This has been said in the Aresnal and the Bug-Report sections, but I guess should be mentioned here so here it goes.
Its been the general consensous of the playerbase that both the Suda and Triglav have underpowered charge attacks compared to the other 5* swords, particularly things like Divine Avenger, Leviathan and Glacious, which is a bit unfair on the most awesome looking swords in the game (?).
Currently, their charge attacks leaves you open to conunterattacks, takes ages to execute and on hit doesn't really do much damage at all and cant even outdamage many 5* swords on things they are ineffective against, with a reallllly low probablity of status inflicts. This is kinda especially unfair on the Triglav, as the requirement of 300 K coins for the recipe makes it one hard sword to obtain.
Proposed possible changes are (credit goes to people who suggested them):
1. Simply increase the AoE range and make the damage on them much, much higher to compensate for the difficult execution and the high change of being countered by whatever your trying to bash.
2. Increase the probability of status inflict to 'Good', and possibly increase AoE
3. Bring back the rocks which were originally in the Khovorov's charge (hits everthing around you)
4. Make the charge leave a vapour behind, much like that on a Vapourizer/Haze Bomb (but larger, to about Mk2 area), which freezes/stuns enemies in the circle.
Discuss?
Damage:
I think with most swords, a charge attack does roughly the same amount of damage (perhaps a little less) as the damage you would have dealt had you been attacking the whole time (through the charge and resulting animation).
Even along those standards, the Troika line charge attack (as it currently is) is incredibly underwhelming - it doesn't even do the damage of two first swings.
Movement and range:
- From starting position, it steps you about 2 tiles forward.
- From there, it has a range of about 2.5 - 3 more tiles in front of where you land, with a total width of about 3 blocks.
- Basically, the hitbox probably looks like this: http://i.imgur.com/OwTvK.jpg
And that's a likely OVERestimation of how it really is.
Now put that into context of arenas, FSC- anywhere with more than 3 monsters after you (because honestly, when do you use charge attacks? When you can't use your normal attacks safely!), and sure, you can hit like 3-4 enemies with it, but the lag time afterwards will get you killed by the second wave of things that you missed.