Yes, more explosions.....
This is where suggestions will be made regarding bombs, whether it is about ways to balance bombs (although most is explained in the bomb balance thread) or whether there's a suggestion for a new bomb/type.
Basically this was made to output some of my ideas and everyone else's.
Here are just my basic wants.... I'll talk about them more in other commentythingymobobs
-->Directional Bombs
-->Elemental Blasts (or spike)
-->Firecracker+Cold Snap Extensions
-->Earthquake Bombs
Other Peoples Suggestions:
[suggestion]~(name{link to comment})
BAB + ionized improvement ~ M_Yaa_M
4* and 5* bomb idea ~ Sora9854
Acid Bomb ~ souron
RSS change ~ DrLequack
This concept is something that I really want. Like the DA charge, I want there to be some way to cause knock back in only one direction (relative to the way the player is facing). The animation should resemble something like a wave (imagine yourself shaking out a really long carpet and how it ripples along).
The bomb itself should cause no damage, and should be able to knock enemies far back in one direction.
This is where it gets cool; enemies will be damaged if they collide with a solid object (i.e. a wall), or other enemies (less damage, but I'm thinking of a domino effect). there are other features, such as if a knocked back enemy hits a blast block, they will take the damage from it rather than a normal solid object collision. There could be several types (one for knockback, one for knockdowns and one that causes stun?).
Key Points:
-->'Wave' forms to the relative position in which the player was facing
-->Enemies are only damaged from collisions(walls, other enemies, blast cubes), not from the bomb itself (so it's not useful in large spaces)
-->Animation resembles a ripple in the ground.