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SPIRAL SPY SCENES (Un-Update (You read that right) Aug. 28)

395 replies [Last post]
Fri, 02/17/2012 - 21:50
#251
Happyapathy's picture
Happyapathy
it's complicated...

It involves altering the textures and sometimes playing around with what kind of material "setting" is put on the model, much of what I do involves taking an existing texture and removing (and sometimes adding) parts of the texture I don't want visible, like the arms and legs of a mechaknight for Boomer's torso for example, I also have to make a new copy of the mechaknight model to apply this change too instead of the existing on.

In Spiral Spy if you scroll around a bit in the edit panel you may see under texture things like 'Opaque' or 'Masked', you may have to change that if it says Opaque cause it won't accept transparency when set to that.

To join all the pieces together I use attachments, you have to consider what should be the 'main' model and what should be an attachment, in Boomer's case its actually the limbs that are the 'main' model and the torso that's attached to them, instead of having the torso as the 'main' and attaching the limbs to it. Your attachments can also have attachments, that's how I added in the blast bombs to Boomer's Torso.

Animation opens up a whole new can of worms as you have to set two (or more) animations to run simultaneously so it looks right, in Boomer's case if done wrong it would look like parts of him are lagging behind others, so his body would be going one way while his limbs flail around in mid air attached to nothing. Doing this requires knowing how to set, and reset, animations quite well and how to play with animation and global timing if you want to freeze an animation part way through.

Yeah its a mess...

I suggest you take a look the Battle Axe model that I made before you think about making a half-knight half-something Frankenstein creature as it shows a lot about how to make partial models with textures and attachments.

Fri, 02/17/2012 - 22:49
#252
Tovvok
Thanks that helps a bit

I've sort of figured out attachments so i just go with meshed armor, it doesn't look to cluttered or bad in my opinion. I'll just stick to this for now until I become even more adventurous

Here are the models I've meshed
http://tovvok.tumblr.com/post/17753222157/these-are-two-new-character-mo...

BTW I'm also xtrider if u didn't catch that. Though I'm sure you have

Sat, 02/18/2012 - 00:42
#253
Playerman's picture
Playerman
What...

I don't know if I should call Milly cute or terrifying, so I'll say both. :D
Keep going on with the work. :p

Sat, 02/18/2012 - 03:24
#254
Nimbasa's picture
Nimbasa
Erm...

So, I try to go and create and load a custom texture into spiral spy right?
Well, I load up my skull hood, and apply the texture, but the view port just locks up and the error message the gets spamed with: Caught exception in frame loop.
This is the texture I'm trying to load:
http://img839.imageshack.us/img839/4390/hoodskl.png

Can I get any help on this?

Sat, 02/18/2012 - 19:58
#255
Agazide's picture
Agazide
Request

Happy, can you do a SK version of this thing regarding the ploom adventure?
http://i.imgur.com/G1ifd.jpg

Sat, 02/18/2012 - 23:20
#256
Scarred-Knight's picture
Scarred-Knight
Um Agazide...

I think he did already, recheck your blog...

In fact my submission was a response to his response to the plume adventure.

Sun, 02/19/2012 - 00:41
#257
Agazide's picture
Agazide
Yup :3 I wanted the orgin of

Yup :3 I wanted the orgin of rainbows part though

Sun, 02/19/2012 - 01:03
#258
Scarred-Knight's picture
Scarred-Knight
In response to Nimbasa

Check the make sure the file is in an indexed form, if it is in an RGB form, it will not work, as the game does not use those unless it needs transparency.

Sun, 02/19/2012 - 21:06
#259
Zekrypteox's picture
Zekrypteox
I have a question...

Happyapathy,

I'm looking for the Heater and Scarlet Shields, but I can't find them. My guess is they use the recolor model, but I don't know the exact settings for them. If you wouldn't mind, could you maybe try to figure those out for me? Because I'm not so sure I could figure them out myself.

Sat, 02/25/2012 - 16:02
#260
Tovvok
Scarlet is under defender i

Scarlet is under defender i believe and heater is under buckler

Sat, 02/25/2012 - 17:36
#261
Windsickle's picture
Windsickle
@Zekrypteodx:

@Zekrypteodx: http://forums.spiralknights.com/en/node/43059#comment-292030

Sat, 02/25/2012 - 17:36
#262
Windsickle's picture
Windsickle
@Zekrypteodx:

@Zekrypteodx: http://forums.spiralknights.com/en/node/43059#comment-292030

Sat, 02/25/2012 - 21:43
#263
Fallenhope's picture
Fallenhope
I just remembered that I wanted to ask this

how do you save models anyway?

Sun, 02/26/2012 - 16:50
#264
Ravenevan's picture
Ravenevan
I tried to make one

I've had spiral spy for ages, finally got to use it.

Here is the first picture I've made.

Is it any good for a first try?

Sun, 02/26/2012 - 19:29
#265
Zekrypteox's picture
Zekrypteox
Replies!

@Tovvok
Nope, I checked, they're not there.

@Windsickle
Thanks! And of course, I completely forgot to check that before asking.

@Fallenhope
Well, to get to the "Save" option, you load up a model, click "edit", then open the "File" drop-down menu, then click "Save". If you're altering a model, I would suggest using the "Save As..." option instead, that way you don't accidentally mess up the game files.

I have discovered, however, that you can change the settings in a model's "edit" window, save the model, and when you reload it, all the settings are still there. This means that you can actually save knights with predetermined equipment, then load them whenever you want! This also works with items, which I find to be particularly useful for "recolor" models, such as the Heater and Scarlet Shields (which, by the way, I have figured out).

Mon, 02/27/2012 - 15:28
#266
Zekrypteox's picture
Zekrypteox
Heater and Scarlet Shields

Well, I decided to go ahead and create custom models for the Heater and Scarlet Shields, so that I can load them up whenever I want. As I was figuring out the proper colorization for them, I was referencing pictures of them from the wiki so as to make sure they were as accurate as possible. I do believe I've gotten as close as possible to the exact colors for them, although they are not *exact* matches to the in-game colors.

Anyway, I decided that I should upload them for other people to use, so they don't have to guess as to how to recolor them.

Heater Shield (based off the info provided by Windsickle): http://www.mediafire.com/download.php?3d6wxoc2ec2uctl

Scarlet Shield: http://www.mediafire.com/download.php?r33r9buee999aaa

To use: Simply download the files (don't worry, no viruses), then put them in the "shield\aegis" folder. If they load incorrectly, click the "Clear" button to remove the model, then load up the shield again (this clears any settings that the previous model may have in common with the shields from Spiral Spy's memory, allowing them to set properly by the shield's settings).

Enjoy!

EDIT: I also made the Omega Shell, but it is *slightly* off-color, I just couldn't get it right.

Omega Shell: http://www.mediafire.com/download.php?hc6g4wc607no3o2

Fri, 03/09/2012 - 13:56
#267
Happyapathy's picture
Happyapathy
poke

thought id just bring this back up again

I'll probably continue with my Spiral Spy Crew stuff when the second Chapter of EtD is done.

Thu, 03/15/2012 - 20:23
#268
Golkarnec's picture
Golkarnec
@ Happyapathy

Just so ya know, the link too the fully assembled Nekomi link is broken.

Wed, 03/21/2012 - 13:08
#269
Pow-The-Commando's picture
Pow-The-Commando
BACKWARDS ALFABETT!

ZYXWVUTSRQPONMLKJIHGEDCBA

Wed, 03/21/2012 - 17:38
#270
Regal-The-Soverine's picture
Regal-The-Soverine
@Powpowpowpowpowpow

Powpowpowpowpowpow latin translation (pow stubedis pow trollames)

Wed, 03/21/2012 - 20:15
#271
Winthos's picture
Winthos
Here's another first try

Thanks for all the tips and tricks Happy, they are much obliged and extremely helpful.

Here's my first attempt if anyone cares to take a look:

http://i.imgur.com/P1Pd6.jpg

I just had to make an scene with my signature costume setup. I've been rocking Dragon scale, Greyfeather, and the classiest of shields the Ironmight almost since launch!

Fri, 03/30/2012 - 16:33
#272
Fireherat's picture
Fireherat
anyone can put me in it

i want to try it too

Thu, 04/12/2012 - 11:03
#273
Venrock
Adding models

i would want to make a poster for my guild but it seems i dont know how to add models? May someone tell me how? :>

Venrock

Tue, 06/26/2012 - 23:47
#274
Angelic-Tear's picture
Angelic-Tear
Yay, you're back ^_^

I really want to see more!

Mon, 06/25/2012 - 22:24
#275
Happyapathy's picture
Happyapathy
I hereby drag this thing back

I hereby drag this thing back up.

Bump

Wed, 08/08/2012 - 22:45
#276
Lottcalliber's picture
Lottcalliber
PLEASE HELP MEH

Hi, your work is amazing. Its better than anything i've ever done in this program. Would you mind helping me out on this project im doing. http://forums.spiralknights.com/en/node/61884#comment-459336 . And please read it before saying you're too busy (not saying you would or anything). I'd be real thankful if you could help me.

Thu, 08/09/2012 - 02:57
#277
Ndognine's picture
Ndognine
/sad

Happy hasn't been seen sense that last post (more or less) :(

Thu, 08/09/2012 - 20:26
#278
Lottcalliber's picture
Lottcalliber
Sad

;m;

Sat, 09/15/2012 - 06:03
#279
Arkani's picture
Arkani
Spiral Sky is so much fun

I just recently tried this out, and I had fun fiddling around with it.
Anyway, this is my first attempt at making something. I shall call it 'Entering the Citadel'.
http://i46.tinypic.com/2mflx88.jpg

Fri, 11/09/2012 - 14:36
#280
Drestroy's picture
Drestroy
:D

Hey happyapathy im REALLY into gunning and i was hoping if you could give me some advice on gunning id LOVE to know my in game name is drestroy thanks.

Fri, 11/09/2012 - 15:11
#281
Softhead's picture
Softhead
Dear blind reader,

May you please stop necroing/adding anaproporate stuff on the forums. Go to the aresnal.

Just asking.

Also, damnit. Is Happy alive?

Fri, 11/09/2012 - 17:01
#282
Artistbma's picture
Artistbma
He came back a couple of

He came back a couple of months ago. Then disappeared again. Maybe hes dead.

Fri, 11/09/2012 - 20:49
#283
Fallenhope's picture
Fallenhope

This thread brings up many memories, good and bad.

Let it die dammit.

Mon, 12/31/2012 - 22:36
#284
Happyapathy's picture
Happyapathy
Not quite dead yet.Just put

Not quite dead yet.

Just put a small thing on for now, I redid the mechas from the prologue of EtD to increase their Badass factor by 150%

mecha1
mecha2
mecha3
mecha4

Tue, 01/08/2013 - 10:51
#285
Happyapathy's picture
Happyapathy
THE FUTURE IS IN THE PAST, LITERALLY!!

Alas, on the road of progress OOO has brought woe upon the hallowed tool of Spiral Spy as their dabbling into the new rendered many the models useless for the enlightened tool, from the bleakness of dulled gray walls and blank faces the many pleaded with the great Spiral-Spy to return and save them from this plague and restore Spiral Spy to the greatness that it was; from the great beyond Spiral-Spy replied that he sadly had moved on to greater tasks and though he sent some relief to alleviate the people's suffering the gray plague continued to bring pestilence to the world, a disease that would surely spell the end for adherents of Spiral Spy...

Well thank heavens I'm here (and that I came back)!

For the past few months it seems that OOO has changed the game models to use a different texturing scheme that renders certain old models and many new ones unusable in Spiral Spy, despite been away for 8 months I didn't notice this at first because...

1. I do my Spiral Spy work out of a rsrc folder separate from the one the game uses to avoid problems like this (LISTEN TO MY ADVICE PEOPLE)

2. No one bothered to tell me (thanks a lot people >:( )

The problem only came to my attention when I dumped the latest patched rsrc folder into my Spiral Spy folder and did the usual Copy and Replace, Merge, Whatever, and after I dug back through about 4-3 months of old forum posts to see if anyone had mentioned this. I'm not sure if Spiral Spy 1.2 was suppose to rectify the wall texturing or not (it doesn't), but I'll be damned if I let SS become obsolete so easily.

Anyways here's a temporary solution:

1. Download this package of old PRE-PATCH TILESETS
2. Unzip it, and rename it just "tileset"
3. In the folder where you have Spiral Spy, go rsrc>world and replace the 'tileset' folder with the one you just downloaded (copy and replace, merge, whatever)

If you haven't figured it out this will replace all the new tile sets with the old pre-patch models from when they worked, if your going "oh no it screwed up my game" well this is what happens when you don't listen to my advice in the first post about making a separate folder for Spiral Spy to work out of.

This will get the old wall textures working again, but the new stuff will still not work, that's were I once again save the day:

Nice eh?

I'm working my way through the new models that don't work with SS and essentially performing a retrograde to make them compatible. At some point I'm going to upload a folder of custom 'fixed' models that will pretty much have to become a mandatory download for all Spiral Spy users unless they plan to work with textureless walls, never use half of the new material that is added to game or intend to fix the problems themselves.

Until I post the fixed models you'll have to overwrite the tileset folder with the old tileset folder I'm providing every time there is a game update and the rsrc folder is updated.

Well, cheers and back to fixing.

Tue, 01/08/2013 - 11:05
#286
Tevokkia's picture
Tevokkia

Thanks for that! I don't really do environment scenes because I'm rubbish at it, but I'm sure there are many others who use the tilesets frequently and really appreciate the effort.

Tue, 01/15/2013 - 21:46
#287
Happyapathy's picture
Happyapathy
useful FX's

Responding to a request that Night-Rove asked me in-game, I've uploaded a zip file of a folder called "useful FX's" that contains many FX's that I find myself repeatedly using, while many of them have also been customized to be easier to work with in Spiral Spy, most notably:

- Looping gun muzzle flares (guns can stay shooting)
- Looping explosions (the fireworks never end!)
- Various looping 'damage' effects

Some of the effects found in here I only may have used once and completely forgotten about them, so I can't say exactly what is found in there, the naming conventions I used weren't always the best so the best way to find out what is what is to try them out yourself. Knowledge of how to play with global speed and individual particle Tick Policy is highly recommended as many of these I created based on the fact I know how to freeze things half-way through their animation.

Files with "(rep)" are ones customized to repeat continuously and should be particularly useful.

I can't say for certain whether the effects will work outside of my own Spiral Spy setup, only way to know is after someone downloads and tries them out. To use this unzip the file and place the "useful FX's" folder in your rsrc folder. If it works (or not) tell me and I will put this download link in the main post for the future.

Download Here

-----

If this does work I would like to mention that these are not the only custom FX's I have, I've created many that are scattered through out my rsrc folder, if this proves successful I will take time in the future to compile more of the FX's that I've made to help other Spiral Spy users add a bit more 'pizazz' to their scenes.

Wed, 01/16/2013 - 15:53
#288
Mzculet's picture
Mzculet
Thanks!

Thanks!

Fri, 01/18/2013 - 19:57
#289
Myqpalzm's picture
Myqpalzm
Downloading your FX's!

I hope it works!

Oh, one more thing, I'm a very big fan of your scenes, and you inspired me to make my own thread about SS scenes. Once again, I hope the FX works, it will make me happy ever after.

Fri, 01/18/2013 - 21:14
#290
Myqpalzm's picture
Myqpalzm
It works. Thanks for the

It works. Thanks for the FX.

Now for a question, I hope you can response, because this question is kind of lame.

Is it possible to make our own animation? If yes, how?

Sat, 01/19/2013 - 17:22
#291
Happyapathy's picture
Happyapathy
No unfortunately, if you mean

No unfortunately, if you mean creating completely new actions for characters to perform, best you can do is attempt to freeze and/or mix existing animations to get something close to what you want.

Sun, 01/20/2013 - 06:51
#292
Softhead's picture
Softhead
So.....

Spiral Spy is not going to aid us this time.

Dang.

Well, time to dabble into Java....

Thu, 01/31/2013 - 20:44
#293
Happyapathy's picture
Happyapathy
WARNING: NEW PATCH FILES MY NOT WORK

I just updated the rsrc folder i use for Spiral Spy and at least some of the helmet model files, including the Kat hat, have been altered in such a way that they are incompatible with Spiral Spy and have blank textures. Most models are unaffected luckily and I have already fixed the Kat hat so that it does work in Spiral Spy.

If you find a model file that is now unusable in Spiral Spy due to the latest patch please post its name here and which folder it is in, I'll try to recreate versions that are usable and post them to download in the future.

Also if you overwrite your Spiral Spy rsrc with the newest game one you may have to replace the tileset folder with the old one I have available to get them working again.

That said there is some pretty neat new stuff including an interesting new model in the character folder...

Fri, 02/01/2013 - 04:05
#294
Agazide's picture
Agazide
Haha!

HappyApathy's alive again :D

Thu, 02/14/2013 - 21:20
#295
Happyapathy's picture
Happyapathy
Edited helm files

I've reworked the Kat Hat and Bucket/Plate helm files so they should work in Spiral Spy, to use the files first unzip the download here and then place the Item_Sets folder in your rsrc folder.

Download Here

The ways I've changed them is meant to cut its dependence on files outside their folders for the most part (some FX's and textures that work still refer to other folders) so they shouldn't be effected by future patches hopefully.

Please get back to me if they work or not so I know if I need to make changes or not.

Sat, 02/02/2013 - 22:01
#296
Mzculet's picture
Mzculet
Thanks!

Thanks!

Sun, 02/03/2013 - 20:04
#297
Happyapathy's picture
Happyapathy
still waiting to hear if it

still waiting to hear if it work or not...

Sun, 02/03/2013 - 20:29
#298
Mzculet's picture
Mzculet
I have it in a seperate

I have it in a seperate folder I havent tried it yet, as I am busy with experimenting with it my self and troikamas though I will try it soon so don't worry.

Mon, 02/04/2013 - 00:14
#299
Fallenhope's picture
Fallenhope
Tried em all.

Works nicely. Thanks Happy! ^^

Also the new model preview is a lot of fun :D

Sat, 02/09/2013 - 20:02
#300
Happyapathy's picture
Happyapathy
Setting up (the work)shop

I've been doing a lot of things lately with Spiral Spy and I've been meaning to explain it all in one great big update post but I keep finding I don't have enough time or motivation to do that, so instead I'll just announce it bit by bit.

First off, I finally got a Tumblr page going :D, I actually made it 11 months ago then forgot about it but people have lately been asking for instructions on how to use Spiral Spy plus posting downloadable material is going to become increasingly important in the future I predict, also this thread is becoming a bit of a mass and while I plan to keep it going I need a place to better organize my Spiral Spy stuff, while I do know some basic HTML I can't do anything particularly fancy.

If anyone who knows tumblr and/or html well is willing to donate time to spiffy the place up (in what ways I'm not quite sure yet) I would greatly appreciate any assistance and/or know-how explanations you can provide for setting up the site.

My rather empty tumblr page

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