with the new patch, which gives better dps?
dps: AP vs Nova, Sentenza vs Umbra
thanks otaia. u got some damage numbers so i can do some number crunching about the ricochets vs the AP/sent?
(btw i got the nova and umbra so i just need the AP and sent damage numbers. thanks!)
Neutral target / Depth 20 / VH Dmg
Sentenza: 55
Nova: 122
I've seen varying reports of attack speed so I'm not sure if any of them are reliable. I'll go test at ATH.
thanks for the damage numbers. I got the drivers' Atk speed measured before:
http://forums.spiralknights.com/en/node/28726 post 10
someone else did this:
http://forums.spiralknights.com/en/node/23492
i'll go to training and test the antigua too
antigua with med asi
6shots reload:
73-76 shots within 30s. => 4015 - 4180 damage
using my driver atk speed data (at med ASI) 34 shots within 30s if i use 2shots reload, assuming no ricochet:
4148 damage
with no ricochet it already looks like both drivers and AP/Sent do around the same damage...
when u factor in the ricochet against single targets:
any regular driver users should be able to do the trick shot at least 50% of the time (assume ricochet just hit same target once, thus 2 hits total per successful shot)
so 50% damage boost to driver damage: 6222damage for drivers within 30s
AP/Sent still have 4015-4180 damage within 30s
TL;DR
AP/sent does around the same damage as drivers against single neutral targets ONLY IF you disregard the ricochets. (4015-4180damage/30s versus 4148damage/30s)
with ricochets, drivers hit a lot more (6222damage/30s)
****this is based on Otaia's damage data against neutral targets at depth 20 (Sentenza: 55 damage per shot. nova driver: 122 damage per hit)****
addition: the nova and umbra does the same amount of damage towards each of their neutral targets, so u can generalize this finding
Something about the damage numbers seem off; I'll try testing again today. I remember showing that AP did more single target DPS than Nova to Zombies in FSC back when AP was Pierce/Ele.
Edit - My numbers for speeds; firing a full clip of both weapons:
Sentenza
+0: 2.6s (138 shots/min)
+2: 2.45s (147 shots/min)
+4: 2.3s (156 shots/min)
Nova Driver
+0: 2s (60 shots/min)
+2: 1.88s (64 shots/min)
+4: 1.76s (68 shots/min)
Edit2 - Stratum 6 data against Slimes and Undead with +4 damage:
Sentenza
Depth 27: 140
Depth 28: 148
Nova
Depth 27: 241
Depth 28: 250
With my gear, I have VH gun damage and ASI, so my DPS at Depth 28 is...
Sentenza vs Slimes: (6x148)/2.3 = 386
Nova vs Zombies: (2x250)/1.76 = 284
So from this, I conclude that AP should do significantly more damage than Nova vs a single target. You need about a third of your Nova shots to bounce for them to be equal. Also, don't forget that AP has an +2 Undead damage bonus.
Edit3: Oddly enough, Nova seems to be relatively stronger at lower stratums. At Stratum 6, Antiguas seem to do a little under 60% damage per shot, but in some other stratums it's closer to 50%.
From my testing with ultra gun dmg boost running the JK mission. d15/16 i think?
Umbra - 105 a hit on jellies
sentenza - 53 a hit on jellies
My umbra has max ctr, so correctly fired charged shots still one shot jellies, and essentially felt faster, but that assumes I hit the charge correctly every time. Otherwise, I dig the new sentenza quite a bit and had i not rolled VH ctr on my umbra, i would think it was worthless.
On that same note, the charge sucks on the sentenza/ap imho.
new damage data for stratum 6:
148 per hit on slime (VH damage, sentenza)
250 per hit on undead (VH damage, nova)
antigua with med asi
6shots reload:
73-76 shots within 30s. => 10804 - 11248 damage
using my driver atk speed data (at med ASI) 34 shots within 30s if i use 2shots reload, assuming no ricochet:
8500 damage
with no ricochet: sentenza/ap does better damage
when u factor in the ricochet against single targets:
any regular driver users should be able to do the trick shot at least 50% of the time (assume ricochet just hit same target once, thus 2 hits total per successful shot)
so 50% damage boost to driver damage: 12750 damage for drivers within 30s
AP/Sent still have 10804-11248 damage within 30s
TL;DR
AP/sent does quite a lot more damage as drivers against single neutral targets ONLY IF you disregard the ricochets. (within 30s, 10804-11248 for AP/sent vs 8500 for nova/umbra)
with 50% chance of ricochets hitting (low estimation because every driver user should know how to spawn the ricochet inside the monster to do additional hits per shot), drivers hit a tiny bit more than the AP/sent (12750damage within 30s)
****this is based on Otaia's new damage data in stratum 6 (Sentenza: 148 damage per shot. nova driver: 250 damage per hit)****
addition: the nova and umbra does the same amount of damage towards each of their neutral targets, so u can generalize this finding
"any regular driver users should be able to do the trick shot at least 50% of the time (assume ricochet just hit same target once, thus 2 hits total per successful shot)"
What? There is absolutely no way you can land double hits on your Driver 50% of the time. I don't really go for those since I mostly spam the charge any way but I'm a regular Driver user and those shots only happen like 5-10% of the time when I am trying, unless I'm standing still and sniping stationary targets. I don't think Drivers even reach 150% effectiveness in large group situations. Actually, they probably do, but still less than 200%.
really? do you have auto aim on? i do use normal shots a lot more than charged shots and I can do the trick shot pretty consistently (of course i have quite a lot of practice in order to do this). slimes and lichens are harder to hit and that would decrease the umbra's ability to do so.
with large groups it's actually much easier to get the ricochet to hit something, you can definitely get 2-3 hits per normal shot
I don't have auto-aim on. Are you shooting every opportunity you get, or are you carefully lining up shots?
i am pretty much always shooting, and i always try to get the monster's left side (my right). and if i can get an easy ricochet hit, i will always go for those. and one thing that helps me is to estimate where the edge of the hit boxes are. though that is pretty risky since if i am off by 0.1mm, my bullets will miss. another thing that helps is to go in close instead of staying far away, i find it easier to land the trick shot (probably because of less time taken for the bullet to travel). Also shooting their left at point blank (your right side!) helps.
Pardon me, but I find your estimate of 50% of your shots ricocheting into your target very difficult to believe. Could you provide video evidence of this?
I know the technique, but I find it nearly impossible to pull off consistently. Monsters move and unlike the charge shot ricochet technique, where you can simply place a shot to either side of the target and it'll work, the normal shot requires extremely precise placement and only works when you're standing at certain angles. If I've got all the time in the world to shoot at my target, I'll just use the charge attack instead.
50% seems rather high, but 10% is ridiculously low for gunners who use more than 1 alchemer, which most of them did pre patch. I can consistently hit jellies, the t2 ones, with my shadow driver. At least once every 3 shots.
otaia what's ur ingame name? i'll go with u. if i can find some video compressor i'll take a video (avi files are too large for my bandwidth)
I only used Magma/Nova driver. No Umbra. I guess I underestimated how often I land those shots because I just tried counting and it is about 30%. That was an easy floor full of Lichens though. I don't think that happens nearly as often in situations where it actually matters.
I'm going to assume Otaia is ur ingame name. will add u when i get home tonight.
as a side note: if we use 30%, then it;d be 11050 damage/30s which is around the same as the AP/sent line's damage
if you die and click anywhere on the screen u can spectate other people and see the amount of damage they do
for counting for me. looks like i was wrong and against single target it's around 25 to 30 of the time. but against groups it's easier to get ricochets to hit.
that brings the driver damage to: 10625 - 11050 per 30s <-- this is similar to the AP/Sent damage per 30s
I've been playing with the Sentenza a fair bit since the update to get a feel for how effective it is.
I've been using it alongside my Nova Driver with Slime Very high (I find that this aproximates the same damage as the shadow version. It generally does as much damage to slimes as to constructs/undead - a bit less in tier 3, but insignificantly.)
I'm finding even against single targets, the Nova EASILY out-DPS' sentenza because of how often I get ricochets either from my shot clipping inside of my target, or from bouncing off of obstacles, or boxes. Against groups, it's no contest. Naturally, I'm talking Jellies here, and this is without using the Nova Charge shot (which IMO, is in the top few attacks in the game for max damage in one shot.) I'd say somenub's estimate of 50% of shots getting a ricochet isn't too generous - it's very realistic combined with the likelihood of a shot bouncing back off of a wall or obstacle, his description of where to aim and technique is dead on, and often my shots are hitting the same target without my trying to do that.
Of course, generally you're not fighting a single monster, so the utility of the ricochets multiplies the usefulness of the driver, as well as the tendency and ease that you can hit a few targets with one impact (the antiguas do this too, but it's a bit harder.)
Oh the other hand, the Sentenza/AP have FAR greater effective range due to the actual range of the projectiles and faster speed (less misses at max range.)
yea toastnaut, i agree with you the AOE of the drivers are powerful. that's one of the main reason why i am not in any hurry to craft an AP or a sent (the other being the drivers' charge are very strong). and it certainly felt 50% chance to me before otaia kindly counted it for me (against single targets). but both Otaia and i agree that it's very easy to get ricochet against groups (so 50% or more is reasonable here)
also with the antigua lines, u'll lose mobility (u slow way down when u are firing). With the drivers u can pull off similar dps but you'll remain a lot more mobile.
When we were doing RIP, you may have noticed that I used my Magma driver in groups of slimes. However, against single targets or minis I still prefer my Sentenza. It's reliable extra damage. I've also found it pretty easy to hit two monsters at once with it. Sometimes it seems to pierce one and hit the one behind it.
cool, i didn't know that the sent can pierce enemies
Is that not the same concept of the antigua line hitting through force fields? Or so they can from what I hear.
The thing about using the Sent or AP is that you lose the AoE splits of the alchemers (which has been said a lot in this thread already).
Either way, Sentenza and AP are extremely viable. Whichever you take is your preference. AP and Sent win in terms of single target DPS.
You also sacrifice shock or freeze, which some might prefer because they are helpful, utility statuses.
Once you do shadow lairs as a pure / main gunner, a Hail Driver is extremely helpful. It also is extremely helpful outside of shadow lairs, being able to freeze and slow entire groups. I never ignore an enemy just because it is frozen, and I am constantly being helped by the freeze.
An Alchemer is much more helpful on devilites than an AP. Devilites just dodge right into the alchemer bullets, while AP bullets are have a speed which requires direct hitting them and have screwy hit boxes on small things as well as no splits, which splits are sometimes priceless on packs of devilites. In addition, the hail driver will help you lock down devilites with freeze, making killing them much easier. I never use any other gun besides my hail driver in Dark Cities.
Skip over what is between the lines if you want
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most will attempt to tell you that its freeze absolutely never works and you break it every time. That is simply not true, I would have to be going out of my way to constantly break the freezes which occasionally freeze entire groups. You will only be told exagerated, negative things about a Hail Driver from someone who has never used it.
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Let's not turn this thread into the Hail Driver arguement thread we have one of those.
I just predict me complimenting the Hail Driver will lead to bad things, because there are people that have never used it and 100% hate it even towards calling it entirely useless, call them naive especially because it shares the same raw damage as the storm / magma.
And no I am not naming names here though I know who is probably going to be reading this :3
nobody said anything bad about the hail driver in this thread
Ctrl + f, type in hail, first find is rawrcake's post.
"Let's not turn this thread into the Hail Driver arguement thread we have one of those." -- The-Rawrcake
yea, ok
You guys are on the right track here, I agree.
Single target DPS from straight numbers antigua line wins by a hair, but alchemers get better damage and mobility overall because of the more powerful individual shots, so you can spend more time moving as you gun.
The antiguas don't so much pierce enemies as when two are very close together it's easy to repeatedly get hits on both, especially once they're upgraded to 5*. Does indeed seem to be just from hitboxes.
On enemies that are both the same distance from you when shooting an alchemer and quite close together, you can hit both (with one impact, not ricochet, I mean.) With the antigua, this works better if one is slightly behind the other, rather than equidistant.
The antiguas are definitely worth making for a gunner; now that I'm more used to the new versions I find that when I do gun, I am mixing alchemer and either one of the antiguas for the utility of having both.
When I am moving over larger areas, I find I'm using the antigua for the longer range, and higher volume of fire for being able to quickly break blocks. In enclosed areas I find I'm favoring the higher damage per shot and lower decrease in mobility while firing of the alchemer.
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Also: Rawrcake is correct. The freezing alchemers line does have an annoying habit of sometimes unfreezing with ricochet, but it doesn't happen that much. I didn't get one because I was taken in by some of the complaining I've seen on the forum about it's tendency to unfreeze mobs it had just frozen.
When I got on the test server for the mission update, I got one with the intent of trying it out to see how it was for that, and it's NOT that bad.
I also found that it was more useful for popping off single shots, the incentive of getting occasional freeze and not wanting to break it with the follow up shot helped me learn to take a shot at one thing (instead of my normal double-tap I do with the nova) and then either move or fire at another target.
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@ embodien
it's pretty much a toss up now.
AP/Sent has very reliable single target dps (good for turrets since u can just stream all ur shots to it). but keep in mind you will be less mobile when compared with the drivers (which is perfectly fine as long as you pay attention). also the AP/sent has slightly greater range than the drivers (1-2squares?), making it slightly easier to dodge turrets.
nova/umbra has less reliable single target dps with normal shots (if you can get multiple hits per shot, then it'll do a great dps). the charge attack is especially powerful against stationary enemies (spawning the charge's ricochet inside is easier to do here than with mobile targets). with VH gun damage, u can pretty much 1 charge KO turrets in a 4 member party (if not, critically damage the turret).
the driver charges can interrupt turrets too (NOT TOO SURE ABOUT THIS, will test when i have time)
Really depents on strategy and situation.
The two non-status drivers can easily one-shot a turret in tier 3 with 4 players on the charge because of the bullet clipping trick. It will interrupt their attack when it doesn't outright kill them in tier 2, but not always in tier 3. With the ricochet and good damage of them, they make short work of turrets even on the normal attack.
Oh the other hand, with the longer range of the antigua line, you can easily stay out of range of the turrets or dance in and out to dodge and consistently score hits on it until it's dead.
I have Sentenza and Nova Driver, and I figure it's kind of a tossup. People are saying that the drivers are better against clusters, but ST/AP's charge attack pierces mobs anyway. So really the primary deciding factor seems to be: Do you want a lot of shots? or more damage?
Bear in mind ST/AP also have a small damage bonus.
Antiguas do more single target DPS, Drivers do more with bounces. Not sure about spamming the charge on Drivers.