gun idea - blaze burner and Endotherm

Three rings should make a fire set of pulsars. A fire version of the polaris. the set could go from pulsar --> temperate pulsar --> blazing pulsar --> blaze burner
they would all do SHADOW damage and set things on fire instead of shocking enemies like polaris.
or something like that
And how about the name "Endotherm" for the 5* ice catalyzer (an endothermic thing absorbs heat making things cold)
Improved blazeburner: http://img337.imageshack.us/img337/4096/blazeburner.png
improved blazeburner held: http://img189.imageshack.us/img189/193/blazeburnerimproved.png
Endotherm: http://img856.imageshack.us/img856/3929/endotherm.png
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added endotherm to page

Now, don't get me wrong, I don't hate this Idea, I just don't like it.
Now I like the picture, very interestingly done, but you see here's the problem.
If you make this weapon, you'd need to make another Catalyzer. To balance it. This would make probably an Ice Catalyzer, and in which case now we have a problem. Now we have every status infliction going into guns that aren't the alchemer line. Now, I don't hate this, because variety, but you see these weapons are already done. They already have their 5 stars.
Why should we put time and effort into rehashing and upgrading already great guns when we can make entirely new weapons, or upgrade weapons that need upgrading, like the spur?
Anyway, this isn't a horrible idea, but:
A.) An Ice Catalyzer should be made for balance.
B.) The Alchemer line should obtain a 3rd bullet due to the fact that this gun shoots 3 bullets, now has every element down, and is going to be shot down by this gun entirely unless we give it a 3rd bullet.
C.) More important things should come first. Like upgrading the spur to 5 star, buffing the Troika line, and making entirely new weapons.
Granted, this would be much easier to do then C, so as long as they do A and B, which shouldn't be hard due to it only being recolors and copy-pasting some coding over to say it's ice, I would be happy.

I dont see why not to add all those things. like an ice catylizer is a pretty good idea and a third bullet for the alchemers is good aswell. and upgrading the spur/winmillion is definetely a good idea and the troika set could be better too.
perhaps Three rings could make a large weapon update adding in things like blaze burner, freezing catalizer and 5 star windmillion, ect

Polaris already overshadows the shock alchemer, if this happens it will eventually oversahdow every alchemer.
Theres a reason why theres only a shock and a normal pulsar.

well they could make alchemers stronger by making them give status effects often and do a bit more damage with a slightly better rate of fire and faster bullets + polaris bullets are slow and are very hard to use against fast enemies like wolvers or devilites.
and i see magma drivers as often as i see super nova's (almost never) so i dont think its a problem anyway because most ppl get umbra driver or hail driver.

by stregthening the alchemers and adding new guns like blaze burner it would add a bit more variety to the guns gunners use.

all I did for the pics was re colour the polaris
i made the blue of the polaris red by altering the hue and saturation of it
and the rest black by removing the saturation and making it dark
Three ring could do that for the skin of the blaze burner

>>>>>"Polaris already overshadows the shock alchemer, if this happens it will eventually oversahdow every alchemer.
Theres a reason why theres only a shock and a normal pulsar."
The alchemers are not shadowed over even in the slightest no matter what. Should they add 50 non-over powered variations of the polaris? No problem, the alchemer line will always remains the top AoE damage and non-solo gun.
Polaris is used for utility. You should not spam a polaris at a group of, say, scuttle bots to DPS them because that is just silly, pointlessly knocking them around everythere. Clearly, an alchemer is better on a group of anything because of its split ricochet bullets and it is designed for pure damage, not utility.
Alchemers do not need buffed. Most people just do not realise that they have these split bullets that ricochet and an amazing charge attack.
Also, if the only elemental gun you bring is a polaris, expect to be shunned out of groups. As a gunner, your job is not to knock things around constantly. That is other swordsman's job because they don't really have a choice between knockback vs. no knockback. Alchemers do not knockback, therefore become the best gun while in a party.
Relating to the idea:
A fire-causing polaris and a fire-causing biohazard does not sound like a bad idea because it is always sweet to see a variation of equipment, but currently there are other weapons (swords, bombs, even some guns) that OOO needs to re-balance (as well as armor) before-hand.
So basically +1 because it could be easily tweaked to be not over nor under powered and because of the big one here:
Polaris will shock quicksilvers and you have no other option of an elemental pulsar and an example of where this would apply is IMF. Walk in with your only elemental gun being a kilowatt pulsar as a new player and get owned by quicksilvers unexpectedly.
So this is why I am a strong +1. Great idea, and good job. Biohazard / Catalyzers don't necessarily have negatives against any certain group of monsters so I am not sure if it would make a big deal making variations.

I think The next update should have allot of weapon fixes like buffing the troika series and fixing sentezna/ argent peace maker and and add allot of weapons like 5* winmillion and blazeburner series, ect

This gun could set on fire Oilers >_>
PS: Dagunner the gun matches your coat :P

i know it sets them on fire but since polaris shocks quick slivers its good to have another elemental pulsar. a fire pulsar be worse for FSC but better for ice queen and red roarmulus. and oh yeah ur right it does (btw the guy in the pics aren't me) though i do have snarby coat. i just chose black and red coz black goes best with red.

its good to have different versions of weapons that give different statuses and damages too. like its better to have different types of haze bombs
Btw with the alchemer problem:
1. Pulsars u get from tokens so they should be more powerful or it would be a waste of time beating rt for a gun like an alchemer
2. The gun recoils and the blaze burner explodes I think that it's even
3. Alchemers have different elements so y can't a pulsar
And I love this idea and the color of the black blaze burner and the glow of the fire within
I hope three rings proceed with this idea cuz I would buy on right away!
I think this gun would be excellent with the shadowlands Ice queen

You get fang of vog from a boss
Brandish is better.
Tokens should mean nothing in sense of power.
Tokens don't have any purpose aside from Unique Varients and price.
Something obtained from a boss shouldn't be better in a game where all weapons should be balanced.
Last time I checked the price and cost to upgrade my Brandish is the same as it is for a catalyzer, a Sealed sword, a pulsar, and an antigua. Therefore, if I'm paying just as much as you for upgrading costs, then my weapon should be equally as good as yours. Yours can be harder to obtain, but shouldn't just "overshadow" other weapons.

Now I realised something with the polaris... the first bullet shocks and stops the monster, allowing the second to hit. the blaze burner won't do that due to fire meaning that less bullets will hit meaning that the knock back is the same on the polaris (if you use 2 or more bullets, and who wouldn't) as the blaze burner and the Dps would be equalled out. blaze burner = NOT OP
and also it won't "over shadow" the alchemers, as long as it ricochets, fires fast and the bullets fly faster it will have many tactical advantages over the pulsar line and will still be used by gunners if the blaze burner is implemented
This is epic. It will give ppl more of a choice in equip without being OP. it be worth the 1500ce crafting

1st you've suggested this in another thread
2nd The Alchemer buff? No, it's a gunners best friend, does'nt need to change, making it 3 bullets? No way, it would change gunning forever
3rd Freeze catalyzer sounds like a good idea, just imagine, freezing a vog or something in LD then stacking charges and BOOM! Dead.
4th I agree with nacho, have you ever come across a Polaris spamming noob as a gunner? Well there is about a 80% chance the spammer will kill the gunner, unless the gunner is striker or highly skilled.
There are some reasons I like, and don't like this idea, overall I don't like this idea, but freeze catalyzer sounds interesting....

Frozen enemies can be hit with Catalyzer charges without breaking free, so putting freeze on it would really help be a pretty decent buff on it.

not the alchemer buff and stuff. THAT was a bad idea. But the blaze burner and ice catalyser are things that be great things to add in the game that won't be OP.
WHY NOT ADD IT?

To make the Blazeburner set more different from the polaris, Make the blaze burner do shadow damage (and an Ice catalyzer doing elemental).
It makes sense to make it because there aren't many shadow weapons and their is a catalyzer that does shadow but not an elemental.

I had this exact same thought, so I sketched out how I'd make a fire-pulsar here.
I also detailed a freezing catalyzer.

ok Ive made some pictures. And how about the name "Endotherm" for the 5* ice catalyzer (an endothermic thing absorbs heat making things cold)
Improved blazeburner: http://img337.imageshack.us/img337/4096/blazeburner.png
improved blazeburner held: http://img189.imageshack.us/img189/193/blazeburnerimproved.png
Endotherm: http://img856.imageshack.us/img856/3929/endotherm.png

i only worry that the other guns will become obsolete once these bad boys come out.

oh don't worry. It'll only be as good as the polaris. It will have all the same problems and everything. And all the Good gunners out there know the advantages to not only using one gun, especially one with such knockback.

first off, a fire polaris is pretty unnecessary. There really is no point in adding more guns for the sake of it. It isn't exactly easy to implement things into the game, and a fire polaris isn't needed. If the only difference is the status, you don't need a whole new weapon just cause you want do set things on fire with a polaris.
The guns are balanced the way they are for a reason, and OOO doesn't just want to add new weapons which are slightly different from eachother.
For example, in COD, the guns are pretty well all the same except for different rate of fire, damage, clip size, etc. for comparison, Halo has guns which all function in a completely different way.
secondly, an endotherm is warm-blooded creature, or something that generates its own heat. And ectotherm is a cold-blooded creature, or something that needs to get its heat from outside forces, eg. the sun.
I don't really understand the name endotherm, as that would mean that this gun is A) a living organism, and B) generating its own heat. A gun which generates its own heat would probably not freeze stuff.

OOO doesn't just want to add new weapons which are slightly different from eachother.
Is that why we have four elemental alchemers, six shard bombs, four of which share damage type with another, three elemental brandishes, two caliburs, two cutters, four blast bombs, two piercing autoguns, and four piercing flourishes?
That's hardly even mentioning elemental/shadow weapon with elemental/shadow/normal counterparts.
Edit: And two troikas! And probably more stuff I've forgotten!

Scissor blades.
Proof that people are willing to pay for them, even if they arent really original.

the alchemer line and the mist line were all invented because of the status. What I was saying is that we already have the alchemer line to provide a gun for every status condition, so we dont need more.
While we're at it, why don't we add a skelly set for piercing, and one for elemental too?
hey and how about a shadow and mist version of the mist bombs?

We have piercing and elemental skelly armour; they're called jelly and magic.
There is a non-status version and a shadow version of alchemers. Note how I didn't even mention mist bombs because the status is nearly the only thing they do. Alchemers and Brandishes, meanwhile, have plenty of other applications. You'll frequently see people requesting piercing / poison variants of them.
You still haven't adressed the six shard bombs, four of which share damage type with another, two caliburs, two cutters, four blast bombs, two piercing autoguns, two troikas and four piercing flourishes.

If every single weapon had a variant for each status/damage, we'd have more playstyle options (less clones in lockdown!)
So it's not a bad thing.
Anyways, gusn have exhausted their options. There's already fast/slow/explosive/heavy/bouncy things. Branhcing what we have (or reskins under a different name) is inevitable if you want more.

Polaris is a utility. Fire status doesn't help a utility and is redundant. Shock makes sense for the Polaris.
If you make a fire status pulsar, dumb people will think it is for DPS and spam it everywhere..... ohwaitpeoplealreadydothat....

I think you'll find the Lockdown clones would just be using toothpicks of three different damage types as well as the freezing pulsar.

firstly, @serell Fire makes just as much sense as shock, It is an explosion and as a Utility, you dont want something that will cause you great trouble in most shock/construct based levels (quick silvers).
@xephyris I said endotherm as an endothermic reaction, as in chemicals not some random creature (exothermic produces heat). and this Isnt COD, In COD you also Die in about 3 seconds and you have no real difference in protection. And there is more than just status its damage type too.
Also in LD fire wont be any more of a problem as with shock, Except if you are a person who spent allot of money on shock protection. And a freezing catalyzer will still have the same problems as the other catalyzers: slow bullets low damage, Just because you can freeze heaps of things doesnt make it OP, the hail driver isn't.

Well obviously you shouldn't use shock in shock themed levels. But there's the Supernova for that. No, fire does not make as much sense as shock. Fire kills things, it doesn't provide utility like how the gun should. Why would anyone look at a fire pulsar and think it's for utility? At that point you couldn't get mad at people stupidly spamming it because you are encouraging it.

well Spamming that make no difference to spamming a polaris. Don't see the problem

One, pointless necro.
Two, Serell meant the statuses. Typically, fire is for offense, and shock is for general use. Shock roots enemies and deals damage in a minor area of effect, stops enemies from turning, and is a death sentence for anything in PvP. Fire just deals damage over time. Spamming it would be its only real effective strategy, none of this 'team play' baloney.
If you're gonna argue its not different, still, think about team play. Especially when other people are using Shock. I want you to figure it out for yourself.

Kind of off-topic...but..
Why is the Ice Catalyzer named Endotherm? "Endo" means inner, and therm I assume is short for thermal or "Heat'. "Inner Heat" is an Ice Catalyzer? I don't understand, lol.
Maybe Hypotherm.
~Sev

I think the blaxe burner should be a catalyzer so people dont spam it. And the ice gun a pulsar. It seems better like that.
I also hate pulsar guns with a fiery passion, so it only seems appropriate to me.

An ice Pulsar doesn't make much sense though. The main purpose of Pulsar is knockback, and freezing the enemy eliminates that. I'd rather see a pierce or shadow Pulsar myself. Or maybe a pierce Alchemer; "Nail Driver" does have a certain ring to it...

"The main purpose of Pulsar is knockback"
It's also used for ranged 'bombing' in a small AoE...

I assume he meant Endotherm as in endothermic reactions, which make things colder by taking in heat... I assume. a.k.a. I might be wrong.
<(^_^)>
a fire pulsar series be cool