Guild Hall Upgrades - Fully Updated (Seerusly).

lol. It is partially healed, enough so that I can use it again. Time to play some more LD. It only hurts occasionally now. Just a lil bone bruisin'. Truthfully, I respond in the forums quite slowly because I generally read the prior's post 10 times during my typing, usually switching between Tabs on my browser. I also *usually* (though was not the case with my OP initially) proofread my post frequently.
Yeah it's still a nice idea, just saying that someone else beat you to it. As long as it's not a carbon-copy of another game's content, we should be fine. I'll probably add it in as something called a "Guild Log" or other soon.
May Nick be on our side.
EDIT: Eh no not a Guild Log, I'll change the name. The Guild Log could be ambiguous and someone might think I was referring to the Guild Vault's log.
~Sev

i read the entire wall, and i must say i could look forward to an update like this

Thanks for the support, broskisifman.
And CONGRATULATIONS! You're one of the few who managed to survive the whole thing! Hooray! /me applaud Diamondshreddie
All joking aside, I must say I could REALLY look forward to this happening, especially after writing a Newspaper article for it.
EXCITING NOTE: An admin posted on the Suggestions forums for the first time in...well, much longer than I've been here. Very exciting!
~Sev

Yeah, I was excited too, but don't get your hopes up, that thread was originally posted in General Discussions, and THEN moved here, probably after Nick commented on it. =/
It sucks, ikr.
Ontopic:
I haven't had the time to read it all, but now that I did, I think this seems quite amazing. I particularly like Visiting System, Guild Achievements and Guild Spawn Point.
I really hope the devs consider your thread and will look forward to it. +1

I knew something was fishy. It was moved to Suggestions...
False alarm, people. Devs still don't care much about the Suggestions forums.
Many thanks for the support. :)
~Sev

They don't care much? kekekekeke....
Ok... continue under said paradigm, everything's normal. (Though I do indeed have a plan since it's been made obvious the devs surf the general forum.)

SPLAT (or was the term "Bump"? I don't remember.)
Anywho, Bump/Splat!
Just a question. Do I get to +1 more than once on the same thread?
/jk
(And just to troll Muahahaha, Read this post with a British accent. LOL jk)
@Skold-The-Drac: I honestly didn't understand much of that. But good luck with your plan ^_^
@Severage&Blue-Phaze: I knew the cake was a lie, I tried to tell you it must of been moved...Oh well.
I think this idea deserves a lot of attention from the Devs.
Off topic: This up coming patch is missions, meaning I may be extremely inactive on the forums XD
Until next time!

lol, Yeah...the cake is always a lie. Thanks for the bump anyhow.
*Shameless bump*
~Sev

Just to let you know, I'm still here, been reading the thread and checking Back freqUently for new coMments, Pretty quietly in the background. I'm very impressed by the way this thread is going. Just letting you guys know that you have my full support and I haven't (yet) disappeared back within the depths of the interwebs. +1 if I haven't already.
EDIT: Aww man Sev got in before me, and made me waste a secret bump :P (I hide my bumps in a bunch of sentances of irrelavant texts like the one above)
Beyond GREAT! IT'S PERFECT!! I'll bet it'll all do in the "Spiral Empire" idea that was posted in the Suggestions!

Haha. Sorry, you kinda wasted that, unless you count the one or two posts that happened on other threads between your post and mine.
@Phiero:
Okay uhm that's a little over-enthusiastic I think but thanks anyways lol. :P
~Sev
Maybe we can ask other player who are in guild (and who haven't post all ready) to make short post on this thread. I may not be in a guild but I'd think the majority of knight who are in a guild would be in favor of this thread. So basically we ask other in spiral knights who would like to see guild improvement will support this thread. And maybe if the thread manages to show an overwhelming amount of support 3 rings will put on the front of there priority list.

lol
@Scrolax: I think GH customization already has an overwhelming amount of support. My thread certainly isn't the first; I see dates on GH improvement threads going way back.
But, I think OOO understands that many people aren't forum-crawlers anyway, so I don't believe that they assume "If Suggestion threads don't get X amount of support, we won't even think about them". GH Improvements are already popular, so we can just hope that they have it SOMEWHERE on their list of To-Dos. If anything their thought is "Let's troll the Suggestions board by not posting there for a full year and see what the Community does.".
~Sev

Added in Skyber's lego art. Awesome job done there by him. *applause*
@Canine-Vladmir: Thanks for the bump. :P
EDIT: Edited OP...again; included a list of supporters in my summary thread. Skyber also updated his lego art. Have a gander. :3
~Sev

That the basic summary also contains your support list, elsewise some may get lost... (dunno who but figure if we're gonna be clear)
Edit: STUPID FRIGGIN EYES HOW YOU'VE DECEIVED ME! Sorry Sev...

Uh...what? Lemme quote myself...
" included a list of supporters in my summary thread."
Now I'll quote you.
" the basic summary also contains your support list"
What did I miss? o.o.....
~Sev

They are all true and good ideas but too expensive. You should have it that, pending On guild size(#of players) or the amount of players on a certain tier, that you would set the prices.🚧🏆

They are all true and good ideas but too expensive. You should have it that, pending On guild size(#of players) or the amount of players on a certain tier, that you would set the prices.🚧🏆

Mmm...too expensive now? Last person said they were too cheap, lol.
Keep in mind that the average guild probably has like 20 people. To cover all costs, each member would presumably divvy up the total cost (About 375K Cr, and 4,200 CE), which would be about 20K Cr per player, and 210 CE each. That's not very expensive at all. It might actually be a challenge to a small guild, but any guild of a decent size should blow through it, really.
I do like the idea of scaling though, since in a guild with 100 people...each person would donate like 4k cr and 40 CE and they're done.
~Sev

But wouldnt price scaling promote Guild Masters kicking "unneeded" players in order to make the prices cheaper?

Hex just presented the strongest problem with scaling prices, if you do scale them, the Guild Master will just 'kick' players while asking them for the minimal costs required for all upgrades, then all s/he has to do is reinvite them, which isn't honestly that hard, just takes a little time.

*ahem*...Thanks for the bump, and not to sound ungrateful or anything, but I had already edited the OP with the following information:
"The only problem I can foresee about J-K-S' idea is that it's easily exploitable by a group of coordinated guildmates, who would get all their money together, leave the Guild temporarily, store everything they need in the Vault, buy the upgrades, and re-join."
Thanks for the concern though. =]
~Sev

I don't know much about the costs of upgrades, but I would like to see as many of these Guild Hall changes implemented as possible!

@Sev and J-K-S:
Just to be clear on this idea being discussed at present......what exactly would be scaled/not scaled?
Wanted to get a clear idea of what the topic was before I smash it to pieces. In a good way, of course.
~M

Everybody would! >:O
Thanks for the support. :P
@Mwahahaha: Scaled as in...with 10 people (and I'm using random substitute numbers), the price would be 25,000 Crowns and 250 CE for Guild Elevators. With 20 people, the price would be (For instance, haven't worked on a formula) 32,250 Crowns and 325 CE for Guild Elevators, and so on and so forth.
But like Hex and I said, you could "clean" out the newbies and get upgrades, or a more coordinated guild could remove everyone except GM, pile irrelevant amounts of CR/CE into GM's inventory, then GM would buy all upgrades, and re-invite all members.
~Sev

Saw your ad. Why not extend this idea to guilds themselves instead of just guild halls?

Well haider.
Uhm, I could do that, but I think that's a whole different subject. I do think that Guilds need more administration options than they do, such as selecting how many Ranks there are, editing permissions for said ranks, etc. etc.
But that's a little far fetched, the original idea wasn't to make this a massive overall Guild Improvements thread. I think the OP is pretty large as it is. xD
~Sev

I think you have suggested every possible idea now, but when I saw your ad I thought you wanted some expansion and that was the only thing I could think of.

lol, Well, possibly.
I just don't want 10 pages of bumps is all...
I think Hexzyle, Mwahahaha, and Skold are the only ones who actually picked my idea apart and offered their advice on the points. I'd just like a new opinion on all the ideas, how to fix any of them, and possibly any new ones.
Anything to keep the thread fresh and alive, instead of anyone looking at the last 10 posts and most of them being bumps or one-sentence posts.
~Sev

I don't have much time on hand at the present, so I will get right to the point (people must be celebrating the fact this post is short):
I assure you, I'm all for the decreasing prices of any item, but I feel that it would cheapen the value of that item as a whole. Scaling the prices of a Guild Elevator (GE) seems to me like a little too much; it would be like scaling the price of any other item to the level/equipment that a knight has.
Take for example a Shadow key; at present one must pay 1800 CE in order to purchase a key. This ensures that the knight who is buying the key can a) make as much CE (or enough CR to regain said amount of CE) later, and/or b), will be able to, once down by the shadow lairs, be able to brave those lairs with a good chance of success (giving the general assumption that they have the equipment to do so).
If scaling of the price of that item were to occur, we would have new knights who, on the event of gaining CE, would be charging in heedlessly with a fresh key....only because it is cheap enough for the price to not affect them as much as it would higher-ranked players.
Now some may look at this and say "But that's a key....we're talking about a totally different situation here!"
My response? Don't jump to conclusions; I'm not done yet.
Let's apply this concept to a GE: If Severage's suggestion (having arcade bosses incorporated in the GE dungeons) were to be used, then we would have an issue at hand similar to the scenario described above. Therefore, to avoid such problems, scaling would be a bad idea.
However, for those who are still adamant about scaling, then I propose you look at post #68 (my post, to be precise). The excerpt is as follows:
"... instead of having the the Snarb, JK, Twins, Vana, etc bosses and runs, the GE would offer dungeons with mini bosses every 2 or three levels, in the same format suggested in the OP (T1 with T2 abilities, T2 with T3, etc), with most levels requiring 2 or more players to complete. In addition, each set of levels would have the same theme, with a bit of variance to throw more of a challenge into the levels (if jelly-themed, throw in some fiends so that it counters the jellies weakness to shadow damage). Ideas for mini bosses could be smaller version of each boss ( save for Vanaduke), or new mini-bosses could be introduced, such as a gremlin/fiend boss of some sort. Perhaps a walking robot boss?"
In this case, scaling may well be a good implementation, in order to encourage other players to take interest in the GE.
Tell me what you think!
~M
End-Post Note: Oops....guess this wasn't as short as I had intended. My bad.

You didn't really have to write an essay on it, I think we established that scaling was a bad idea...but it's nice that you did, regardless. xD
I only have 2 things to say to your post...
1: I agree with everything you said, lol.
2: Shadow Keys are 1800 CE not 750? Silver Keys are 750.
~Sev

@Sev:
I merely wanted to re-emphasize that point; you're welcome. :P
1. Cool. Nuff said. Moving on.
2. Duly noted; I've edited that post to reflect the truth. Thank you!
Yes, I responded in this format because I haven't done so in a long time :P
Thank you for the feedback!
~M

Always nice. =P
...
I'm at a crossroads right now..I don't want this thread to die, but I don't want to fill pages with bumps; and yet I can't think of more suggestions that need to be discussed/added.
I suppose I'll have to wait until someone comes up with a new, brilliant idea. Ho hum..
I may edit the OP later with that fun little "Player Records" idea you came up with. I forgot about it, so I never added it to the OP. =P
Don't worry, I'll get around to it... ><;
~Sev

I often delay the time between thinking up an idea and posting it in order to keep a thread running as long as possible. But this idea kinda relates to the topic at hand so i have to get it out now:
To combat members leaving and reducing the price of upgrades with scaling, whenever a guildmember leaves, they take all their unspent crowns and CE out of the vault with them. This way the Guildmaster cannot spend money that isn't even in the guild.
Instead of going into the player's pocket again, it could go into the next guild that he join's guild vault.
Now to the technical parts:
In this manner, whenever a purchase is made, it takes a proportion of the player's contribution:
Guild Vault Contains: 600
Player A contributed 100 CE
Player B contributed 200 CE
Player C contributed 300 CE
Player D contributed nothing
Guildmaster wishes to buy an upgrade worth 120 CE
Payment could work in one of two methods:
A. Set amount
Players A, B and C have 40 CE taken out of their contribution. Player D is exempt from payment because they haven't made any contributions. The Guildmaster can veiw this using the Guild Vault Log and kick the player if they feel like it. If player B decides to leave, he then takes his remaining 160 CE with him, then there'd be 320 CE left in the vault. If player D had contributed an amount, each player would only need to pay 30 CE each.
B. Scaled per player
For the same upgrade, Player A would need to pay 20 CE, (100/600*120) Player B; 40 CE (200/600*120), and Player C; 60 CE. (300/600*120)
This seems to be the most reasonable way, as it means every player pays an equal amount in according to how much they have donated, and because of the fraction system, no player is required to pay more than they have contributed, (Player D; 0/600*120 = 0 CE, a.k.a they don't have to pay anything) and a player's contributions are held for longer and whittled down bit by bit, giving the player an advantage if they leave and go to another guild, a fraction of their contribution is always kept. (You can divide a number as much as you want and it will take a while to [practically] reach zero....)

Hmmm..interesting...
But what if guild members never donated to the vault, but instead, after this update, piled on CR/CE on the GM? Each player would have to donate very little if it were scaled and only 1 person remained, so there'd be little risk to anyone involved; then there's also the case that some members of the guild know the GM irl, and can trust him, etc. etc.
I do like the idea of it equally distributing the costs between the donors. That's a good'n'. I think that even though A is more simple, B is the better option.
So, I take it the formula for that is X/Y*A, where X is how much a donor has donated, Y is the total in the Vault, and A is the price of the item that will be bought. *applause for you*
Also, causing players to scale on how much they donate to the Guild can more easily track our "Democratic Inspiration" idea. :o
It could also be added in when something is purchased to tell how much CR/CE was taken from each player.
E.G: [GuildMaster] has purchased [Item].
X/Y amount of CE/CR was taken from [Player Name]'s donation,
X/Y amount of CE/CR was taken from [Player Name]'s donation,
X/Y amount of CE/CR was taken from [Player Name]'s donation.
~Sev

Im not sure if ive missed anyone mentioning this but i also think they should implement the guild master to be able to create/rename guild ranks.

Nice to see poster #1 come back to the thread. :D
Allow me to quote myself:
" I do think that Guilds need more administration options than they do, such as selecting how many Ranks there are, editing permissions for said ranks, etc. etc.
But that's a little far fetched, the original idea wasn't to make this a massive overall Guild Improvements thread."
That was only like 10 posts ago. I went on to say that this, although being a fine idea, has nothing to do with Guild Halls. I may add it in though..just to give some Green Tea to this thread...
Thanks for your input though. ^^
~Sev

its good. period. Whats the point of a guild hall if u cant desingn it?

Precisely!
Thanks. =]
EDIT: Added in Guild Records/Library/Bookshelf/whatever. Also re-edited it and clarified a couple things.
Feedback wanted on it!
Thanks,
EDIT#2: Added in another item under 'Democratic Inspiration', scaling purchases based on player donations.
EDIT#3: Edited my summarized thread to correspond with this one.
~Sev

Not all that original of a starter idea, but an excellent fleshing out. I think you may have gone a bit overboard, however (so many features..... and probably just one guild elevator with no bosses would be my take on that (one with buffed-up regular clockworks)). It would be nice if they would make the guildhall a physical place on the map, probably extending off the path with the gremlin stranger. It doesn't make much sense for people to go to the same spot and end up in different places, but it was the same way with the training hall.

Yes, well, as mentioned initially in the OP, I B-lined to the suggestions forums, ignored the Search button, and posted my ideas up. I didn't know how "original" it was at the time of posting. Later I found out it was a very popular idea on these boards.
The suggestions here are listed as a choice for the Devs, and I wouldn't dream that all of these features would be implemented. I expect the Devs to pick and choose what they like, I'm just giving them plenty of options.
As far as GEs, that's a pretty good idea. That'd work great for the duplicate-boss stages for the time being, but I'd have to create a fourth gate for Tier-2 non-boss areas. Or, I could just create a fourth gate separate from the others, since I'd have to anyway.
I agree that the Guild Hall is far too separated from Haven; it seems like some non-existent place disconnected from the rest of the world that you can somehow teleport to.
Thanks!
~Sev

I can even access it from Rescue Camp, that's how disconnected it is. It's kind of cool, and awe inspiring, that coming to the Guild Hall from Rescue Camp and walking up to the entrance shows the glowing light of Haven, right there but just out of reach :3 then I return to Rescue Camp :)
But yes, would be excellent if the Guild Hall got a "buff". Means my RC Character would have more to do, and would give me a purpose of keeping this guild, rather than selling it... :)

I imagine having a RC character could get pretty boring, pretty fast. lol
Hexzyle
<.Rescue Camp Rangers>
Cherub be with us!
~Sev

With missions out, I think it's all the more important to think about Guild-exclusive missions.
C'mon OOO, give us something more than an expanded friends list that can queue in LD. >:O
~Sev

It's "Cobalt Squires", but I'd like to create one like "Haven Hater" to use as a title rather than a guild or something XD
And no it's not as boring as you think. A Rescue Camp character can go anywhere a Haven character can except Haven, and vice-versa. As far as I know, Meghen and I are the only two RC characters to bother crafting ourselves 4 star equipment, and have entered FSC.
I tried twice to beat Vana on my main, failed both times. Got on with my RC character with a decent team, beat him first go. (30 minutes and 4 revives later, but that's because we had a 5*, 4*, 3* player and me.)
Rescue Camp characters can be fun. But yes, there are long times of waiting in Pod Town waiting for an invite from a friend or a conversation with a newbie.
Anyway, off topic.
More guild hall stuff would be awesome, for both my characters.
@Sev:
By the speed at which you typed that reply, and seeing as ti was posted before mine, I assume your finger is no longer broken :P
LOL time to go back to finger burning! xD
~M