideration relative to other swords at that tier. It's not something you'd notice unless you used the sword fairly often.

It's hard to call it a vanity weapon and at the same time say the developers had a good reason to downgrade it, if vanity weapons really do represent an error on their part, as I'd argue.

Mon, 08/15/2011 - 02:02
#25
Asonara
Legacy Username
Do the admins read the forums

Do the admins read the forums anymore?

Nick or another awesome dev please drop us a post if you see this :D

And yeah, its kinda hard to justify having vanity weapons when you cant have a costume sword slot and since they actually introcduced a 5* to the Troika line and made an alternate alchemy path to it, they clearly wanted the sword to be used as a serious weapon, so I dont think the devs wanted it just to be a showoff thing.

And if you guys play games like SC2, nerfs then rebuffs happen on a constant biasis as devs try to find that balance point where the class/item/skill isn't unusable but not overpowered.

Mon, 09/12/2011 - 11:33
#26
Kurapika's picture
Kurapika
From a Triglav fan.

This line of swords needs some OBVIOUS buffing to even become usable.

These swords look awesome, why aren't they awesome to use!?

My Jalovec does not even begin to compare with my avenger (now Divine Avenger).

Mon, 09/12/2011 - 19:52
#27
Quasirandom's picture
Quasirandom
I agree that it needs some

I agree that it needs some sort of buff. The problem is that it combines a rather bad basic attack with an awful charge attack. The charge attack takes a long time to execute, is very hard to hit things with, and doesn't give much of a payoff even if you do get it right.

Sat, 11/12/2011 - 08:44
#28
Ewbte's picture
Ewbte
bump

bump

Sat, 11/12/2011 - 11:57
#29
Zincknight's picture
Zincknight
yes charge atleast needs a buff!

but the AOE of the charge attack is underestimated... from the begggining point up until the point of impact everything of either side of ur moving knight will also take dmg and get knocked back... HOWEVER especially for Triglav line... if u end up freezing them... u will get hit ==... so what i suggest is maybe increase the AOE a bit especially where it looks like its suppose to hit and remove the status effect from the first hit. and maybe up to a second later have a light dmging shockwave/pulse have a slight or good chance to cause the status effect come from where the blade hits the ground.

Sat, 11/12/2011 - 12:16
#30
Fehzor's picture
Fehzor
And another thread bumped

And another thread bumped about how suda/triglav need improvement. It'd be nice to know what the deal is with this, why OOO doesn't even test a change on their testing server.

Sat, 11/12/2011 - 21:35
#31
Tsubasa-No-Me's picture
Tsubasa-No-Me
A note:

Another thing to notice is that the almost instant jump of 2 (4 for the whole thing) Is faster than most enemy's can recognize, and then they fly across the room...

Sat, 11/12/2011 - 22:04
#32
Dark-Flare's picture
Dark-Flare
*like to the concept of

*like to the concept of leaving behind vapor (from charge) like the vaporizers.
Also, a damage buff wouldn't really throw things out of balance considering that tri/sud are probably the slowest weapons in the game, and that the triglav line takes a ton of time to get (300 krogmo tokens, plus all the standard alchemizing costs). The massive knockback doesn't really cut it, especially since ur teammates can probly kill the monster before the hit even happens.

Tue, 11/15/2011 - 11:23
#33
Zincknight's picture
Zincknight
all that really needs to be done is increasing the AOE

after thinking about it... if the AOE was maybe twice as big as it were now it would really make the troika lines more popular. also how the freeze on the triglav is administered.... but however it happens these swords need improvements, cause the only reason most people get them are cause they look REALLY GOOD, and its a shame they are nowhere as promising as they seem.

Tue, 11/15/2011 - 11:49
#34
Sarakos
I love the troika line. It

I love the troika line. It was my favorite sword from 2* on up. But compared to the other options, it is just awful. A Divine Avenger is better for every situation. Yeah, you are going to do slightly reduced damage to some enemy types, but the faster attack speed and ridiculous charge attack make up for it. Even without buying extra weapon slots, you can carry 2 different special damage swords and guarantee you do either normal or strong damage to every enemy.

I would like to see the damage buffed by about 20% or so, or the reach extended. It is longer than a sealed sword, so why does it have the same area of effect? The charge attack is similarly worthless. Why would I bring a Triglav and charge for 380 damage when I can bring a Divine Avenger and charge for 780 damage, plus extra with the beams? I think, to make the charge attack good, the damage would have to be increased by about 50%, and it would really help if you were invulnerable between the time you release the charge attack and it hits. The second or so where you can't move or defend yourself kills an already mediocre weapon.

Also, can we make the freeze effect happen after knockback, instead of replacing it? I really regret building a Triglav instead of a Sudaruska, because when I finish a combo, I expect the enemies to get knocked back, not frozen right next to where I end up.

Tue, 11/15/2011 - 12:18
#35
Arilys's picture
Arilys
Quote: Asonara: But it should

Quote: Asonara: But it should at least have the same damage output as DA/GF on neutral enemies.

Both Sudaruska and Triglav are Normal weapons. They deal the same damage to all types of monsters.

And it would be good if we couldn't get hit during the charge. I have a Kamarin and I rarely use it because of all the problems stated: very slow attack, low damage output, charge attack that can get me killed before it even hits...

Tue, 11/15/2011 - 13:26
#36
Tsubasa-No-Me's picture
Tsubasa-No-Me
You Guys Don't Get It!

The reason the Suda/Triglav Are nerfed so much is BECAUSE of the charge! The Unique thing about the Charge it The surprise Factor.

In Lockdown, you try Rushing in with a striker and getting SQUASHED by A preemptive, ASI, Grintovec/Triglav. Not only is almost all your Health gone, but your frozen/stunned and Completely open. I know this because I do this, ALL the time in pvp and clockworks. You fly into them, they go flying/are frozen, Rinse and repeat. The only thing i would change is MAYBE adding 5% more damage to everything OR slightly increasing the hit box of NORMAL swings. The Charge is just fine, and probably the best in the game IMO.

Tue, 11/15/2011 - 14:07
#37
Arilys's picture
Arilys
@Tsubasa -No-Me

Yea, but hitting things with that charge while with lag isn't as easy. More often than not I end up hitting past the enemy, which results in my knight having his sword on the ground, and between him and the sword is the mob or mobs <.< Not fun --

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